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Right, it's been announced, and we've got a trailer now!
Screenshots are on the official website, and from what we've seen...
-Bloodletters are confirmed. -Chaos Dreadnoughts are confirmed. -Chaos Predators are confirmed. -Chaos Terminators are confirmed. -Bloodcrushers are confirmed. -Eliphas is returning! -The Chaos Marines in the campaign are of the Black Legion, but Eliphas is a Word Bearer. Odd, no? -Campaign lets you level your squads up to 30. -Old squad members are still here. -There is a 'corruption' feature in the campaign, which affects how NPCs react to you and can change the storyline. The game presents you with moral choices that determine whether or not you gain corruption, such as choosing between leaving an Imperial shrine at peace, or destroying it to retrieve some powerful armour from within.
This message was edited 2 times. Last update was at 2009/09/29 14:43:32
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Looks interesting, but I'm likely to give this one a miss as I want to play an Ork and Eldar campaign rather than Space Marines again (but this time against Chaos!).
LunaHound wrote:
If only 1 new race or game element added = not enough to want.
guess i'll skip this part till they bring out imperial guards.
It would be extremely difficult to work Imperial Guard in considering the small scale of DoW II. Tyranids are much different as a horde, because they are composed of *very* weak units and don't rely on vehicles as their main strength. Considering how powerful just one tank is in DoW II, IG would either be too weak because of a lack of tank spam or too strong because they could spam tanks.
And it's not just one new race, there's an entirely new campaign and additions to all existing races (presumably, although it's the obvious thing to do).
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Get a desktop computer. They're far better for gaming.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
I think plague marines are also in this.
If so, consider it bought.
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
The rumour is that there will be four commanders, each devoted to a different Chaos god.
Note: that's a RUMOUR.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Ahh a rumor.
To add, I think Tarkus's Squad can become plagues...at least I think I read it somewhere in a magazine.
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
He's the tanky tactical guy right? Well, it would make sense for him to get that extra tanky boost.
Maybe these choices they've spoken of in the campaign will actually effect your characters and open up new options to them? Chaos for raw power and Loyalist for equipment or something of that nature.
Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
I think turning each of your squads to a different cult would be cool.
Tarkus (Tactical Squad): Nurgle
Avitus (Devastators): Slaanesh? Only the ranged specialists part makes sense.
Thaddeus (Assault Marines): Khorne
Cyrus: Too loyal
Davian Thule: Too loyal.
Dunno where Tzeentch would go.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Gamespot.com.au wrote:We get our hands on a few campaign missions from the upcoming Dawn of War II expansion.
Thanks to the Dawn of War series, real-time strategy games have begun to evolve past their roots of collecting resources, building structures, churning out an army, and eventually swarming opponents. The offense-minded series had a new chapter earlier this year with the full-on sequel, Dawn of War II, which introduced the Tyranids as a playable race, and the first stand-alone expansion for the sequel, Chaos Rising, will reintroduce the bane of the Emperor's existence, the Chaos Marines, as both a new villain in the campaign and a playable faction in multiplayer. (We're also told that a Chaos Marine hero will likely be added to a future edition of the recently released Last Stand cooperative mode.)
The Blood Ravens are back, and this time, so are the forces of Chaos.
Fortunately for us, we recently had a chance to jump into Chaos Rising's campaign to rejoin Tarkus, Cyrus, Avitus, Thaddeus, and the rest of the Blood Ravens to continue fighting the good fight. (But please be advised that this story may contain minor plot spoilers.) Like in the original game, in the expansion, you'll play as the same squad of Blood Ravens, in this case, attempting to reclaim an ice planet that has just emerged from "the Warp" (the parallel universe inhabited by the corrupting forces of Chaos)--a planet that houses an ancient Blood Raven chapter once thought to be lost forever. We understand that about half the game will take place on this new icy planet, though there will still be numerous interstellar missions that will require you to jump from planet to planet.
Like in Dawn of War II, Chaos Rising's campaign will let you deploy the Blood Ravens to various sectors on beleaguered planets to thwart the machinations of evil aliens, such as the mysterious Eldar space elves, the terrifying Tyranids, and those darned, dirty Orks, though you soon find yourself at odds with the forces of corrupted Chaos Space Marines as well. And this time around, the campaign missions will be structured differently. The original Dawn of War II's campaign was built around having manageably short missions that involved fighting a few squadrons of enemies, picking up some loot, and eventually dueling a powerful "boss" enemy, and since you could finish many of those missions in 15 to 30 minutes, it was very friendly to players with tight schedules. However, some found that the mission structure got repetitive over time, so Chaos Rising's missions will, on average, be somewhat longer and will have very different objectives and pacing. While there will still be a post-mission score awarded to you based on your performance, and there will still be optional side missions that will reward you with additional experience and loot, not all missions will offer the same threats or objectives, and not all missions will end with a simple boss fight.
