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Kirika and the Asgard 501st at the Conflict GT Game 2 with pictures  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Conflict GT 2011 Game 2

Other Games
Game 1
http://www.dakkadakka.com/dakkaforum/posts/list/341106.page
Game 3
http://www.dakkadakka.com/dakkaforum/posts/list/0/342265.page#2370769
Game 4
http://www.dakkadakka.com/dakkaforum/posts/list/0/342942.page#2382688
Game 5
http://www.dakkadakka.com/dakkaforum/posts/list/0/343595.page#2393337

Asgard 501st 1750 pts
HQ
Company Command Squad w 3 Melta Guns Astropath Chimera "Odin" ML+HF 165
Elite
Psyker Battle Squad w 6 Psykers + Overseer in Chimera "Eir" 135
Troops
Veteran Squad w 2 Plasma Guns Lascannon in Chimera ML+HF "Hodur" 175
Veteran Squad w 2 Plasma Guns Lascannon in Chimera ML+HF " Tyr" 175
Veteran Squad w 3 Melta Guns in Chimera ML+HF "Hermodr" 155
Platoon Command Squad 4 meltas in Chimera ML+HF "Heimdall" 125
Infantry Squad w Flamer 55 (goes in Vendetta or used as bubble wrap)
Infantry Squad w Flamer 55 (goes in Vendetta or used as bubble wrap)
Fast Attack
Vendetta "Hirst" 130
Vendetta "Lenneth" 130
Vendetta "Silmeria" 130
Heavy Support
1 Manticore HHF "Freya" 160
1 Manticore HHF "Frei" 160

Pictures of my Army


close up


Game 2
Vs Alex Fennel
Blood Angels

HQ
Librarian, Shield of Sanguinius, Unleash Rage

Elites
Terminator Assault Squad 4 Thunder hammers 1 Lightning Claw in Land raider Redeemer with multi-melta and extra armor
Terminator Assautl Squad 3 Thunder hammers 2 lightning claws in Land Raider Redeemer with multi melta and extra armor
2 Sanguinary Priests

Troops
10 Assault Marines 2 melta guns, power fist, melta bombs
10 Assault Marines 2 melta guns, power fist, melta bombs
5 scouts 4 sniper rifles 1 missle launcher, camo cloaks, melta bombs

Picture of Alex's army



Mission parameters
Terrain: Roll off for terrain, highest roll chooses 1st piece. Switch off deploying terrain, scattering the terrain 3d6 after each placement. Terrain may not be within 6” of the center of the table or 6” from another piece of terrain.

Deployment: Pitched Battle.

Game Length: At the end of turn 5 a player must roll a dice. On a 1-2 the game ends immediately, on a 3+ the game continues for turn 6. If this is the case a player will roll another dice at the end of turn 6. On a 1-3 the game ends where as a result of a 4+ the game continues for turn 7. The game ends immediately after turn 7.

Victory Conditions: See special rules

Special Rules: “Go Go Go!”: Opponents must attempt to gain control of their enemy’s Table Half (24”), all the while by taking the least amount of casualties. After deployment each player will give each of his SCORING units a Favored marker. The player whom has the most Favored markers in his enemies table half at the end of the game wins. If a unit is removed as a casualty the marker is removed with it. If both sides have an equal amount of Favored Markers at the end of the game, the game is a draw. Units must be fully within the opposite table half to count as a scoring Favored Marker.

Battle Points:
20 Win
10 Draw
5 Loss

Bonus Modifiers: Even if you score all five modifiers only a +4 may ever be given!
+1 Point for having more kill points than your opponent.
+1 Point if your opponent has zero markers in your own table half.
+1 Point for Killing the enemy (Squad/Vehicle/HQ/Monster) with the Highest VP cost.
+1 Point if you have a scoring unit in all four table quarters.
+1 Point If your opponent has been “Tabled” (If you have slain the entire enemy force)

Terrain
He wins the roll for terrain and places the big peice in the middle. Rest of terrain is placed fairly evenly with a peice in each corner which scatters.

