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Made in gb
Tower of Power






Cannock

I took my Orks to Kris' (Justicar Alaric) place on Friday. I haven't used my Orks for a bit and last time I played Kris with Orks is when he had crappy lists, lol, he will admit to this. But now he's using decent lists I'll see how they fare, but Devs are crap and he needs to get a single tank and Furioso Librarian

Orks "'Ead Manglers Lads" - 2,000 points


HQ

1 x Warboss - power klaw, attack squig & cybork body

1 x Big Mek - burna, kustom force field & cybork body

Elite

5 x Lootas

5 x Lootas

5 x Nobz w/ Battlewagon - power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & boarding plank

Troops

6 x Nobz w/ Battlewagon - power klaw, 4 x big choppas, waaagh! Banner, bosspole, 'eavy armour cybork bodies & Painboy - Wagon w/ big shoota & boarding plank

20 x Shoota Boyz - Nob w/ power klaw & boss pole

20 x Shoota Boyz - Nob w/ power klaw & boss pole

20 x Shoota Boyz - Nob w/ power klaw & boss pole

Fast Attack

1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw

Heavy Support

1 x Battlewagon - big shoota & deffrolla

1 x Battlewagon - big shoota & deffrolla

1 x Battlewagon - big shoota & deffrolla

Total: 2,000


Blood Angels "Book of Blood" - 2,000 points

HQ

Librarian - jump pack, shield of sanguinus & unleash rage

Librarian - jump pack, shield of sanguinus & unleash rage

Honour Guard - jump packs & 4 x meltaguns

Elite

2 x Sanguinary Priests

Troops

10 x Assault Marines - 2 x meltaguns Sgt w/ power fist

10 x Assault Marines - 2 x meltaguns Sgt w/ power fist

10 x Assault Marines - 2 x meltaguns Sgt w/ power fist

10 x Assault Marines - 2 x flamers

5 x Assault Marines - plasma gun

Heavy Support

5 x Devastators - 4 x missile launchers

5 x Devastators - 4 x missile launchers

Game: Capture & Control + Spearhead

Deployment

I lost the roll off and Kris deployed first. He put the 5 man Assault Squad a floor down from his objective, on the same floor as the objective itself a Devastator squad, which was on the top floor. He then spread about his Dev squads using the buildings and then put down his Assault Squads and Honour Guard with the meltas at the front and then the flamer squad.

I deployed my two Loota units in ruins and then all Battlewagons along with the Deffkopters behind a big ruin so Kris cannot get LOS or at least very much to my tanks.











*Tactical Notes

The meltas are the highest threats to me in this game as they get +2 on the damage chart thanks to my open topped tanks. I'll blast the Honour Guard with Lootas and hopefully cause some damage or kill them. I'll use the Kopters to flank around by turbo boosting and then charge the 5 man Assault Squad holding the objective. I'll move the Wagons forward and it's really a case of who is going to get who first - does Kris melta my tanks and assault me or do I bail out my tanks and get him first?

I think I'll try and steal the initiative so I can gun down the Honour Guard and then maybe go for a Dev squad or the 5 man Assault Squad on Kris' objective.


Turn 1

I attempt to steal the initiative but fail :(

Kris starts moving his Angels down but only at jump pack speed as he doesn't want to be charged.

Shooting he fires several Dev units using frags into a Loota unit, they all die :(

I move the Wagons out keeping in force field range while turbo boosting the Kopters towards Kris' table edge.

Shooting I blast a Dev squad with Lootas killing two and forcing a morale, which they pass. That's it for me.



* Tactical Notes

Ok not a awesome first turn which sees a squad of Lootas torrented by frags, ok it took all the Dev squads to do it but they're gone. I've managed to wound a Dev squad a bit but would have been better wiping them out, considering I got 15 shots

Next turn I'll move the Wagons up and maybe assault while Deffkopters turbo boost ahead. Lootas will try and blast the Honour Guard, if they can, if not Dev squad again.


Turn 2

Some more jumping around by Kris but he just moves squads behind buildings so the Lootas cannot get LOS.

Shooting the last Lootas are blasted with frags with two Dev units forcing a morale test on the remaining two, while a Deffkopter is instagibbed by a krak missile. Lootas fail morale test and run off the board :(

In my turn I move the single Kopter behind a wall while the other Wagons move 6", some going through terrain and passing terrain tests ok.

I empty some big shootas into the Honour Guard from the Wagons, kill nothing.



* Tactical Notes

Turn 2 hasn't gone so well seeing the Lootas lost, though I guess they've been good for taking flak instead of the tanks, though the tanks haven't got far. I also lost a Kopter too which decreases my chances of getting Kris' objective as it's a long way to go.

