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Hey people, im ready to start with infinity, but dont know wich faction to choose, and want some tips on how they "feel", someone can help?
Im divided between Aleph and Panoceania, almost for sthetic, and the fluff of Aleph apeal to me (hey, inteligent internet with his own plans and army o.O)
The problem is: what if i dont like the game style? In 40k (only wargame i ever played) i like speed and manueverability (pretty much, i like Dark Eldar, Tau and Orkz), with a slight deviance to shooting. Speed and Balance between CC and Shoot is very good too ^^
Well, that is it, and thanks in advance.
If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page Please, if you think im wrong, correct me (i will try to take it constructively).
Aleph have the ability to take Remotes (REM) as Line infantry.
They are fast (6-4) and have BTS -3.
Most armies can do the various play styles (ariadna CAN hack, they just need a merc for it).
CC isn't a guarantee in this game.
If you live by the sword, expect to be shot - unless you have smokers with you.
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
I just got into the game yesterday and play the Left for infinity, which was really fun.
The guys that were up there helped me pick an army which was combined army. Really the only reason i chose them is for there looks since im doing an all Morat team.
As for ALEPH , i love the miniatures and they look cool when on the table. A few people have told me just pick the army that looks coolest to you.
I think a ALEPH Robot team would be sweet looking.
But its really all up to you, i rarley pick an army by stats.
Altruizine wrote:Whoa, what the hell kind of accent is that in the faction videos? Sounds like a Japanese guy who learned to speak English from expat Swedes...
But its really all up to you, i rarley pick an army by stats.
Yes I think that's the clincher. Go for the army you like the look of and concept behind, then pick the miniatures you like most initially - providing you don't go OTT you will probably be able to fit them into a force later once you have got a grasp of the rules.
The good thing about Infinity is that, with very few exceptions, pretty much every model has a place in some sort of force. And even those that aren't so desirable aren't entirely bad either.
Likewise, pretty much any faction is capable of performing every roll competently, albeit differently. You're not tied down to a certain playstyle simply because of your faction choice.
When it comes down to it, it's hard to go wrong with Infinity, but the tactical depth it provides rewards you with smart list building that does not force you to build in any certain direction.
This message was edited 1 time. Last update was at 2011/09/19 09:19:09
I'll scho that, in all reality, the faction you play doesn't limit you as much as the models you play with. Pretty much everyone can do everything just they do it differently. You'll get the feeling of your force is a bit differently because say Ariadna and Pan'O, but they can both essentially do the same things (besides hack attack).
Between Pan'O and Aleph the major differences are jsut the gear available to your different choices. Pan'O can take like 9 different types of TAGs including the brutal Cutter, but ALEPH gets the Marut, which is a total PITA. Aleph gets units like the Asura while Pan'O gets ones like the Aquila.
It truely comes down to what models do you liek the looks of, then plan to use those models and find what models compliment them in a list and see if you like the looks of those.
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So this is a skirmish wargame where i can trully stick with sthetic? Nice to know... Now i have to decide beetween Panoceania Military Orders, or those Evangelion robots from Aleph...
If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page Please, if you think im wrong, correct me (i will try to take it constructively).
The Dwarf Wolf wrote:So this is a skirmish wargame where i can trully stick with sthetic? Nice to know... Now i have to decide beetween Panoceania Military Orders, or those Evangelion robots from Aleph...
I think you mean esthetic, but yeah this is one game where you only need the model you like. Learning how to use them as a single force is the important thing.
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.
The Dwarf Wolf wrote:So this is a skirmish wargame where i can trully stick with sthetic? Nice to know... Now i have to decide beetween Panoceania Military Orders, or those Evangelion robots from Aleph...
I think you mean esthetic, but yeah this is one game where you only need the model you like. Learning how to use them as a single force is the important thing.
Dude, I think you mean aesthetics, but hey, you are right that infinity (far more than 40k at least) you can take only models that look good and it won't make a huge difference.
Esthetic(s) is an acceptable variant spelling, at least in US English.
And yeah, buy whichever ones you think are prettiest. If you can't decide, buy both. You can pick up two Infinity armies for the price of a couple of GW tanks.
Yeah the beauty of Infinity is that it's one of the few miniature games I've ever played where you really can pick which models to play based on whether or not you like how they look. This is certainly almost never true of 40k and WFB.
Keep in mind that this is not completely true with Infinity as list building does play a part in strategy. You will sometimes have to take models simply because of how they play. The different with Infinity is that it's usually only a couple of models (where in 40k or WFB it can be whole units and half your army) and there are so many models in the Infinity line that look awesome, you won't end up with any real ugly ducklings you'll hate to paint.
