Conflict
GT 2011 Game 1
Other Rounds
Round 2
http://www.dakkadakka.com/dakkaforum/posts/list/341365.page
Round 3
http://www.dakkadakka.com/dakkaforum/posts/list/0/342265.page#2370769
Round 4
http://www.dakkadakka.com/dakkaforum/posts/list/0/342942.page#2382688
Round 5
http://www.dakkadakka.com/dakkaforum/posts/list/0/343595.page#2393337
Asgard 501st 1750 pts
HQ
Company Command Squad w 3 Melta Guns Astropath Chimera "Odin"
ML+
HF 165
Elite
Psyker Battle Squad w 6 Psykers + Overseer in Chimera "Eir" 135
Troops
Veteran Squad w 2 Plasma Guns Lascannon in Chimera
ML+
HF "Hodur" 175
Veteran Squad w 2 Plasma Guns Lascannon in Chimera
ML+
HF "
Tyr" 175
Veteran Squad w 3 Melta Guns in Chimera
ML+
HF "Hermodr" 155
Platoon Command Squad 4 meltas in Chimera
ML+
HF "Heimdall" 125
Infantry Squad w Flamer 55 (goes in Vendetta or used as bubble wrap)
Infantry Squad w Flamer 55 (goes in Vendetta or used as bubble wrap)
Fast Attack
Vendetta "Hirst" 130
Vendetta "Lenneth" 130
Vendetta "Silmeria" 130
Heavy Support
1 Manticore HHF "Freya" 160
1 Manticore HHF "Frei" 160
Pictures of my Army
close up
Game 1
vs Joseph
Dark Eldar
HQ
Archon with webway portal + other upgrades (joined Incubi)
Elite
9 Incubi in Raider with flicker field and shadow field
Large unit of Mandrakes
Troops
Warriors with blaster in Raider with flicker field and shadowfield
Warriors with blaster in Raider with flicker field and shadowfield
Warriors with blaster in Raider with flicker field and shadowfield
Fast Attack
Large Unit of Hellions
Large Unit of Scourges
He didn't actually give me an army list to keep so this is from looking at the photos and memory.
Mission parameters
Terrain: Roll off for terrain, highest roll chooses 1st piece. Switch off deploying terrain, scattering the terrain
3d6 after each placement. Terrain may not be within 6” of the center of the table or 6” from another piece of terrain.
Deployment: Spearhead
Game Length: At the end of turn 5 a player must roll a dice. On a 1-2 the game ends immediately, on a 3+ the game continues for turn 6. If this is the case a player will roll another dice at the end of turn 6. On a 1-3 the game ends where as a result of a 4+ the game continues for turn 7. The game ends immediately after turn 7.
Victory Conditions: Control more objectives than your opponent
Special Rules: After deployment, place 3 Objectives onto the table top. Players will alternate placing markers, roll off to see who will make the first drop. After placing the markers, scatter each marker
3d6”. If the scatter die shows a “hit” result, follow the arrow on the “hit” symbol to determine the direction of the scatter. Each objective will always scatter. Follow page 90 of the rule book to hold an objective (Scoring unit Rules)
Battle Points:
20 Win
10 Draw
5 Loss
Bonus Modifiers: Even if you score all five modifiers, only a total of +4 may ever be given!
+1 Point for Killing at least one of your opponents
HQ’s.
+1 Point if your opponent controls zero markers.
+1 Point for having more Kill points than your opponent.
+1 Point if your highest
VP unit(Squad/Vehicle/
HQ/Monster) is still above 50% at the end of the game.
+1 Point if your opponent has been “Tabled” (If you have slain the entire enemy force)
Terrain
We place the terain fairly even with a peice in each corner which scatters some
Objectives
I win the roll to place objectives and objectives get placed in 3 of the corners with 2 on my side
Deployment
He won first turn but he did not swap sides and he reserved everything so I reserved everything too. I would have though he would have started the Archon on the board to open up the webway portal but he did not.