This turn I'll move the Wagons up and call a waaagh! if needed piling into Kris' Assault Marines, I'll set the Nobz on the Honour Guard to make sure they're dead and two Boyz squads per Assault Marine unit - feel no pain is a pain in the arse! The other Nobz unit with the Warboss I'll send to tackle a flamer unit, meltas aren't a threat to me once I have chosen to got my Boyz out.


Turn 3

It appears Kris may have read my mind about a waaagh! as he mioves all Assault Marines towards my lines, only hanging the flamer squad back.

Shooting half the Honour Guard squad is in melta range other half not and a squad behind can also reach the same Wagon. Kris torrents the Wagon with melta, the meltas in range one misses the other scores immobilised after failing KFF save, I can live with that, while the two out of range do nothing. Kris torrents all krak missiles at the tank desperate to pop it but fails. I think he knows what is coming this turn! lol.

In my turn I start to roll all Wagons up to mass assault, shockingly both Nobz Wagons fail terrain and get stuck - god damn it! With my Wagons up close I make the use of the deffrollas tank shocking units causing a few dead Marines. I bail out all Orks and the troops Nobz, I need them to run back to my objective seems my tank is immobilised so they run off towards that. The Deffkopter I turbo boost through terrain landing on a ruin without any problems.

Shooting I blast the Honour Guard and a melta Assault Squad with shoota power.

Assault I charge the Honour Guard and Assault Squad, Orks go down left and right but utlimately the Honour Guard are slaughtered which my Boyz consolidate into terrain and the Assault Squad is battered by two Boyz squads, they die, though my Boyz don't consolidate well and a flamer Assault Squad is close by...if only I had those Lootas!

* Tactical Notes

This turn I've managed to claim me some red power armour dusting the Honour Guard and Assault Squad leaving a single melta unit behind and also the flamer Assault Squad. I can see this turn I'm going to feel some pain but I'll just have to grin and bare it.

Plan next turn is to bail out the Warboss and Nobz and charge, if in range, though I haven't used the waaagh! yet. The Boyz in terrain I'll move up and assault a Dev unit on Kris' table edge, rolling up slowly but surely to his objective.


Turn 4

Kris moves his flamer Assault Squad to tackle a unit of Boyz while the last melta unit moves to assault the other unit of Boyz.

Shooting Kris frags the Boyz in cover but doesn't kill many. He attempts to blow my Dethkopter to pieces, but it passes the cover save from turbo boosting. He burns some Orks and gives them the bolt pistol treatment - one unit of Boyz fails morale from shooting and fall back, the melta Assault Squad now standing there with their thumbs up their arses, lol.

In assault his Librarian with the flamer squad uses the unleash rage power without any problems, the squad then batters and kills my Boyz - boo hoo!

In my turn I move and run the troops Nobz towards my objective, not quite there yet. I bail out the Warboss and Nobz hoping to get into assault. The Boyz in terrain I move towards the Devs in the ruin opposite. The two Wagons running with deffrollas tank shock the melta Assault Squad and kill four on the impaling spikes.

No shooting, I call a waaagh!, it goes something like this: WAAAAAAAGGGGHHH! I didn't actually do that in real life BTW looking like a total twonk as Kris' wife was there and his kids were in bed, though Kris probably wouldn't have any problems doing it lol.

Assault Warboss and Nobz charge into flamer Assault Squad and bring on the pain, the Assault Squad fails morale after to many wounds with only three Marines remaining, they fall back and land right by my Boyz assaulting the Devs so they cannot regroup next turn - lol! Boyz charge the Devs, only the Sgt left who fails morale and legs it - but cannot regroup as close to the Boyz.



* Tactical Notes

A good proper beat down there as Kris' Marines cannot regroup because my Orks are within 6" and because he has jump packs that's 3D6" fallback which will put him off the board - bye bye! And the Dev Sgt is about 2" from the board edge, lol bye-bye Sgt. That's two Angel units hammered this turn, hopefully I can keep on track.

Next turn I'm suspecting the melta Assault Squad with the other Librarian will charge my Warboss and Nobz. I'll keep rolling the Boyz up the flank and the Deffkopter and hopefully I can claim a victory if I can contest and get my own objective back


Turn 5

Unsurprisingly Kris moves his melta Assault Squad with the last Librarian towards the Nobz and Warboss as the other unit goes to intercept my Boyz.

Shooting krak missiles pound the Deffkopter but it's hard as nails! Nobz and Boyz take some bolt pistol fire too.

