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Made in gb
Tower of Power






Cannock

Craig (Croggy on Dakka Dakka) came round for a game and to test his new Ork list, a Kan wall which I had written him. I'd also be trying out Devs again in replacement of Vindicators along with added inferus pistols.

Blood Angels "Wing Striker" - 2,000 points


HQ

Librarian shield - of sanguinus & unleash rage

Librarian shield - of sanguinus & unleash rage

Honour Guard w/ Razorback - 2 x flamers - Razorback w/ lascannon & twin-linked plasma gun

Honour Guard w/ Razorback - 2 x meltaguns - Razorback w/ lascannon & twin-linked plasma gun

Elite

1 x Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

5 x Assault Marines w/ Razorback - 1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

5 x Assault Marines w/ Razorback - 1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

5 x Assault Marines w/ Razorback - 1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

Heavy Support

5 x Devastators - 3 x missile launchers

5 x Devastators - 3 x missile launchers

Total: 1,995


Orks "Kan Wall" - 2,000 points


HQ

Big Mek - kustom force field

Big Mek - kustom force field

Elite

5 x Lootas

5 x Lootas

5 x Lootas

Troops

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

15 x Gretchin - Runtherd w/ grot pod

Deff Dread - skorcha, dreadnought close combat weapon & grot riggers

Deff Dread - skorcha, dreadnought close combat weapon & grot riggers

Fast Attack

Deffkopter - twin-linked rokkit & buzzsaw

Deffkopter - twin-linked rokkit & buzzsaw

Heavy Support

3 x Killa Kanz - 3 x rokkits

3 x Killa Kanz - 3 x rokkits

3 x Killa Kanz - 3 x rokkits

Total: 1,995

* Note Blood Angels are using Guardsmen as proxy Devastators. Orks are using Hive Guard as Killa Kanz along with a old Kan model and Sentinels. Deff Dreads are the Daemon Prince, or Daemon Dreads! lol.


Game: Capture and Control + Spearhead

Deployment

I lost the roll off and Craig deployed first putting his walkers up front and Boyz behind, he deployed a squad of Lootas along with the Gretchin on his objective and the other two units of Lootas in the tower ruin.

I deployed my Angels keeping Razorbacks close to be in shield range with my objective in a ruin behind me - the little flag. The Devs were camping in the shrine ruin.




* Tactical Notes

No doubt Craig will scout his Deffkotpers and try and tackle something, so my plan would be to use melta on those to instant death them once they come by - I'm expecting some damage from them but will wait and see. I'll go for the Lootas with the Devs dropping frags and hopefully force morale so they run off, I'll use the lascannons on the Kanz probably as they make the bulk of the defensive wall and are easier to pop being armour 11 and in squadrons, once Kanz have taken a beating I'll move onto the Deff Dreads - dccw are not good for Marines!


Turn 1

Craig turbo boosts his Kopters towards me in the scout moves.

Craig moves his massive mob forward using the walkers as cover.

Shooting Craig unleashes his Lootas rolling a 6 for all three units getting 15 shots per unit! Between them they destroy three Razorbacks! Another Razorback gets stunned some how too.

In assault one Kopter moves in on a Razorback and destroys it.

Ok, my turn. I move both Honour Guard through terrain, one into the shrine ruin and one to the ruin of the right of my deployment, I'll use these as counter units later. Some melta squads shift about.

Shooting I unleash all three operational lascannons and all miss! I fire meltas at the Deffkopters, one is dusted but the other meltas fail to wound which leads for the flamer Honour Guard to shoot at it and the Kopter loses a wound. Devs fire frags at Lootas on the objective ruin and tower ruin, Lootas on the objective take 25% damage but pass morale while the other squad only loses a single Loota.

In assault the flamer Honour Guard charge the Kopter and kill it, they consolidate back into terrain.




* Tactical Notes

Ok that was a really bad and crippling first turn for me. Razorbacks make my army and I lost three of them in the first turn and another was stunned. Throw in the remaining lascannons failed to hit. The Kopters died but it was a more struggle than I wanted thanks to poor hits and poor wound rolls. Pants. The Devs also didn't kill as many Lootas as I liked either.

Plan next turn is to keep doing what I am doing.


Turn 2

Craigs horde comes forward some more...