While I like the TONS of options Infinity allows when creating an army list, I think that in this game the guy who wins is not necessarily the guy who had the better list.
Veteran players usually win at this, they know how to deal with situations by using their units better. You can manage to solve tactical problems with the available resources at the moment.
Sometimes it reminds me Magic: The Gathering.
Kasrkinlegion wrote:Keep in mind that this is not completely true with Infinity as list building does play a part in strategy. You will sometimes have to take models simply because of how they play. The different with Infinity is that it's usually only a couple of models (where in 40k or WFB it can be whole units and half your army) and there are so many models in the Infinity line that look awesome, you won't end up with any real ugly ducklings you'll hate to paint.
And, just to make clear, Kasrkinlegion doesn't mean (or at least I assume he doesn't) that there are any models that you will need in every list. There is not one 'must have' unit for any of the armies. Rather, as you build an army there are certain broad things you will need - i.e. some cheaper units to bulk out your orders, somebody with anti-armour abilities, a hacker - which as you build a force around the models you like, will end up forcing your hand in some way. So, spend tons of points on some awesome elite models? You'll probably need to take the cheapest line infantry available to you to bulk out your orders. Want to field remotes? You'll need an engineer of some description. You should never find yourself starting your list feeling as though you have to field any one model (unless it's a figure you love so much you can't bear not to take them, of course ).
This message was edited 2 times. Last update was at 2011/10/07 12:15:49
Would you guys say that the starter boxes are all fairly balanced against each other, or are some better than others? And are any of them a particularly better deal than others?
I'll reply to that question by quoting the guy above me:
BobbaFett wrote:in this game the guy who wins is not necessarily the guy who had the better list.
Only I'll take it further: the units you use are far, far less important than the way that you use them. All of the starter sets are equally viable, none have issues of 'balance' to worry about - all you have to figure out is how much you like the models, and how you'd plan to use them.
So, for example, if you were looking at the Yu Jing Japanese Sectorial Army starter set, you'd be looking at a set with an invisible close-combat monster (the Oniwaban); an aggressive, armoured short-range and close-combat specialist (the Domaru); a lightly armoured, moderately skilled short-ranged gunner (Kempeitai) and three grunts with mid-ranged weapons (Keisotsu). In short, an aggressive force that will want to get into close combat as soon as possible, while the Keisotsu provide light support in the background.
By contrast, the Nomad Bakunin Jurisdictional Force starter set gives you an armoured mid-range defensive specialist (Sin-Eater), an armoured; hard-to-hit mid-ranged all-rounder (Reverend Moira); a stealthy electromagnetic-mine-laying rifleman (Zero), and three rifle-wielding grunts (moderators). In this case, a force specialising in defensive and obstructive play (the Sin-Eater and Zero able to effectively cut off areas with their Neurocinetics and E/Maulers, respectively), which relies on keeping enemies at a middle distance for optimum efficiency.
This message was edited 3 times. Last update was at 2011/10/07 13:49:56
Acontecimento Shock Army Starter Pack- 121 Pts. 0 SWC Military Orders Starter Pack- 147Pts. 1,5 SWC Japanese Sectorial Army Starter Pack- 115 Pts. 0SWC
Imperial Service Starter Pack- 178 Pts. 0 SWC Caledonian Highlander Army Starter Pack- 126Pts. 1,5 SWC Hassassin Bahram Starter Pack- 139 Pts. 2,5 SWC Bakunin Jurisdictional Command Starter Pack- 118 Pts- 0,5 SWC Shasvastii Expeditionary Force Starter Pack- 153 Pts. 3,5 SWC
Morats- not released yet
Neoterra - Not Released yet
Merovingia- Not Released yet
Qapu Khalqi- Not released yet
Corregidor- Not released yet
I have not included the SWC of the Lt. because every starter has different options.
What sectorial armies can we expect from the future books?
I would say...
PanO Varuna
PanO Svalarheima
Yu Jing Svalarheima
Ariadna USAriadna
Ariadna Kazak Army
Haqqislam Khan
Nomads Tunguska
Combined Army Ur
Combined Army Exrah
ALEPH Greek Mythology themed Army
ALEPH Indian Mythology themed army
This message was edited 3 times. Last update was at 2011/10/07 14:54:38
BobbaFett wrote:While I like the TONS of options Infinity allows when creating an army list, I think that in this game the guy who wins is not necessarily the guy who had the better list.
