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Made in ca
Furious Fire Dragon






Eldar:
Farseer doom (with dire avengers)
Avatar

9 scorpions, claw, exarch
5 fire dragons
-wave serpent w/shuriken cannons

10 guardians, warlock, scatterlaser
10 storm guardians, warlock, destructor, flamers
-wave serpent w/shuriken cannons
10 dire avengers, exarch, bladestorm, dual cats
-wave serpent w/shuriken cannons

2x Wraithlords w/ EML & BL

Necron:
Deceiver
Lord w/Destroyer Body, Phase Field, Warscythe.
Two ten man warrior squads.
Two three man destroyer squads.
One unit of 8 scarabs with D-Fields.
Two tomb spiders.
one unit of two heavy destroyers.

Mission was seize ground with 5 objectives with a spearhead deployment.

I won roll off and decided to go first. I deploy Avatar + scorpions as close to the center as possible behind some skull crater. the guardians I hide behind a building covering an objective. I place my skimmers all fairly fair back, with my fire dragons off to the left.

He puts his warriors and lord in reserve. and everything else kinda hudled in the back corner with his deceiver leading the way.


Eldar 1:
Avatar and scorps march forward, I flat out the fire dragon tank and move the DA and Stormy tanks 12" up the right flank. WLords and guardians stay put at the back. I take some shots with the lords and take out a tomb spider.

Necron 1:
His destroyers shift right and the heavy destroyers stay put. the tomb spider heads forward. His deceiver heads left to cut off the avatar.



Eldar 2:
Avatar and scorps continue to march forward with the DA and stormies close behind. Guardians and lords stay put. the fire dragon serpent was stunned from the first turn shooting I believe so it doesnt move. Shooting is largely ineffective for me doing no damage to anything

Necron 2:
His destroyers continue to move up the right flank, shooting at the closest wraithlord which takes a wound. The deceiver pins the scorpions. His deceiever charges the avatar, and the tomb spider charges the stunned wave serpent wrecking it. The avatar takes a few wounds in combat, and returns 0 wounds to the deceiver (dam ignore saves and invulnerable saves made my avatar mince meat to him, bad idea marching him that direction).




Eldar 3: The fire dragons that disembarked from the wrecked serpent last turn vaporize the tomb spider. My scoprions are pinned from the last round so do nothing. I move my storm guardians past the combat in hopes of going after the far corner objective. I unload most of my shooting into the heavy destroyers and kill both. The rest of my shooting is innefective. My dire avenger waveserpent is sitting behind the skull mountain, cant see it in the picture though.

Necron 3: He gets his lords and warriors in. He shoots his destroyers at my DA serpent stunning it. His other destroyers shoot and kill my fire dragons. His lord come in the left flank and warriors come in the right, warriors heading for the back objective and lord turbo boosting to contest mine. His deceiever leaves combat and then re-enters it giving him the +1 attack bonus and anhilates my avatar again because of no invul or regular saves.



Eldar 4:
I move my wraithlord to cut off his lord and scarabs flaming some scarabs. My scorpions have no where to go now that they are unpinned. So I footslog them to the right corner objective where I imagine his warriors will try to come in. I believe I take out some destroyers from my wave serpent. Still cant manage to wound the deciever from Wlord fire. I move my storm guardians onto where his back warriors are, but my 12" move didnt put the tank close enough to make the triple flamer effective so i only knocked down 4 models.

Necron 4: He gets his other warrior squad in and head to the back left objective near his deployment. His warriors light up my storm guardians killing them all but the warlock. He turbos his lord and scarabs onto my objective after his deceiver made my guardians fall back (damm failing a leadership test and falling back 6"). He splits his destroyers up, having the smaller unit contest the center objective and the other 3 continue down the right flank. The deceiever decides not to assault my scorpions and instead assaults my Wlord, but manages to not kill it (suprisingly), but I dont hurt it in return.




Eldar 5: Realizing the game was turning bleak really fast I knew I needed to try for a phase out, and turn my attention on his weaker units. I regroup my guardians and move the 3" forward (not enough to get onto the objective mind you). I flame the remaining scarabs with my Wlord. I light up the 2 destroyers on the middle objective killing both. I decide to run my scorpions to the back left warriors seeing as how they are closer to me. I unload my dire avengers and shoot up the newly arrived warriors, but do minimal damage. I put my lone warlock in the tank and fly back to my deployment.

