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Made in us
Fresh-Faced New User





I just bought the rule book and intend on miniature wargaming with 15mm mini's. The mini's are taken care of, but what else do I need?

I am not familiar with the game, can someone clue me in with the cards and army books?

My questions are:

What are all the army books?
What cards do I have to have to play, and what ones are extra?

Thanks!
   
Made in us
Longtime Dakkanaut






Wow. There's a blast from the past. Loved the game, what, eleven years ago? Let me go dig mine out. Crimeny, I've got a lot of Clan War stuff. I really should dust it off and have a few games, for old time's sake.

You'll certainly need a lot of ten-sided dice. Also some counters, to represent focus, etc.

As for the cards, I don't think you absolutely have to have any cards to play- but the game will be pretty boring. You'll want tactical decks for each side. I think there are far too many cards to list here, but they have names like Charge, Counter-charge, Banzai charge, Retreat, Burst of Speed, Wall of Spears... and so forth. You attach cards to units at the start of the turn, and they can be used to grant nice bonuses to your side, or inflict irritating penalties on your foe. For example, when two units move into base-to-base contact, they are engaged, and will fight in the following close combat phase. But if you had attached a Charge card to your unit, you could have moved it double its normal move toward an enemy in LOS, and it would gain +1 ATT and +1 DAM until the end of the turn. The tactical cards really expand the possibilites in the game.

The Army-specific cards are not necessary to play. However, the unit cards are a handy tool, and the cards for special characters, special units, and army-specific abilities add flavor and background, so that a Lion army fights very differently than a Crane or Crab army.

Armies, let me think. Crab, Crane, Lion, Dragon, Scorpion, Phoenix, Unicorn. Shadowlands? Mantis? Oh, and Naga.

This message was edited 2 times. Last update was at 2009/10/08 03:14:57


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

fellblade wrote:Armies, let me think. Crab, Crane, Lion, Dragon, Scorpion, Phoenix, Unicorn. Shadowlands? Mantis? Oh, and Naga.


And there were some LE(not promo, just only released for a short time) Nezumi. Man, I wanna bust out my CW stuff now...

This message was edited 1 time. Last update was at 2009/10/13 15:53:23


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
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Made in us
Mauleed





i think there was a Toturi's alliance book too. If you want to play the more finesse armies ( Crane, scorpion) then the cards are necessary. Crab and Lion can bring the crump pretty easy without them. though the game may turn into a grind fest.
   
 
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