Veteran players usually win at this, they know how to deal with situations by using their units better. You can manage to solve tactical problems with the available resources at the moment.
Sometimes it reminds me Magic: The Gathering.
Though lists are important, I agree with Bobba that what you do with the list FAR out weighs the list itself. It's one of the things that makes Infinity awesome and better than a lot of other miniature games because it isn't so list dependent. I actually think it's the exact opposite of Magic because Magic was always very deck dependent on who won.
wiper wrote:And, just to make clear, Kasrkinlegion doesn't mean (or at least I assume he doesn't) that there are any models that you will need in every list. There is not one 'must have' unit for any of the armies. Rather, as you build an army there are certain broad things you will need - i.e. some cheaper units to bulk out your orders, somebody with anti-armour abilities, a hacker - which as you build a force around the models you like, will end up forcing your hand in some way. So, spend tons of points on some awesome elite models? You'll probably need to take the cheapest line infantry available to you to bulk out your orders. Want to field remotes? You'll need an engineer of some description. You should never find yourself starting your list feeling as though you have to field any one model (unless it's a figure you love so much you can't bear not to take them, of course ).
I agree with this to a certain extent. There are certain models you do need in Infinity to do certain things. If you want to make a good close combat list for Yu Jing, taking an Oniwanban is pretty key. There are also certain rockstars in lists that you will see taken over and over again, like the Hac Tao, The Cutter, Lasiqs, etc. But the difference between Infinity and other miniature games is that every Yu Jing army won't have an Oniwanban or a Hac Tao. Every Pan O army won't have a Cutter. You don't see cookie cutter lists that 40k and WFB have because the game offers a ton more variety.
I'm not particularly up on Pan O, but re: Yu Jing, even that depends on your approach. If you prefer swarms to single elite killers, Shaolin Monks can make for devastating close-combat characters at a tiny cost, while a surprise ninja can ruin the average non-CC-specialist's day. Or you could field a Japanese Sectorial army and run a horde of Domaru and/or Haramaki. Only MA2 on the former, but with CC 19, a choice of electro-magnetic, armour piercing or explosive CC weapons, Berzerk, and a leader wielding that terrifying combination of the same skills with while inflicting both armour piercing and explosive damage at the same time, they can make a formidable foe in close combat. A lot less subtle than the Oniwaban, certainly, but who needs subtlety when you can rush your link team up the battlefield, smack some people in the head and then hole up in a building with chain rifles and boarding shotguns facing the only entrance
Agreed that the Oniwaban (particularly the Kitsune) are very tempting though. And I love my Hac Tao, albeit the slightly less fashionable missile launcher variant, rather than the HMG - I prefer the sculpt
This message was edited 4 times. Last update was at 2011/10/07 21:16:58
First of all, if anyone won't play you because you're a bad painter, then they're a douchebag.
You could drybrush up an Infinity army if that's what you know how to do. I think the models could look fine if they're just drybrushed. Maybe also use some inks.
Check the official Infinity forums for tactics on how to play Haqq. People on those boards won't hesitate to help you.
Synthetik wrote:Is Inifinity ruined if your a crappy painter?
I really am terrible (which is why I field a black SM army) and black painted stealers drybrushed...
Would it be worth getting them painted professionally , as it seems a shame to waste such lovely models?
I want to field a Haqqislam force , are there any sites with tatics and capabilities?
and am I right the rules are free?
many thanks.
Well, as with all miniatures systems a large part of the appeal comes from painting the models, and the only way you get better is with practice - but if you're really worried about ruining the miniatures, you could just clean up the models and give them a single, thin undercoat of white spray paint to accentuate their lovely designs and leave them otherwise unpainted.
I heartily recommend practising and getting better though - being able to paint models to a degree that you're proud of is really satisfying (and the advantage of Infinity is that, being skirmish scale where it's rare to have more than ten models per army, you can spend time on your models, not have to worry about churning out a massive force).
As for having them painted professionally, a skirmish game like Infinity wouldn't break the bank getting them done.
If you'd like, I can point you in a couple directions of friends who do contract painting. A couple of my buddies are multiple Golden Daemon award winners, and another friend (cousin, actually) is a fantastic painter as well, he just doesn't get a chance to attend the cons.
There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.
They are definitely a joy to paint, and as Wiper points out the fact that you don't need a gazillion means that you can lavish attention on each model and finish your force quickly with your soul un-crushed.
I would regard myself as quite an average painter, but having just taken my time with the Infinity stuff and using some basics techniques I'm finding things are going well.