Necron 5: His deceiver kills my wraithlord in combat. His lord charges my dire avengers, doing some damage, and I dont hurt it. He has 2 objectives and is contesting mine.



Eldar 6: we continue to 6. I try to tank shock his back right warriors off the objective with my warlock serpent. Scorpions continue to head to the back left but I realize they wont make it, especailly without fleet.

Necron 6: He blows up my warlock serpent with destroyers. And his warriors promptly shoot the warlock to death. His deceiver charges my other wraithlord and kills it quickly.




Game ends on turn 6

Necrons 2 objectives, Eldar 0. Had it gone to turn 7, I would have been almost tabled anyways, I only had a guardian unit, scorpions, and wave serpent left.

   
Made in us
Storming Storm Guardian





Massachusetts, USA!

Awesome game! The C'tan can really be nasty, especially against big stuff like the Avatar and Wraithlords.

- A world without Warhammer 40k is nothing! - = NUKE! USA! USA! USA!


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nice report, very sorry that Eldar lost.
Necrons are a nemesis army for Eldar.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Deadly Dire Avenger




Colorado Springs, CO, USA

I loved the pictures you put up, and the concise battle reporting. Nice job, both in the battle part and the report! Necrons are tough for Eldar to take on, but there's a few tricks against them that you can start thinking about now before the inevitable rematch (I'd love to read that one, too, if you get the chance to record it.):

First observation that came to mind: The Deceiver is S9, T8, and I5. The Avatar is S6, T6, I6. The Bloody-Handed God may strike first in combat and hit on 3's, and he may get the advantage of throwing in a Wailing Doom beam before he wades in there, but still, you're wounding on 6's, and he's got you on 2's. He gets a save, and you don't. Unfortunately, there is very little room for a relatively slow, middling strength and toughness MC against any Necron list containing the Deceiver, or even a few Necron Destroyers. By the time The Bloody-Handed God reaches the Necron lines, he'll be so weakened that rapid-firing warriors have a strong chance of tearing him down. Maybe that 155 points could be invested in another Farseer, adding a power to your current farseer, getting some Howling Banshees to take on the Warriors that will eventually arrive, giving your Scorpion Exarch the Shadowstrike power, or even (and this is big, this could help put the hurt on the Deceiver) adding a unit of Rangers/Pathfinders to stealth ahead to an objective and take potshots at the Deceiver that wound on a 4+, or help finish off a Destroyer squad with a Rend.

Second, less important observation: Against Necrons, the pair of AP 2 Bright Lances on the Wraithlords are no better than Eldar missile launchers with less range- if he brought a Monolith, they wouldn't have worked all that well anyway (the Lance rule does not apply against Living Metal). Perhaps the Wraithlords could've been outfitted with Scatter Lasers as their second armament, or perhaps Wraithswords to tackle the Deceiver; the Scatter Lasers plus EML would help knock down Destroyers that come near, while the Wraithswords, obviously, would increase the amount of hits you place on that no-good, rotten Deceiver in close combat. (You definitely did the right thing by getting the Wraithlord in position to take on the Deceiver...if only he had the proper armaments and support from his friends! Striking Scorpions won't cut it against a Star God- get your Fire Dragons ready to deliver Melta Justice ON THE SAME TURN THE WRAITHLORD CHARGES. Time it wrong and your Fusion Guns will be splattered against the ground by the star god.) Use the points saved by the switch from BL to SL to buy yourself a little present, like a set of Spirit Stones!

Third, kinda important observation: Remember that Wave Serpent that got the crap beaten out of it by a lumbering Tomb Spyder? It was stunned, wasn't it? And you're playing against an army with Gauss weapons that will most likely get a bunch of stunning results on your vehicles over the course of the game, right? Invest in Spirit Stones, the Extra Armour of the Eldar. It'll keep your transports moving no matter what, and will infuriate the Necron player to no end as you zip around like Free Willy. When you think about it, that Necron player was pretty flipping bold to take a pair of very slow MC against the most mobile army in 40K. Punish that by denying him the chance to use those S6 claws. Melta is always a sound choice, so long as he doesn't have friends nearby. Missile launchers would do the trick just as well...as would sniper rifles, or even a Scatter Laser (I can't stress enough how handy these things are against Necrons. A single Scatter Laser shot will annihilate a Scarab Swarm, so you can knock down the Spyder's Scarab defenses pretty well, or start hurting the Destroyer Lord before he has the chance to respond. Strength 6 with a 36" range can not be denied- just ask the Necron Destroyers!)

