Hey guys, The folks at my
FLGS are starting a mordheim campaign soon, and I thought this would be an excellent chance to model some zombie pirates!
Anyway, I'm using the 'Ghost Pirate' warband that these chaps made for a sartosa-themed campaign. In order to keep things simple and improve balance I'm only using equipment rules from sartosa if they are listed in the warband's equipment chart (this only gives 2 new items). I'd use the standard pirate list, but that doesn't capture the undead feel, and I'd use the undead list, but that doesn't capture the pirate feel (what with zombies not being able to use weapons + no blackpowder)
pdf's of the campaign are found here:
Sartosa Morheim Setting
Just want some thoughts etc on the warband, It's in second round of playtest according to website and I want to know have any of you guys used and what your opinions were, on areas like balance, over/under-power, broken, worthwhile etc.