First let me apologize to all you skirmish maniacs out there. Some of you will remember that I started several =][=munda threads about house rules I was working on, and they sort of petered out. Work got hectic, women got naked, and
=][=munda slid to the backburner. For those who haven't looked at them, here are links to the previous threads.
http://www.dakkadakka.com/dakkaforum/posts/list/300502.page
http://www.dakkadakka.com/dakkaforum/posts/list/300111.page
http://www.dakkadakka.com/dakkaforum/posts/list/299290.page
http://www.dakkadakka.com/dakkaforum/posts/list/300535.page
Those thoughts and ideas are still bouncing around in my noggin and I would be ecstatic to hear some more feedback on those ideas. That being said, on to the meat of the post:
The "Codex" for Ordo Xenos is close to being finished. I will post it in its nearly complete state to allow you all to oogle it and give me some feedback (PLEASE give me feedback), just remember that while it is almost done, it is only
almost done.
Before I post the Warband Roster, I want to briefly talk about how I derived appropriate costs for the various options, because a Deathwatch Space Marine is only 540 credits to recruit, and he doesn't have any weapons yet...
By my reckoning, we have 3 logical basis for points costs - the Juve, the Ganger and the Gang Leader.
The Juve is 25 points, and has this statline: M 4 |
WS 2 |
BS 2 | S 3 | T 3 | W 1 | I 3 | A 1 |
Ld 6
The Ganger is 50 points, and has this statline: M 4 |
WS 3 |
BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 |
Ld 7 - for 25 points you get 3 characteristic increases and get bumped 4 rungs up the experience ladder
The Leader is 100 points, and has this statline: M 4 |
WS 4 |
BS 4 | S 3 | T 3 | W 1 | I 4 | A 1 |
Ld 8 - for another 50 points you get 4 characteristic increases and 4 more rungs up the experience ladder
I took those 3 statlines and plotted them in their correct placement on the experience ladder found on page 86 of the Necro Living Rulebook (NLRB). What it looked like was this:
Experience........Points Cost.......Statline
0-5.....................25 pts............Juve
6-10...................
11-15.................
16-20.................
21-30.................50 pts.............Ganger
31-40.................
41-50.................
51-60.................
61-80.................100 pts...........Leader
From here it was pretty simple to do the mathematical progressions and plot out the points cost for each experience level. I have shown this below in bold.
PS: I apologize for pretending to be good at math. I'm really not
Experience........Points Cost.......Statline
0-5.....................25 pts............Juve
6-10...................
30 pts
11-15.................
35 pts
16-20.................
40 pts
21-30.................50 pts.............Ganger
31-40.................
60 pts
41-50.................
70 pts
51-60.................
85 pts
61-80.................100 pts...........Leader
So you can see that the points cost increase follows a simple progression - every two "levels" increase in cost is 50% more than the increase in cost of the block two levels before it. Following that progression, we can extrapolate the entire experience tree with approximate points costs:
Experience........Points Cost
81-100...................120 pts
101-120.................140 pts
121-140.................170 pts
141-160.................200 pts
161-180.................240 pts
181-200.................280 pts
201-240.................340 pts
241-280.................400 pts
281-320.................480 pts
321-360.................560 pts
361-400.................680 pts
401+.....................800 pts
So, my basic Space Marine statline is M 4 |
WS 4 |
BS 4 | S 5 | T 5 | W 2 | I 4 | A 2 |
Ld 9. Compared to the "Leader" statline, that is 7 characteristic increases. Plotting that as 7 rungs down the experience ladder, that places the space marine at the 201-240 rung, at an approximate cost of 340 points. From there I take into account the space marine's starting wargear - the Astartes Power Armour (see the Attachment below if you want to read the details for the
PA). After discussion and thought and beer, my buddy and I "guessed" at the value of Astartes Power Armour being 160 points (credits). We haven't playtested yet, so costs of equipment and the like are soft and malleable, for the time being. So, the space marine's recruitment cost is 500 credits - and you still need to buy him some gear. Though he would still be awfully effective with just his fists...
With that peak into the terrify corner of my psyche complete, and without further ado, here is the Ordo Xenos Warband Roster (the Ordo Xenos "Codex" for =][=munda)...
Edit: Now including Malleus and Hereticus. Therse aren't quite complete (the Mechanicus archetypes aren't quite done yet, for example), but we're about to start playtesting, so I would love your feedback.