Fourth: Those Striking Scorpions didn't accomplish much, except maybe to root for the Wraithlord as he got slammed down by the Deceiver. They aren't Fleet, and so they don't belong in the center of the field in an objective-based mission. I recommend getting the Shadowstrike power and having them outflank the enemy (or perhaps Infiltrate to the back left objective; resist the temptation to get up close to the enemy, though, or the Scorpions will get devoured by the Deceiver/Tomb Spyders in the first couple turns). They'll be able to get on the table from either the left or the right, making them a nasty shock for either squad of Necron Warriors on the table. Speaking of which, how on earth did that Necron Warrior squad get to the back left objective? It's a spearhead deployment, so they couldn't have just come onto the table from the back left board edge, that's outside of their deployment zone...they had to have marched. Marching warriors are a good target for Scorpions with a claw, *if* the Scorpions are sitting ahead of them waiting to strike. Alternately, replace the Scorpions with some (Fleeting) Banshees in a transport and beat the We'll Be Back out of the Warriors until they cry and get swept.

Fifth: Storm Guardians? Against Necrons? *smirk* I know I'm being way negative here, but they will die screaming against the basic Necron warrior. A squad of regular guardians with a warlock with *Conceal* and maybe either a SL or an EML, hiding in cover (hiding behind that Wave Serpent) and then rushing out to the objective at the last second (in the Wave Serpent, just for extra d-baggery) can make the biggest difference in the game. Just have your Wave Serpent...sit there...while you take a few shots with your pet missile launcher (pinning a Warrior squad would be a bonus, forcing them to fall back would be hilarious), then take the objective for the Alaitoc (I think that's your color scheme, it's an awesome blue).
------------------------------------------

This post took me forever to type, since I had to flip through my Eldar codex for a lot of the points values to make sure your army could afford any changes. >.< 1500 points nets you a surprisingly small amount of Eldar, especially if you get a bunch of transports involved. Against Necrons (or any army, really), nothing can go to waste- in the ensuing rematch, I can not recommend enough that you swap out that Avatar for a squad of Rangers/Pathfinders. They will serve you well in almost any deployment type or mission versus Necrons.

Man, you did well against those Necrons. The Deceiver alone throws a monkey wrench into your plans- throw a Fearless Wraithlord at him, have Fire Dragon support ready to fire on the turn of the charge, have a plan to stop Wraithlord Jim from suffering from Wraithsight, and plink away at the Deceiver with sniper fire when there are no Destroyers within range. Keep a network of 36-48" range guns like SL and EML around to light up any Destroyers that come near- he'll be able to take a few shots, but he will regret it. Destroyers are 50 points a model. Losing 10% of his points due to a well-planned crossfire of Eldar weapons will make him think twice about shooting at your objective-holding squads, or even your transports. Make him regret every step of his advance, and take out vulnerable packs of warriors. About a third of his army is invested in non-Necron models: if you want to go for Phase Out, jump on the Warriors that come out of reserve. If those two measly squads die, he can take zero (0) objectives and you've won already; if you kill a few more Destroyers, he gets Phased and you win regardless.

"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

The one thing with charging the deciever is. . . unless he want to be charged he cant be. 2d6 movement towards the Fire dragons and he can assault them and leave the wraith lord in the dust ignoring the big MC and causing you to lose that melta as well.

 
   
Made in us
Deadly Dire Avenger




Colorado Springs, CO, USA

Yuck, even I forgot about that. Screw it, just pulse laser and sniper rifle him to death! >.<

"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

Or ignore and go for phase out. The average eldar army should be mobile enough to avoid it for most the game.

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Good B-rep, shoulda just went straight for phase out

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Made in gb
Perturbed Blood Angel Tactical Marine






Cleveleys, UK

Very good batrep, thankyou for posting. Shame you didn't have any Pathfinders to target the Deciever, they are mustard vs MC's especially against doomed one.

 
   
Made in us
Deadly Dire Avenger




Colorado Springs, CO, USA

Noobtodagame wrote:Or ignore and go for phase out. The average eldar army should be mobile enough to avoid it for most the game.


