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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

What they thought they'd be doing: Meet up with local contacts, establish an agreement on what could be dealt in, investigate several potential resource sites and keep an eye out for anything else out of the ordinary.

Instead..

The shuttle was shot out of the sky by automated defences, forcing them down into a disaster struck suburb of an unknown city.

Oh yeah, I used the biggest cliché in the books: zombies as opponents.

Off the bat: my players (well two out of three) were idiots. Most of the good and sound thinking came from the "silent and brooding" Arch-Militant, who was in previous sessions a blood thirsty socio-path lunatic, but has grown some common sense. Instead, the new player, whom I don't like one bit rolled up an Explorator who seems to be more violent than he ought to be. Not to mention he kept bitching and bitching about wanting to use his "Sprint" ability all the while, instead of using his other skills (first and foremost: TECH) to check devices, data looms and whatnot. As for the last player, my brother, a prick as always. He really put my BS skills to the test as he questioned every single thing I throughout the scenario.

Anyway, I left it to them as to how to escape. They could try their emergency beacon, find any other survivors and get info out of them, or whatever. Surprisingly, they clung to their original mission like drowning men. They had just been shot down, bruised and battered, in hostile territory and all they could think about was the faux briefing I gave them to lull them into a false sense of security.

They kept fudging their ordinary tech tests for the beacon, so it was jammed, giving them a valid reason to explore and be dicks as always. They found two survivors standing on top of a large shipping container surrounded by zombies, which sparked a long debate as to whether or not they should be rescued. Thankfully they did, meaning they could ask the survivors about what happened, supplies, escape plans and whatever. They decided to tackle everything at once: finding fuel for a truck, finding a way to take out the AA batteries, send out a distress signal, finding a good place to bunker down and searching for supplies at the same time. Thankfully they split up, with the Explorator going for the guns, the Arch-Militant protecting the survivors and the Seneschal finding a working vox array.

After doing suitable searching and disabling of items I decided to flood the streets with zombie mobs, which proved hard to take down due to their Unnatural Toughness (x3), which resulted in las weapons being useless and the mobs being extra lethal. The Explorator almost got mauled to death when he ignored warnings from the others not to charge large groups, but he somehow managed to survive and bring his power axe down on them. The Arch-Militant did things best, gunning them down while actually keeping an eye on his ammo expenditure. They tried lugging fuel along but it proved too bothersome, so they decided for a last stand at the Skyshield until a bird could arrive. Bird swooped in, they escaped.

Session lasted more than six hours, most of it was taken up by pointless debates of my brother or them discussing tactics, which I denied them after they had a ten minute off-topic chat for the ninth time. They also didn't get any extra XP for proper roleplaying, which they didn't even attempt. This was something I called them out on, hoping that they would improve on this for the next session.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Devastating Dark Reaper




VA

Sounds like they were a fun group....

Should have TPK'd them. The Explorator might just get more ballsy depending on how well he faired in the mob fight.

Good luck dealing with them in the future. If you don't have a DM screen you should get one....and kill one of them.

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

He really put my BS skills to the test as he questioned every single thing I throughout the scenario.


If he does that again, halve his wounds. If he protests, zero his Fate Point count.

Don't take no gak from people who constantly try to break the game.

This message was edited 1 time. Last update was at 2010/07/06 14:42:58


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Grimpost wrote:Sounds like they were a fun group....

Should have TPK'd them. The Explorator might just get more ballsy depending on how well he faired in the mob fight.

Good luck dealing with them in the future. If you don't have a DM screen you should get one....and kill one of them.
He utter and truly deserved getting mauled like that after it was explained what those zombies were capable of:

MOB RULE: Instead of the usual bonuses for outnumbering an opponent, mire-zombies gain a +10 bonus to Weapon Skill Tests and +1 bonus to damage dealt for each additional mire-zombie engaging their target. If not engaged, mire-zombies always shamble towards the nearest target, charging if possible. If engaged they use All Out Attacks against any available target, choosing the target they attacked during the previous turn if possible.

Now imagine that git charging at a group of five, each model suddenly having 70 on their WS tests.

Went through his Fate points faster than a kid on candy during that fight. He even tried asking the others to open fire on the zombies that were engaging him.

H.B.M.C. wrote:
He really put my BS skills to the test as he questioned every single thing I throughout the scenario.


If he does that again, halve his wounds. If he protests, zero his Fate Point count.

Don't take no gak from people who constantly try to break the game.
Perhaps a bit defeatist, but I'm giving it one more try. If he pulls that again, tough luck, no more games for them. Though this time round something a bit more simple, with less holes to poke into.

Last time I'll be using Cities of Death and Planetstrike terrain though.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

What did they do with the CoD and PS terrain?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Devastating Dark Reaper




VA

They nerd raged and threw his stuff? No idea. Seriously, if they are that much of a pain you should just have some fun at their expense. Mess with the mobs wounds. Give random enemies fate points. Just jerk their chains.

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Several buildings were ruined after they tried to help me put them away again. You don't stack and shove together plastic kits for a reason kids. Granted, damage can be easily fixed in most cases, it just ticks me off that they handle stuff so haphazardly.

For the next scenario I'm going to just use AT-43 tiles and unpainted mook models, less chance of damage that way.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[MOD]
Solahma






RVA

I don't get why there is going to be a next session. You didn't sound too thrilled about being "shanghaied" as a GM anyway and now I can see why.


Automatically Appended Next Post:
Nevermind, just read the other thread.

This message was edited 1 time. Last update was at 2010/07/17 00:17:33


   
 
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