I ended up going to SVDM late Friday night as I had some last minute painting to do and so did Brad so no Friday night game. After a bad nights sleep I get up for SVDM. Darn small pillows and rolling off the small pillow :(.
Here are some of my pictures from SVDM
Pictures I took of other players's armies on display boards
http://www.dakkadakka.com/gallery/images-5770-14514_Svdm%20Gt%202011%20Army%20Pics.html
Pitures I took of other players games
http://www.dakkadakka.com/gallery/images-5770-14518_Svdm%20Gt%202011%20Other%20Players%20Games.html
If you see your army or game please tell me so can label it.
My list Asgard 501st 1850pts
HQ
Company Command Squad with 3 Melta guns + Astropath in Chimera "Odin" with Multi Laser and Hull Heavy Flamer
Troops
Veteran Squad with 3 Melta Guns in Chimera "
Tyr" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Hodur" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Eir" with Multi Laser and Hull Heavy Flamer
Infantry Platoon
Platoon Command Squad w Alrahem + 3 Melta Guns in Chimera "Hermodr" with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Fast Attack
Vendetta Gunship "Hirst" 130 pts
Vendetta Gunship "Lenneth" 130 pts
Vendetta Gunship "Silmeria" 130 pts
Heavy Support
Hydra Flak Tank "Ullur" with Hull Heavy Bolter 75 pts
Manticore "Freya" with Hull Heavy Flamer 160 pts
Manticore "Frei" with Hull Heavy Flamer 160 pts
Pictures of my army
I oopsed and forgot to take a full display board shot so these will have to do.
Round 1
Jake
Space Marines
HQ
Forgefather Vulkan He'stan 190
Master of the Forge on Bike 135 pts
Elite
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Troop
Tactical Squad with Flamer + Multimelta in Drop Pod 205 pts
Tactical Squad with Flamer + Multimelta in Drop Pod 205 pts
Fast Attack
Land Speeder w Multimelta + Heavy Flamer 70 pts
Land Speeder w Multimelta + Heavy Flamer 70 pts
Heavy Support
Dreadnought w Assault Cannon + Heavy Flamer Extra armor 140 pts
Whirlwind 85 pts
Whirlwind 85 pts
Picture of Jake's Army
Mission 1: Encounter
Your mission is to scout out the no-man’s land between you and the possible location of enemy forces. If the enemy is found, your Primary focus is killing enemy forces before they can gain intelligence about our army, while advancing and scouting out the bulk of their army. If possible, move your command elements into a forward position to co-ordinate our attack.
Deployment: Dawn of War
Primary Objective: Kill Points
(First tie Breaker: use Secondary objective, Second tie breaker; Victory points.)
Secondary Objective: Having a more units of troops completely within the opposing players deployment zone than he has in your deployment zone. Troops that can’t normally hold an objective don’t count. If neither player has a scoring troops unit in their opponents deployment zone then, neither player scores points for this objective. If both players have an equal number of units are their opponents deployment zone, (other than zero), then each player receives 3 points.
Tertiary Objective: Having more
HQ choices completely within the opposing players deployment zone than he has in yours. If neither player has an
HQ choice in the opponents deployment zone then neither player scores points for this objective. If an equal number of units from both sides are in their opponents deployment zone, (other than zero), then each player receives 1 point.
Deployment
Jake wins the roll and gives me first turn. I reserve everything with Vendettas and Alrahem's Platoon outflanking. Jake reserves everything but his bike and foot dreadnought which come on first turn on via dawn of war.
My Turn 1
Pretty uneventful since I reserved everything.
Jake's Turn 1
His walking dreadnought walks on and the bike turbos on. 3 of his drop pods containing iron clad dreadnoughts arrive via drop pod assault in the middle of the board. The one on the left uses its smoke launchers and runs foward while the others hide behind their pods.