Sadly true. Roughly a third of his forces are devoted to non-Necron units (110 points of Tomb Spyders, 300 points worth of star god, ~90 points of scarabs), and a bit less of a third to Destroyers (not counting the Lord, 130 worth of Heavy Destroyers and 300 to regular Destroyers). Now that I think about it, it would be comically easy to phase this guy out. 29 Necron models, kill 5 Destroyers of any kind before he learns his lesson and quits putting them within sniper rifle/scatter laser range, sweep a Warrior squad with Scorpions or a Wraithlord, and spend the rest of the time plinking away at the other squad of Warriors...you kill what, 22 Necrons and he'll phase out? The Destroyer Lord should die pretty quickly to sniper fire/shuriken cannons/melta/whatever you've got.

I feel bad for my Necrons, though...now that I've left them behind, I find it way easy to phase them out. I still want to see the rematch, Mafty!


"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Mysterious Techpriest







As long as you lack the punch to take out the Deciever, focus on a phase-out right away. If it gets too close try sacrificing something cheaper like the Guardians.

DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+

2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
 
   
Made in gb
On a Canoptek Spyder's Waiting List





Carefull with the Phase Out though, if you let loose your lines to chase the Undead an expirienced Necron player will stop you from getting Phase Out and pick off the poorly defended and stranded Eldar while moving some good stuff( aka destroyers, hv destroyers, wraiths) behind your weakened defence and reducing your men (or rather some weird form of elves) to shreds

Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
We come to harvest. to kill , we will leave nothing of you but ash  
   
Made in us
Auspicious Skink Shaman





I know that Starcannons are the red-headed stepchild of Eldar heavy guns, but couldn’t you make the case for Starcannon Serpents versus Necrons? Two shots, wounding on a 2 (3 vs Destroyers), denying armor and WBB thanks to AP2. Seems tempting, but I can’t remember the EML cost and stats at the moment.

   
Made in us
Deadly Dire Avenger




Colorado Springs, CO, USA

Sadly (not for Necron players), D'Ork, AP2 doesn't deny WBB. It DOES, however, deny Feel No Pain.

EDIT: That said, you COULD make the case for Starcannons. Higher rate of fire is a plus, and *concentrated* Starcannon fire is a wonderful thing against, say, Destroyers. Can you deal five wounds to a squad of Destroyers? If so, unless there's a Tomb Spyder or (even more suicidally) more Destroyers in the same area, your opponent has just lost 250 points and a significant portion of his mobile firepower. Commence sadistic grinning. Just remember that you want many Starcannons shooting at the same target until that target has died, if you want to go down that dark, friendless path ;D

TL EML's are 30 points on a Wave Serpent, and TL Starcannons are 35.

Also, holy kaboodle, this thread is more than 5 months old.

This message was edited 1 time. Last update was at 2010/06/17 21:10:20


"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Auspicious Skink Shaman





So it is. It's front page, I guess because of Phase's June 13 comment.

Argh. I always get those confused. So a weapon needs to say "allows no armor saves" like power weapons, fists and claws, I guess.

   
Made in us
Loyal Necron Lychguard






AP 2 does not deny WBB.

*edit*
Ninja'd while reading the batrep.

The only things that deny WBB is double the toughness and CC weapons that don't allow armor saves. I 'believe' you can even WBB from dangerous terrain failure.
All easily countered with a correct placement of res orb anyway.

This message was edited 2 times. Last update was at 2010/06/17 21:23:07


 
   
Made in us
Dakka Veteran




Getting the Dragons stunned was a problem. You needed them either shooting the Deciever, or killing Destroyers. Once you've killed all the destroyers you have pulled the enemy's teeth, except for the C'tan. He's good, that's why we take him. You basically have to shoot him to death, or multi-charge so you get to beat on something else if he runs.
   
Made in us
Longtime Dakkanaut





Nice battle report. Did you remember to roll a die at the end of the game? On a roll of 4+ the Eldar actually won.

I RIDE FOR DOOMTHUMBS! 
   
Made in ca
Furious Fire Dragon






Please stop replying to this thread, it is nearly 5 months old, if a mod could lock this that be great

   
Made in nz
Twisted Trueborn with Blaster





New Zealand

This was a great battle report to read. It's a shame you were at a loss but that happens!

"Don't worry bro, I got this."

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