Opponent turn 1
nothing
my turn 1
nothing
Opponent turn 2
He gets in his Archon + Incubi Raider, Hellions and Scourges. He brings the Archon raider in on the right and the scourges behind a rock and the hellions jump to behind the tree in the middle.
My turn 2
I get in 1 empty Vendetta, Both Manticores, Company Command, 1 las
plas and 1 melta vets. The las
plas vets drive 12 inches towards the objective and smoke. First Manticore fires off 3 missles and wipes his Hellions that are clumped too much. Second Manticore takes a nice bite out of his Scourges by the rock. Between the Vendetta and 2 Chimera multi lasers and flicker field saves I get a stunned raider.
Opponent Turn 3
He gets in 3 warrior raiders. He brings on 2 by the objective on his side and brings the other on my right side. His Incubi and archon get out of the stunned raider and move into the terrain. The 2 Raiders on the right fire at the las
plas vet chimera that smoked. One fails to penetrate and the other misses because of the smoke. His hellions jump to behind the tree. The archon and incubi run. The warrior raider on the right fires at the vendetta on the right and shakes it.
My Turn 3
I get all my other reserves. My remaining Vendettas with infantry in them come on his side near the objective. The 2nd las
plas rolls on 12 and smokes. Platoon command rolls on the right near the objective. Psykers roll on behind the smoking las
plas vets. Shaken Vendetta turbos to the left to get a cover save. Vendettas fire at his left raiders. I shake one and the other one gets immoblized. The left las
plas fires at the immobilized raider and gets a weapon destroyed. first manticore fires at the incubi killing a few enough for a test and I hit them with the
pbs and they run. Second manticore fires at the hellions and they fail their leadership and run. Chimeras on the right manage to shake his empty Raider that the incubi got out of on the right.
Opponent turn 4
The running Hellions run off theh board. Archon and incubi regroup. The left shaken raider turbos forward toward the objective which is right in front of my las
plas vets. The empty raider on the right turbos near the objective. The warrior raider moves up 12. warriors inside the raider on the left fire a blaster at my vendetta but miss. Warrior Raider on the right fires at the Vet Chimera on the right immobilizing it.
My Turn 4
Vendettas on the left move closer to his objective. Company command and vets move on up towards the objective. Vendetta on the right moves to target his warrior raider. Vendetta on the left explodes his warrior raider on the objective and he loses a good chunk of the squad in the explosion. Second vendetta destroys the raider that turboed and the warriors pile out. Manticores +
PBS finish off his Incubi and Archon. las
plas vets on the right take down the raider that turboed onto the objective. Vendetta on the right blows up his warrior raider on the right and he loses a few warriors. The veteran chimera in the corner shoots at the warriors in the open killing one and he fails his leadership and runs.
Joseph's turn 5
Warrior on the right runs. His mandrakes come on behind the immobolized chimeraa. His warriors on the left move 6 towards the objective. His mandrakes come on on the right. warriors on the left fire a blaster at my lasplas vet chimera and miss.
He conceeds after his turn as I have squads with flamers within reach of his remaining warriors and can move onto the objectives I currently do not hold.
Result
Win for me for 20 points and +4 for modifiers for total of 24
+1 Point for Killing at least one of your opponents
HQ’s.
+1 Point if your opponent controls zero markers.
+1 Point for having more Kill points than your opponent.
+1 Point if your highest
VP unit(Squad/Vehicle/
HQ/Monster) is still above 50% at the end of the game. (Manticore)
We finished with plenty of time and in my effort to play faster I didn't take more then 14 minutes in any of my turns.
MVP: Manticores
Manticores killed a lot since he had plenty of infantry to kill.
Oops it did nothing: everything was useful this game.
Game Analysis:
Everything went well this game. Probably should have taken the dangerous terrain to get the las
plas right on the objective on the right but decided to play it safe and nab the objective later.