Shooting Lootas and rokkits take out another Razorback and scoring weapon destroyed and immobilised on another. Rokkits from the Kanz fire at the Devs and kill a single Marine.

My turn, I pull squads back as Craig can possibly get a charge in next turn.

Shooting I manage to shake a Deff Dread and wreck a single Kan with some krak missiles that's about it.





* Tactical Notes

Well that was a quick turn and another Razorback down along with a lascannon from another. I've got three Razorbacks left and only two of them have lascannons to tackle any walkers from a distance, it's not going well here...


Turn 3

Craig comes running forward at me now still keeping his wall formation.

Shooting Lootas open up another two Razorbacks leaving just one remaining.

My turn I move the melta units out along with a flamer unit ready to charge and blast walkers.

Shooting meltas from the Honour Guard blast the shaken Deff Dread, it lives on. Melta fires at two Kan units and scores weapon destroyed on the unit with only two Kanz, I take dccw as I'm going to get charged next turn and the other unit takes the same result.

I try to charge a flamer squad but they're 1" out of assault range, bummer.


* Tactical Notes

All I can say is this has now gone down the gakker. My units held back for counter assault couldn't make it into the fight and meltas have failed to wreck walkers. Next turn I will be mass assaulted by walkers and Boyz and will go down like a sack of spuds. Not being a defeatist, but this game is practically over :(


Turn 4

Craig moves in ready to assaulting, he also calls a Waaagh! to be on the safe side.

Shooting Lootas take out the last Razorback, none left.

Assault Deff Dread piles into flamer Honour Guard in the shrine ruin, only two Marines remain. Boyz and Kanz pile into a melta squad and leave only the Sgt who passes morale. Two units of Kanz pile into Marines, combat remains on as the other Deff Dread piles into a flamer Assault Squad as Boyz pile into the melta Honour Guard, Librarian dies and two normal Honour Guard snuff it.

I can't remember what I shot the Devs at this turn...

Combat just the Priest is left after the other Librarian gets instagibbed, combat remains. Solo Sgt attacks the Big Mek but dies in the end. A unit of Kanz flatten a squad while the other Kanz remain in combat. Deff Dread stays in combat and the Honour Guard hold the Boyz off a little longer. I charge the squad on the objective at the Deff Dread just to slow it down, two Marines left.





* Tactical Notes

Uhmmm, bugger!


Turn 5

Little or no movment from Craig.

Lootas blast a Dev squad making it fail morale and fall back 6" down the shrine ruin.

In assault Deff Dread pans the solo Priest, Kanz assault the falling back Devs and kills the two survivors, other two Kanz unit kills Marines and cosolidate onto the Angel objective. Deff Dread kills the squad which just charged it and the Boyz finish off the Honour Guard squad.

Orks firmly win with my having a single Dev squad left.





Summary

Well that was perhaps the worst receiving end I've had in a game for a long long time, perhaps ever actually. I think I killed about 6 Boyz, wounded a Big Mek, shaken a Deff Dread, wrecked a Kan and kill 3 Lootas - extremely crap dice rolling :( . Not very good at all.

Only mistake is my deployment looking back. I should have deployed using the shrine as a benefit hiding Razorbacks behind it, that means the Lootas couldn't shoot them and the Deffkopters wouldn't be able to reach them. After the turn 1 damage from Craig wrecking half my tanks and stopping one from firing one turn and then with my own crappy shooting hitting nothing the game was pretty much won already, it went from bad to worse when squads failed to blow up walkers with meltas and reach assault.

Looking back on the Devs I think I'm going to swap them back for the Vindicators. The Devs did very little this game and Vindicators add armour saturation, sure Vindicators get shot at first but they have armour 13 and yup if they get weapon destroyed they're useless but at least they will give cover to my Razorbacks and also stop my Razorbacks from being shot at.

Craig played a good game and got some awesome dice rolls through out the game, he just kept getting 5+ and 6+ all the time. He did well using Orks although he hasn't used them much, though to be fair, and not taking anything away from Craig a Kan Wall list isn't hard to use . Craig did mention to me he might swap the extra dccw on the Deff Dreads to get double skorchas instead and also switch the shootas on the Boyz for sluggas and probably drop the rokkits and get another Deffkopter.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Gotta love that Kan wall. I personally like the shoota boys over slugga. I guess they are useless vs those razorbacks until your guys come out. Did he even take a single shot with his boys? Lootas were the stars of this game and more often than not that is the case. I'd try another buzzkopta instead of rokkits. In your opinion how many lootas would you use in a 1000 pt and 1500 pt army?

