Trollbloods are plenty good.
They are based around buffing each other up, and stopping the opponent from being too tricky.
Pros:
Good armour, Tough on all infantry, medium bases on most troops (so they can't be trampled), excellent buffs allow you to deal with many situations, good healing ability, some tough casters. Dire trolls have 5 fury, which makes them really scary!
Cons:
Slowish (Can be mitigated), low def, not a lot of "trickyness", not a lot of fury management, no stealth units, expensive points wise.
I've not had a lot of time to playtest the new rules for combos, sadly, so I can't give you much help there. Units I think are worth avoiding however are Scattergunners, who just don't do enough for their points, and the slag troll, if you're not fighting warmachine. Everything else works pretty good.
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