No, I really do think he's talking about
WH40K:
RT, which did include a lot of RPing elements (including a
GM).
It's a guess, I admit, but with the descriptions "roleplaying with models" and "Does anyone really play it anymore?" it doesn't sound like he's referring to an in-print pen-and-paper
RPG.
AnomanderRake wrote:It certainly helps if you've played Inquisitor or WFRP before since the basic principles of the system are the same.
As a fanatical player of both Inquisitor (will be running an event at WHW later this month) and the
40k RPGs (currently GMing a
DH game and playing in an
RT game), I have to say, I don't find the systems very similar at all.
The games have utterly different turn sequences and action systems, Inquisitor has far more complex injury rules, psykers are handled totally differently in both, the skill systems have been heavily expanded for the
RPGs, there are completely different combat modifiers, fate points don't exist in Inquisitor, etc. Not to mention advance schemes, purchasing rules and all of the non-combat roleplay material in the
RPs.
Occasionally scraps of equipment rules are similar and Inquisitor does very occasionally use a similar degrees of success/failure system (although it's not called that, it's usually phrased as "For each X points or part of X points passed/failed by", where X is not necessarily 10), but other than that and that the games are mostly D100 based, they're totally different beasts.
Most importantly, Inquisitor is designed as a
PvP system, where as the
RPGs are a
PvE system. They don't work very well the other way around (and believe me, I've tried).