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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

My wife wants to get into Malifaux to take place in the Nova Open Malifaux tournament in August; which is 30-35 soul points and fixed factions, but not lists.

I hope that made sense. =p

This weekend, she had someone explain some of Malixfaux to her, and she chose to buy the Lady of Justice box, along with the core rulebook and a deck of the cards. She's waiting for the little book to come back in stock so that she can get that too.

For anyone familiar with the Lady of Justice (faction?) any help you can give on it, what works well together, what combinations, anything at all so that I can help direct her in some direction at all.......I'd be most appreciative.


   
Made in us
Regular Dakkanaut



Tacoma, WA

Lady Justice is a Master for The Guild faction. As you mentioned, in Malifaux tournaments you aren't stuck with one master, rather you pick a faction and a set number of soulstones to hire models from that faction. Similar to how Warmachine works with the two list system. Is the max you can bring 35 soulstones? Or is that what each game will be played at?

LJ is one of the most powerful melee models in the game, but really fragile, and not the fastest. A real glass cannon. I haven't played her, so I can't comment on Schemes and Strategies, but generally you are going to want to have her get in melee and kills stuff asap. And keep a decent size souldstone cache so you can heal her/prevent damage.

Her box set is a good value and a pretty balanced force. Your wife will probably want to use the Death Marshals in each match; they are a versatile model and being only 4 points each is a real bargain

I would look into picking up some Guild Austringers as well. You rarely see Guild lists without them, as they are a very powerful model for 5 points. You can only take two in a list though. Basically, a sniper model that ignores cover and LoS.

Another Guild staple is Nino Ortega. He's another sniper though, and costs a bit more, but something to consider.

You may want to get another melee beatstick to keep the heat off LJ, maybe an Executioner or Peacekeeper.

If the your total soulstone pool to draw from is 35, I would suggest

LJ
3x Marshals 12
Judge 7
2x Austringers 10

This leaves you with six to work with... maybe a Ronin would be good, or a Convict Gunslinger

But if your pool to draw from is 35 I'm guessing the games will be played at 25, in which I'd probably choose to take

3x Marshals
2x Austringers
LJ

leaving you with a cache of 7, and this would be pretty effective in every match up.
   
Made in us
Combat Jumping Ragik






WUWU makes some good points however I would definitely leave the judge at home. He may be LJ's staple side-kick but every game I have seen him used he's been very lackluster.

Look into nino, he has never disappointed my guild-playing friend and if people know what he does they tend to avoid him.

Austringers are nice but if you have nino I would only take one.

Scales of justice are very nice as well. As a 0 cost you discard a control card & draw a new one. However his one cost spell (while it needs an 11 of any suit) gives a target model either + or - on it's next duel this turn (Resists on wp).

Also look into watchers. 3 SS for a wk 7 model that is NOT insignificant & can allow you to look at the top cards of your deck. Very useful for missions such as A line in the sand where markers must be 6" apart, these buggers can activate one per turn all down the line.

A sample 35ss list would look like:
LJ
Nino - 7
3 DM - 12
Scales - 2
Austringer - 5
2 Watchers - 6
Gives you a cache of 7

The main problem you will run into is that LJ is fairly straightforward, "Go forth & beat face" she doesn't have too many tricks up her sleeve like say Seamus or 'n collete. Also she is the guild anti-ressurectionist master so be prepared for a tougher time against arcanists & to a lesser extent neverborn.

If they allow you a 50ss list & you choose up to 35 per game take the above list (32) and add in:
3 Witchling stalkers - 12 (Having some anti-magic is never a bad thing)
Papa- Loco - 6 (He's kind of silly & has a 1/27 chance per turn to backfire a little but he does decent damagae & you essentially run him into your opponents line & and cast "Take Ya with me!" or if that doesn't kill him have one of your models shoot him to trigger "BOOM" that's a lot of AoE damage & will significantly help against things like the dreamer bomb.)

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in us
Regular Dakkanaut




I think one witchling stalker is a staple sideboard piece in any guild list for a tournament. Anti magic is just too useful.

As has been mentioned, austringers are awesome.

Beyond that, just make sure she remembers to use sword style before she attacks and she'll get by.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in us
Pragmatic Collabirator






whocares wrote:I think one witchling stalker is a staple sideboard piece in any guild list for a tournament. Anti magic is just too useful.

As has been mentioned, austringers are awesome.

Beyond that, just make sure she remembers to use sword style before she attacks and she'll get by.


Agreed. Especially since LJ is already anti-Res Faction, witchlings are a great compliment to shut down any Alchemists she may come across. Having the [-]flip is useful to prevent nasty spells but what really helps in the end is that they cannot cheat what they get. Most effective spells in the game are really hard to pull off without cheating (well, legal cheating...). From my experience, most low point games will be decided by one well orchestrated play. Witchling stalkers are great at causing fumbles.

I have Faith.

"Strong units. Weak units. That is only the selfish perception of people. Truly skilled players should try to win with their favorites."

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