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Tower of Power






Cannock

No, zero shots with his Boyz. I personally prefer shootas over sluggas but I can see a point here. Though it's nice to open up with loads of shotas fire to soften a enemy unit and then pile in.

Lootas caused massive carnage taking out all my vehicles except one; a Dethkopter killed that.

Lootas, in 1,000 game I used two units of five which worked well. In 1,500 try two units as well as they still work ok.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Krazed Killa Kan




Claremont, ON

I only ask because I got 3 boxes of lootas that are not open and am considering exchanging one of the boxes for something else. Perhaps a nobs box. Any suggestions. I usually only play 1500 pts games anyways.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Ouch... thats all I can say :( Games like this are the reason I love raiders

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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Why did you put all your tanks out in the open when you knew you were going to face a turn of heavy shooting before being able to pop smoke or use shield?

There are buildings everywhere to hide behind. At least you'd get cover saves if not totally block LOS.

   
Made in us
Dakka Veteran





Alexandria, VA

mercer wrote: He did well using Orks although he hasn't used them much, though to be fair, and not taking anything away from Craig a Kan Wall list isn't hard to use


says the razorback spam. lol

looked like fun!
   
Made in us
Deadly Dire Avenger




Virginia

Nice painting job, the both of you.
Sounds like an interesting battle.

2500pts
500pts
Approx. 4000pts of Lizardmen
 
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

This seems like the report revealed a major weakness for razorspam. Everything starting on the table, poor deployment and going second all added up to your imminent doom. I agree you'd be better served running a pair of Vindis over the Devs. At least a couple of more heavily armored tanks could have much better weathered the initial enemy shooting phase. Very one sided - his dice seemed like they were on fire too. You just couldn't catch a break to save your life.

This message was edited 1 time. Last update was at 2011/01/20 07:35:45


Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in gb
Tower of Power






Cannock

skycapt44 wrote:I only ask because I got 3 boxes of lootas that are not open and am considering exchanging one of the boxes for something else. Perhaps a nobs box. Any suggestions. I usually only play 1500 pts games anyways.


Two squads of 5 Lootas are enough if you really want Nobz, if not 3 squads are awesome.

Zid wrote:Ouch... thats all I can say :( Games like this are the reason I love raiders


Me too :(

rdlb wrote:Why did you put all your tanks out in the open when you knew you were going to face a turn of heavy shooting before being able to pop smoke or use shield?

There are buildings everywhere to hide behind. At least you'd get cover saves if not totally block LOS.



As mentioned in the summary I said myself it's something I should have done. What a dumbass hey?

rryannn wrote:
mercer wrote: He did well using Orks although he hasn't used them much, though to be fair, and not taking anything away from Craig a Kan Wall list isn't hard to use


says the razorback spam. lol

looked like fun!


yes, I guess the pot calls the kettle black lol.

Meeka89 wrote:Nice painting job, the both of you.
Sounds like an interesting battle.


Thanks, though half the Orks and Daemon Princes were mine as Craig hasn't got enough Orks. Some he painted himself, others he recently got donated so not his paint job.

Afrikan Blonde wrote:This seems like the report revealed a major weakness for razorspam. Everything starting on the table, poor deployment and going second all added up to your imminent doom. I agree you'd be better served running a pair of Vindis over the Devs. At least a couple of more heavily armored tanks could have much better weathered the initial enemy shooting phase. Very one sided - his dice seemed like they were on fire too. You just couldn't catch a break to save your life.


Certainly did mate. As mentioned already I should have used terrain better and hidden my Razorbacks out the way, really was poor deployment and I'm going back to Vindicators . His dice were on fire I cannot believe how many 5+ and 6+ he rolled through out the game to hit and get Loota shots, the heat was definately on all the time.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

mercer wrote:
rdlb wrote:Why did you put all your tanks out in the open when you knew you were going to face a turn of heavy shooting before being able to pop smoke or use shield?

There are buildings everywhere to hide behind. At least you'd get cover saves if not totally block LOS.



As mentioned in the summary I said myself it's something I should have done. What a dumbass hey?



Sorry man, I just read the first couple turns and got all agitated by the sight of dying blood angels. Next time I will read it in full.