My Turn 2
1 Vendetta outflanks on the left and Alrahem's Platoon Outflanks on the Right side. The Manticores and the Melta Veteran Squad in Chimera come on in the left corner while the Company Command and a melta autocannon veteran squad come on the right side. Hydra also rolls on the right side. Vendetta destroys the walking dreadnought. One Manticore manages to stun the left dreadnought which is downgraded to shaken by extra armor the other Manticore scatters off. Hydra fails to damage the right dread. Some multi lasers at drop pods gets a lucky glance which takes off a weapon off the left most one. Alrahem's platoon's chimeras unload their multi lasers into the bike scoring a wound.
Kill Points Me: 1 Jake: 0
Picture after my turn 2
Jake's Turn 2
A single whirlwind arrives from reserves. Speeder arrives and turbos towards my chimeras on the right. The iron clad dreadnoughts move forward towards my chimeras on the right. Bike movies towards my Chimeras on the right. One dread fires 2 hunter killers at the the Company Command Squad Chimera "Odin" wrecking it. The second dread fires its 2 hunter killers at the Hydra blowing off a set of auto cannon and immobilizing it. Bike fires at the vet chimera on the right with a plasma but fails to do any damage. The shaken Ironclad runs towards the Chimeras on the right. The whirlwind fires at the dislodged command squad but scatters off the board.
Picture after Jake's turn 2
Kill Points Me: 1 Jake: 1
My turn 3
My 2 other Vendettas arrive outflanking 1 on each side. An auto cannon veteran squad arrives on my left side. All my vehicles on my side of the board roll forward 6 inches. Closes Chimera from alrahem's platoon moves towards the speeder to hopefully be in Melta range. Far left Vendetta fires on his whirlwind destroying its missle launcher. closer left vendetta fires at the rear armor of the left ironclad wrecking it. Manticores get 1 shot each and fire at the center dread scattering and doing nothing. Meltas from the right melta auto cannon vets fail to damage the center dread as well. Vendetta on the right fires at the left dread and wiffs. Hydra destroys the speeder. Some multi lasers take some potshots at drop pods doing nothing.
Picture after my turn 3
Kill Points Me: 3 Jake: 1
Jake's Turn 3
Second whirl wind drives on and the two tactical squad pods drop in on the right side. weaponless Whirlwind drives forward 12 and smokes. the two dreads move to assault the veteran chimera on the right. Some marines bolter the side of the closes right infantry chimera stunning it. Second whirlwind fires at the company command and misses. Dreads assault the veteran chimera on the right and explode it and the astropath and some vets die in the resulting explosion.
Pictures after Jake's turn 3
Kill Points Me: 3 Jake: 2
My Turn 4
Left far vendetta moves up targeting the fresh whirlwind, left closer vendetta moves up targeting a dread. melta vets on the left roll up 6. Company command move into the wreckage of their own chimera to get in melta range of the dread. vendetta on the right turbos away so not to get assaulted by the infantry. Company Command squad issues a bring it down order on the themselves targeting ironclad dreadnought directly infront of them and only manages to stun it. Company Command squad then issues a bring it down order on the veteran squad in the crater targeting ironclad dreadnought in front of the veteran squad and only manages to stun that one too. The far left Vendetta fires at the second Whirlwind and destroys it. The closer left Vendetta fires at the Ironclad the company command fired at but does no damage. Manticore 1 fires at that same ironclad finally killing it. The second Manticore fires at the drop pod on the hill destroying it and killing a couple marines in the explosion. The left Auto cannon vets fires their auto cannon at a drop pod causing no damage.
Pictures after my turn 4
Kill Points Me: 6 Jake: 2
Jake's Turn 4
His Remaining Ironclad moves towards the company command. First Tactical squad moves towards the stunned Infantry Chimera. Vulkan splits off to go after the Hydra. Other Tactical moves towards the auto cannon squad on foot. Bike comes and joins the tactical squad. Ironclad heavy flamers the company command and kills them. Closer Tactical shoots the veterans with auto cannon with their pistols. Pod Storm bolter immobolizes Alrahem's chimera. Far tactical assaults the stunned Chimera and explodes it. Closer Tactical is out of assault range of the auto cannon veteran squad. Vulkan wrecks the Hydra.