We'll tell you now that some of Chaos Rising's battles will get very intense and will be noticeably bigger than those of Dawn of War II, but fortunately, you'll have extra backup in the form of new Space Marine members who will join you, like Jonah, the Librarian unit, who is effectively the Space Marines' fragile wizard character. The Librarian seems to be at his best providing a combination of back-end allied support and long-distance artillery when equipped with the proper items. Like in Dawn of War II, your characters can all earn (or discover in the spoils of war) powerful weapons and artifacts, some of which grant extra abilities. The powered-up Librarian character we played as carried numerous high-end items that granted him the ability to heal a single ally, "buff" (strengthen) nearby allies, and trigger several powerful, spell-like abilities, such as firing a devastating lance of lightning that wreaks havoc on buildings and vehicles, or blasting an enemy with explosive fire that will also cause it to explode and detonate other nearby enemies in a chain reaction. Having taken this powerful unit for a spin ourselves, we can say that micromanagement skills will really make him a capable ally, since most of the Librarian's awesome powers are, of course, limited by both an energy meter and a "cooldown" delay after each use.
This time around, your armies are joined by the mighty Librarian.
To add more variety to the game, in some missions, you'll also be able to command non-Marine units, such as powerful Devastator tanks specialized either as anti-infantry or anti-vehicle units. These extremely powerful allies generally move quite slowly (though they have a temporary speed boost ability that can also be used to flatten infantry), can take themselves offline to be repaired, and may also be vulnerable to critical hits delivered to their rear chassis. The experience of using these units against the forces of Chaos we encountered in our campaign missions seemed not unlike the tank missions of Relic's previous game, Company of Heroes: Tales of Valor, though the tank driving and ability use are a bit more streamlined and won't require quite as much micromanagement (since you'll also be in control of a squadron of powerful Space Marines who also have various special abilities).
The missions we played included several skirmishes against the forces of Chaos, who, as it turns out, are led by Chaos Lord Eliphas the Inheritor (the powerful Chaos general from the original Dawn of War). Eliphas commands a much bigger army now and apparently relishes the idea of locking blades with you once more. However, the forces of Chaos that power his fanatic forces will also have a subtle effect on your own actions in the campaign, since Chaos Rising will introduce a new "corruption meter," which effectively acts as an additional skill tree. In various missions, you'll be confronted with key decisions, such as how to bypass a massive security gate on a besieged Imperial homeworld--either by stopping to secure the gate controls and opening up the way normally or by forgetting your place as a Space Marine and simply opening fire to tear down the gate--which is itself a symbol of the Emperor's authority. These choices may shift the alignment of the Blood Ravens chapter away from being "pure in the eyes of the Emperor" to coming under the influence of Chaos' corruption. As your squad becomes more corrupt, each character's corruption meter will extend further to the right (just like your characters' skill trees) and will unlock new corruption-based powers, which will tend to grant temporary offensive bonuses at the cost of sacrificing health, armor, or the general safety of your units. Relic is remaining tight-lipped on the significance of the corruption meter and has simply said that having a corrupt chapter of Space Marines will have "story-related repercussions later on in the campaign."
The forces of Chaos await you. Better bring your heavy bolter.
Given that Chaos Rising adds in new campaign missions that are longer and more complex and, in some cases, seem more like traditional real-time strategy campaign missions, and given that the Blood Ravens gain access to new allies in the Librarian, tons of new war gear, and all-new corruption abilities, it seems that Dawn of War fans are in for a much-improved single-player experience that offers the achievement-focused structure of the campaign with more-traditional challenges. Oh, and Chaos is back too--and they seem very powerful and will probably be a force to be reckoned with in multiplayer. Chaos Rising looks like it will deliver more explosive gameplay and an even richer multiplayer experience to the Dawn of War universe. The game will ship next March.
Chaos Rising is the only reason I bought DoW2. And anytone who says "oh great, space marines but slightly different" will get their heads popped like pimples!
Armies:
(CSM/HH) - Iron Warriors; Death Guard; World Eaters; Night Lords
IG - Vestfalian Expeditionary
Force (Solar Auxilia - HH)
SM - Blades of Inaros (Homebrew)
DE - Kabal of Ouroboros
GameReplays.org have an interview with Relic here. Cryptic answers about the multiplayer too.
Tomorrow, there's going to be a developer walkthrough video, with a look at some units, wargear, and abilities! No time or place set for this that I know of yet though
This message was edited 1 time. Last update was at 2009/11/11 10:36:40
GameSpot put a Developer Diary video up last night, with Daniel Kading from Relic, talking us through some of the features of the expansion.
Weaponry: Chaos will have bolters and heavy weaponry, as well as dark magic and demonic forces. You'll need more firepower than before to take them down, so I think it's safe to assume new, more powerful items for you too .
As to corruption - it's a choice, rather than a penalty. You choose whether to become evil or not, and it affects the sorts of abilities, traist and wargear you can equip.
"There's more than one ending to this game and how it plays out will depend on how corrupt or pure your forces are come the ending."
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Looks sweet. I know what I'm getting for my bday in March.
--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
Chaos Rising is to be a stand-alone expansion.. Chaos Rising owners will just be able to play the campaign and then with Chaos online, whereas owners of both games will have access to it all.
More info on multiplayer will appear later in the year.
Release date has now been announced too - 11th March 2010 in the US and 12th March for Europe
This message was edited 1 time. Last update was at 2009/11/26 17:19:41
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
I'm thoroughly excited for the new game, but I'm kind of disappointed there's only the one new race in it. While I admit it allows the story to really focus on the fluff of one army, I thought they did a fine job of spreading the fluff for the four races in DoW II. I'd like to see some other races show up, like Dark Eldar or Tau. And I'd be lying if I said I would hate to see some Inquisitorial forces in the game.
My Armies:
Kal'reia Sept Tau - Farsight Sympathizers Da Great Looted Waaagh! The Court of the Wolf Lords