Deployment
Alex wins the roll to go first and deploys both his land raiders with terminators inside while reserving all of his jump pack infantry who combat squad.
I split my forces with some on the left and right corners and the company command and platoon commmand across from his land raiders ready to intercept his land raiders when they drive up 12. The psykers are in the middle so they can reach anywhere with their 36 inch range. I reserve and outflank the Vendettas with infantry squads in 2 of them.



I forget to turbo boast my Vendetta that I start on the board forward but it doesn't really matter much.

Alex's Turn 1
Alex drives both of his land raiders forward 12 and smokes using the machine spirit to fire his assault cannons. On the left he fire at my Company Command Squad Chimera destroying it and the command squad hops out the back. On the Right he fires at my platoon command but fails to do anything.

My Turn 1
I move the left most scoring troop chimera up 12 and smoke since I need to get on his half. The Vendetta moves up 6 and targets the land raider. Psyker squad moves over to the right. Platoon command drives 12 and hops out right next to the land raider. Platoon Command meltas the right land raider. The two Manticores destroy the other land raider. Remaining shots go into the terminators on the left killing one.

Alex has these cool flame and smoke tokens from Gale force 9. I have to order myself some.



Alex's Turn 2
Alex's scouts come in on my left side and all his jump pack troops drop in on my right side in front of my Chimeras.
Terminators on the left move out of the crater of their land raiders Terminators on the right move up to the PCS that wrecked their land raider. The melta shots from the jump pack guys on the right blew off a weapon off the las plas vet chimera and left the manticore and pbs stunned. The right terminators assaulted my platoon command and the chimera wiping them out and immobilizing their Chimera. On the left the scouts assault and take the flamer off the las plas vet chimera and blow up the Manticore.

Oops forgot to move my Manticores.




My Turn 2
Both my Vendettas with infantry squads come on. I bring them on the left so I can shoot one at the scouts if I need it and one at the termies. The Vendetta already on the board repositions to get a shot at an assault squad. Vet squad chimera turns around to burn some scouts. Company command moves to fire on an assault squad. The las plas vets chimera on the right move up so it can burn the assault squad in front. Vet squad Chimera toasts 2 scouts. Between the Vendetta and the las plas vets shooting the scouts get knocked down to one man because they went to ground. Vendetta and Company command fire into assault squad but take it down to one man so I have to use the las plas vets on the right to finish it off. The flamer on the las plas vets chimera kills no marines from another aassault squad. in assault the terminators on the right hit the chimera taking off both weapons.




Alex's Turn 3
Alex seperates his priest from the terminators on the left and moves towards my company comand and has a assault squad jump pack over and join him. Terminators on the left move towards my Vendettas. Assault squads move up to assault my PBS and las plas Chimeras. Terminators on the right move through terrain towards my Chimeras on the right. Terminators on the right and left run. Assault squads shake and stun the pbs and las plas chimera on the right Assault squad with priest assaults and kills my company command and then consolidate towards the wreck of the Company command chimera.

My Turn 3
Vendetta close to me positions to fire on that last scout. Far vendettas move to fire on his assault squad hiding by the company command chimera. las plas on the left stays still to be able to fire at termies. Close vendetta finishes off the scouts. far vendettas, vet chimera all fire into the assault squad hiding by the command chimera killing a couple. las plas vets and their chimera fire into the the terminators on the left killing none. Nothing much happens in the assault phase I lose a weapon on the psyker chimera.




Alex's Turn 4
The terminators on the left move towards my far vendettas. The terminators on the right move to assault the psyker chimera. terminators on the left run. Terminators on the right assault my psyker and las plas chimeras along with the assault squad destroying both and killing the psykers and las plas vets inside because no room to disembark.




My Turn 4
I position all 3 vendettas, melta vet chimera, las plas chimera all to fire into his left terminators and fire everything that can into his terminators on the left killing 3 and leaving one by himself.



Alex's Turn 5
His lone terminator on the left assaults my vet chimera immobilizing it.




My Turn 5
I move the las plas vets 12 to try and get them to Alex's table half. Vendettas target the assault squad hiding in the wreck of the command chimera killing 1 since he went to ground. Forgot about the lone terminator and he wrecks my veteran chimera. Should have focused on the terminator since only need to kill him.



roll the die and the game continues

Alex's Turn 6
He covers up his last assault squad guy with his terminators on the left. His lone terminator assaults my veteran squad kills a couple but I stay.