Assault, melta squad charges the Boyz, the Boyz take some hits but issue a beat down and win combat - I cannot remember if the squad flees or is destroyed but either way it's gone. Librarian unleashes rage, but combat rages on between the Boss and Nobz.

My turn I move the Kopter out of terrain passing terrain ok ready to charge the 5 man Assault Squad as my Nobz troops run towards my objective, but they get a poor run move and aren't within 3" :( . The Boyz move through terrain but not close enough to assault.

No shooting - all units run or in combat and I'm saving the Kopter.

Assault the Kopter moves through terrain ok and assaults the squad holding the objective, Kopter takes a wound but two Assault Marines die - unfortunately they pass morale :( . In the other combat the Nobz and Warboss take more pain with a few Nobz finally dying off, but the Warboss I.Ds the Librarian and only a few Assault Marines remaing, which take pass morale and stay in combat.





We roll for turn 6 but it doesn't happen. Game is a draw with my contesting the Angel objective and not claiming my own.

Summary

That was a really enjoying and furious game! The Angels and Orks were just going at it and after each turn we both killed entire units, just one massive slug fest though I admit Angels have it better with furious charge making them S5 and feel no pain, if only Orks were S5 and FnP too, c'mon they can survive getting their heads chopped off! lol.

I think if there would have been a next turn I'd like to say I'd have the game. My Nobz troops were just short of claiming my own objective, next turn I'd definately had it. The Deffkopter hopefully would have held out against Kris' troops, even if it didn't a unit of Boyz was coming in and probably would have been in assault to contest the objective. The Warboss and Nobz only had 5 Blood Angels left in combat, with the sheer attacks from power klaws alone they would have gone down - this would have left just two Devastator squads left, one depleted too.

Game wise Kris started out strong killing the Lootas and gibbing a Dethkopter, if he had managed to melta that Wagon he would have put more pain on me, though I would have still piled the Boyz into combat and used the Nobz to smash the Honour Guard.

I don't think I made any mistakes really, nor did Kris, only problem was immobilised my tanks in terrain which caused problems getting my own objective. Though that was just bad luck.

Proper brusier game, looking forward to a rematch!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Malicious Mandrake





Nice. Always good to hear about a close game.

*Click*  
   
Made in us
Regular Dakkanaut




I thought both lists were pretty solid, missle spam's worst nightmare is an armor 14 battle wagon wall.
   
Made in gb
Tower of Power






Cannock

Warboss Gutrip wrote:Nice. Always good to hear about a close game.


Thanks. Was pretty close, shame didn't got turn 6 as I think I might have snatched it, though Kris and his Angels but up a damn good fight.

bagtagger wrote:I thought both lists were pretty solid, missle spam's worst nightmare is an armor 14 battle wagon wall.


It's a bit of humour between my and Kris TBH. Kris wasn't too good at making army lists when I started playing him so I made up a list which this actual list is now based off, anyway, some bright sparks on here said that the Devs suck and take some armour. Obivously Dev with missile launchers are pretty damn good and taking one or little units or armour in a jump pack list is a waste of time.

I agree, Battlewagon spam kraks cannot do a fat lot against. I kept that armour to him and he only fired at the wall once, all at one target and unfortunately for Kris and luckily for me he didn't do nothing - not a single glance for me to save with my force field

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut




I remember that argument when someone said taking rockets was a waste.

Anyway, great battle report!
   
Made in us
Agile Revenant Titan




Florida

Great report. What happened in your game is exactly why I never go without Reinforced Rams/Deff Rollas. With multiple Wagons, it only increases the odds a vehicle will become immobilized. It's worth dropping a few Boyz to at least get Reinforced Rams if you don't want to spend the points on the Deff Rolla.

Definitely enjoyed seeing a table with a fair amount of terrain. I think those games really prove more challenging and enjoyable.

Thanks for sharing.

This message was edited 1 time. Last update was at 2010/12/20 20:58:04


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Tower of Power






Cannock

bagtagger wrote:I remember that argument when someone said taking rockets was a waste.

Anyway, great battle report!


Yup, fething spoon. I far Kris' triple Dev squads, a real pain in the arse for majority of armies. Only Land Raider or Battlewagon spam can stand up to them along with Monoliths.

Sarigar wrote:Great report. What happened in your game is exactly why I never go without Reinforced Rams/Deff Rollas. With multiple Wagons, it only increases the odds a vehicle will become immobilized. It's worth dropping a few Boyz to at least get Reinforced Rams if you don't want to spend the points on the Deff Rolla.

Definitely enjoyed seeing a table with a fair amount of terrain. I think those games really prove more challenging and enjoyable.