This message was edited 1 time. Last update was at 2011/01/20 19:53:44


 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Imperium - Vondolus Prime

I lament your loss, brother. But remember this, "He who holds fast to the Emperor, is never truly defeated."

All is forgiven if repaid in Traitor's blood. 
   
Made in gb
Tower of Power






Cannock

rdlb wrote:
mercer wrote:
rdlb wrote:Why did you put all your tanks out in the open when you knew you were going to face a turn of heavy shooting before being able to pop smoke or use shield?

There are buildings everywhere to hide behind. At least you'd get cover saves if not totally block LOS.



As mentioned in the summary I said myself it's something I should have done. What a dumbass hey?



Sorry man, I just read the first couple turns and got all agitated by the sight of dying blood angels. Next time I will read it in full.


No worries man, no harm no foul

Goddard wrote:I lament your loss, brother. But remember this, "He who holds fast to the Emperor, is never truly defeated."


I will be sure to keep that in mind

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




and also remember that orks never really lose

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in gb
Tower of Power






Cannock

Get back to work you!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




lol got job done early so went home for two hrs

went back to the yard and only just clocked out

awesome

anywho back to the report

does anyone have any suggestions on the orks play style/ list

i know it was a pretty one sided affair but i still feel the orks struggled once we got close and into combat

it was difficult to get bodies into place with it being spear head deployment i wanted as many units as possible up front which meant every unit had a very small front.

the kans for example were in column formation (one behind the other) in order to get all three squads at the front

any suggestions will be much appreciated

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in us
Sneaky Kommando




Shooting missile launchers at Lootas in buildings is not a good utilization of that unit. If the orks are properly spread out, you are hitting one, maybe two orks at most with each template. Coupled with 2d6 scatter, needing 4s to wound, and the 4 up cover save, the odds of you taking out a single loota is about the same odds as taking out a terminator with a single lasgun. Ok, maybe not that bad, but still pretty low.

A better target would have been at the Kanz. Blowing them up creates difficult terrain for the large mobz to navigate around. Also, if you do manage to score a few pen 6s, with the amount of models packed in there, you would have taken out a large amount of ork boyz as well.






   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Damn, games like that, not even I can laugh off. I pretty much knew you were screwed when you lost half your razorbacks from the get go, thats more then hard to recover from. All I can say is, we all have had a game like that one
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Man, you were bust from the very begining. Better luck next time mate.

Waaagh!

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Made in us
Angry Blood Angel Assault marine





New Jersey

Now i have some ideas on how to fight against horde armies with razorspam by reading this batrep of tragic defeat of angels.
   
Made in gb
Tower of Power






Cannock

Taoofss wrote:Shooting missile launchers at Lootas in buildings is not a good utilization of that unit. If the orks are properly spread out, you are hitting one, maybe two orks at most with each template. Coupled with 2d6 scatter, needing 4s to wound, and the 4 up cover save, the odds of you taking out a single loota is about the same odds as taking out a terminator with a single lasgun. Ok, maybe not that bad, but still pretty low.

A better target would have been at the Kanz. Blowing them up creates difficult terrain for the large mobz to navigate around. Also, if you do manage to score a few pen 6s, with the amount of models packed in there, you would have taken out a large amount of ork boyz as well.



Lootas are perfect target with missiles launchers - you forget frags? Firing 3 blasts and if they did land all on target that's at least 3 Orks wounded, mcuh better than you down play.

The point of firing at Lootas is they have long range fire power which can and did take out my Razorbacks while the Kanz were running to get the Boyz into combat. Firing kraks at the like I did later on was the best cause of action, of course with my bad dice rolls the Lootas didn't go down (I was hoping to take out two squads) and then onto the Kanz, which I only killed one and did weapon destroyed.

KingCracker wrote:Damn, games like that, not even I can laugh off. I pretty much knew you were screwed when you lost half your razorbacks from the get go, thats more then hard to recover from. All I can say is, we all have had a game like that one


Yup, gak happens mate :(

loota boy wrote:Man, you were bust from the very begining. Better luck next time mate.

Waaagh!


You went bad at the start, sure things will turn around next time.

Sadetta131 wrote:Now i have some ideas on how to fight against horde armies with razorspam by reading this batrep of tragic defeat of angels.


Yes, learn from my mistakes!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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