My Turn 6
I move my las plas squad chimera onto Alex's side of the board. I shoot the Vendettas into the terminators hiding his assault squad guy and kill one. his lone terminator kills two of my vets in assault and they run.

roll the die and the game ends.

we both have 3 scoring units on each other's table corners so the game ends in a draw.

Results
Draw.
I get 11 points since I killed his land raider which had the highest vp cost

Alex got 12 because he killed my highest vp cost unit the manticores and has more kill points then I do.




Gave Alex full marks for Sports for an enjoyable game.


We finished with a decent amount of time and I think my longest turn took about 15 minutes.

MVP
Manticores + Melta Platoon Command killed his land raiders early.

Oops it was useless.
Psyker battle squad didn't do much. I was in hood range quickly anyway Should have moved them 12 to the left side.

Game Analysis.
The big mistake I made was not killing his single terminator which ended up killing my chimera and the vet squad. Other then that forgot to turbo my vendetta early but the scouts ended up not doing anything to it. Forgot to move my Manticores so one got destroyed. Possibly Psyker squad should have moved away from the Chimeras on the right side. I was thinking Alex wouldn't get all 4 assault squad and I would be able use the template or flame though.

This message was edited 5 times. Last update was at 2011/02/01 01:20:52


 
   
Made in us
Wicked Canoptek Wraith





Thanks again for the game! The downside of the random pairing meant that we played each other instead of people who'd gotten the same points as us in round 1 :/

When I saw your army I was happy to walk away with a tie. My army doesn't have the resilience to cope with missions like this against a Mech Guard army, especially when both raiders die in turn 1!

This game was one of three ties for me over the weekend. I think I was probably the lowest scoring player with an undefeated record

Three time holder of Thermofax

Really the tallest guy in a Cold Steel Mercs T-Shirt 
   
Made in us
Fixture of Dakka





San Jose, CA

Congrats on the game, but I was expecting a tabling by the guards.


The Everliving wrote:Thanks again for the game! The downside of the random pairing meant that we played each other instead of people who'd gotten the same points as us in round 1 :/

When I saw your army I was happy to walk away with a tie. My army doesn't have the resilience to cope with missions like this against a Mech Guard army, especially when both raiders die in turn 1!

This game was one of three ties for me over the weekend. I think I was probably the lowest scoring player with an undefeated record



Hey, you brought a list that wasn't very competitive. It's a wonder you didn't lose at all. That must mean you're a damn good player.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in fi
Despised Traitorous Cultist



Helsinki, Finland

The Everliving (if you're Alex): The GW BA FAQ doesn't allow firing with PotMS while using smoke or combat squadding units in while leaving them in reserve.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

ptapanin, bear in mind that those two FAQ answers were added the day before the tournament; I think a lot of folks missed or misplayed things here & there.

The Combat Squads in Reserve thing may get changed, too; they copy & pasted that answer from the old DA FAQ, and the DA codex has an explicit prohibition on Combat Squadding when you're in Reserves, that the other SM dexes don't have.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Wicked Canoptek Wraith





Hey, you brought a list that wasn't very competitive. It's a wonder you didn't lose at all. That must mean you're a damn good player.


Thats the nicest thing anyone has said in ages

On the faq thing, I found out on Sunday that they'd changed the rules on the machine spirit and combat squads. If GW could learn to post up faqs on mondays instead of at the end of week that would save a lot of confusion at weekend events

Three time holder of Thermofax

Really the tallest guy in a Cold Steel Mercs T-Shirt 
   
Made in us
Longtime Dakkanaut





Yeah thanks for the game Alex.

I had to stop those land raiders before they got to my lines otherwise that would be ugly was pretty lucky that I did. When I play Rich his land raider tends to either die turn 1 or live the entire game. If it dies I have a shot if it doesn't I usually lose.

I had no idea about the rulings the day before either. I only started hearing about it people talking about Dark Angels lists.

Agree that FAQs should be released on Mondays.

   
 
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