Thanks for sharing.


What I might do is ditch the Big Meks burna which gets me a deffrolla straight away. I then could ditch a Nob from the 6 man squad and get another deffrolla. With points left over I might be able to get a power klaw another Nob to give that unit more hitting power. I'm definately going to try and go all deffrollas if I can.

Games with more terrain are definately better. I really like the look of a wrecked city with a nice open part in so it's not full of cover and some where to get down to business.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

I would definitely drop that Burna to pick up another Deff Rolla. I think the Deff Rolla will be much more likely to make its points back.

Also, have you ever considered running a small unit of Gretchin to keep in reserves and then run in to hold that backfield objective? I've had my Grots win me more than my fair share of games because I don't have to keep any of my killy stuff back to babysit objectives.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Tail-spinning Tomb Blade Pilot






Great battle report!
BTW: how does kris have 3 HQs? am i missing something?

Gibbsey wrote:ALL HAIL OLLANIUS PIUS! THE PATRON SAINT OF MEATSHIELDS!

1000 pt Angels of Damnation 1-0-0 2,500 pt Vulkan's Fist 0-0-3 1,850 pt Krazykan's Junkyard Strike Force 5-1-5 650pt Tanksgiving Turkey Cookers 1-0-0 Starting Necrons Soon  
   
Made in us
Dakka Veteran





Los Angeles

Honour Guard doesn't take a slot.

This message was edited 1 time. Last update was at 2010/12/25 06:27:00


DR:60-S+GM+B+IPw40k96#-D++A+/fWD001R++T(M)DM+++

 
   
Made in us
Tail-spinning Tomb Blade Pilot






oh

Gibbsey wrote:ALL HAIL OLLANIUS PIUS! THE PATRON SAINT OF MEATSHIELDS!

1000 pt Angels of Damnation 1-0-0 2,500 pt Vulkan's Fist 0-0-3 1,850 pt Krazykan's Junkyard Strike Force 5-1-5 650pt Tanksgiving Turkey Cookers 1-0-0 Starting Necrons Soon  
   
Made in us
Wing Commander





The Burble

I was surprised that the blood angel player didn't make better use of his jumppacks given the nature of the terrain. It would have been a lot harder to catch an assault squad jetting from rooftop to rooftop, and loosing a dude on the roll of a one is worth avoiding a WAAAAAGH in my opinion.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in gb
Tower of Power






Cannock

Why would you want to keep risking losing your own models each turn with no saves?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

Nice battle that was real close and i agree deff rolls or reinforeced rams are worth it.

3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
Made in us
Wing Commander





The Burble

To force the orks to get out of their transports and stay out for at least one full turn before getting a charge in. Defo worth the 3-4 marines you are going to loose to mishaps.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Your friend may get more mileage out of another honour guard instead of one of the Assault squads. 5 scoring squads is a lot for 2000. Other than that, good report! I might have played a bit of a waiting game as the BA player and jumped back, but it's hard not to charge when the opportunity presents itself.


http://www.3forint.com/ Back in Action! 
   
Made in gb
Tower of Power






Cannock

Billythekid256 wrote:Nice battle that was real close and i agree deff rolls or reinforeced rams are worth it.


Certainly are. Switched things around and now got deffrollas on all Wagons

Silverthorne wrote:To force the orks to get out of their transports and stay out for at least one full turn before getting a charge in. Defo worth the 3-4 marines you are going to loose to mishaps.


Yes awesome, you've just lost nearly 50% of your own squad thanks to terrain - now going to last that long against Orks now with roughly half a squad. Bad idea.

Dok wrote:Your friend may get more mileage out of another honour guard instead of one of the Assault squads. 5 scoring squads is a lot for 2000. Other than that, good report! I might have played a bit of a waiting game as the BA player and jumped back, but it's hard not to charge when the opportunity presents itself.


Yeah a second Honour Guard probably would be better as I always go for them due to mass melta, the others I rely on not hitting lol

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Fresh-Faced New User




wow
   
Made in us
Tail-spinning Tomb Blade Pilot






How do you people find this old stuff?

Threadnomancy: read the guidelines my friend.

Gibbsey wrote:ALL HAIL OLLANIUS PIUS! THE PATRON SAINT OF MEATSHIELDS!

1000 pt Angels of Damnation 1-0-0 2,500 pt Vulkan's Fist 0-0-3 1,850 pt Krazykan's Junkyard Strike Force 5-1-5 650pt Tanksgiving Turkey Cookers 1-0-0 Starting Necrons Soon  
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Indeed.

Thread is being locked due to thread necromancy.

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We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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