Picture after Jake's Turn 4
Kill Points Me: 6 Jake: 5
My Turn 5
Both the veteran chimeras on the left have to move through some difficult terrain to move 12 to try and get on the opponents deployment zone before the end of the game. Vendettas on the left move slightly to target the remaining dreadnought. Right Vendetta on the right moves to target Vulkan. Remaining Infantry Chimera moves back. Vendettas on the left both fire at the last remaining Ironclad finally exploding it. Remaining veterans in the crater on the right fire at the marines near them. Both Manticores fire at the marines in the open one scatters off and the other kills one. I forget about Vulkan and instead target a drop pod and wiff with the Vendetta on the right.
Picture after my turn 5
Kill Points Me: 7 Jake: 5
Jake's Turn 5
Vulkan rejoins the tactical squad and they move to flame the veterans in the crater. Other tactical moves to flame the infantry squad in the crater. Vulkans squad burns the the veterans and the other tactical burns the infantry.
Picture after Jake's turn 5
Kill Points Me: 7 Jake: 7
Jake rolls the die and the game continues to turn 6
My Turn 6
Left Vendettas move to target drop pods. Both Veteran Chimeras on the left move 12 to get on Jake's side of the table. Right Vendetta moves to targets the weaponless whirlwind. Infantry Chimera moves 6. Both Vendettas on the left each explode a drop pod. Vendetta on the right wrecks the weaponless whirlwind. Infantry chimera fires its multi laser into a tactical squad.
Picture after my turn 6
Kill Points Me: 10 Jake: 7
Jake's Turn 6
The bike moves to take a plasma shot at the infantry chimera. Vulkan's squad moves into terrain. Bike takes a potshot at the infantry chimera and destroys it. Multimelta from tactical squad stuns the right Vendetta which is downgraded to shaken by extra armor.
Kill Points Me: 10 Jake: 8
Jake roles the die and the game contines to turn 7
My Turn 7
Vendetta on the right that is shaken turbos away. Alrahem's squad gets out to target the Bike. Other Vendettas move to target drop pods and the bike. Chimeras on the left move slightly to the right. Alrahem's Platoon kills off the bike. Vendettas blow up another pod. Alrahem's Chimera's Multi laser fires at the tactical squad on foot.
Picture after my turn 7
Kill Points Me: 12 Jake: 8
Jake's turn 7
his tactical squad fires at alrahem's squad which goes to ground and makes the cover saves.
Picture after Jake's Turn 7
Kill Points Me: 12 Jake:8
Results
Win for me with 21 points to 3
14 Points for primary of kill points 12 to 8
7 Points for secondary of having more troops in deployment zone 4 to 2.
Jake gets tertiary for having his
HQ vulkan in my deployment zone.
MVP: Vendettas.
Vendettas accounted for most of my kill points killing his vehicles and pods as he had no range other then oneshot hunter killers. Alrahem was pretty good too as he put units on Jake's side with minimal moving so I got to shoot.
Oops it did nothing: Auto cannons in vet squads couldn't even kill a drop pod and were not very useful vs ironclads with av13. Also didn't help that I had to move my squad for the secondary objective.
Game Analysis
Made a bunch of mistakes here.
I maybe should have brought on the Hydra on the left side away from his dreads and shot at pods but that might have made the left side too juicey for his troop pods it had 72 range so I would have been able to pop that speeder anyway.
I should have run my
HQ up the left side to get the tertiary bonus but I was thinking that I would use their bring it down to kill ironclads and not wiff like I did.
I should have shot Vulkan when he was by himself with the Vendetta when I had the chance instead of the pod since can always kill pod later.
I should have pivoted Alrahem's Chimera so the Storm bolter did not get a side shot.
Jake should have combat squaded on arrival to have more scoring units.
Unfortunately I been really busy
IRL so bit slow to get these up so bear with me. Sorry