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Made in us
Flashy Flashgitz





USA

So I'm interested in what people think the best incremental step for the smallest amount of points is across all armies.

For example:
A 9 man tactical squad can be upgraded to a 10 man tactical squad with the added bonus of getting a MM/ML and Flamer all for a whooping 16pts.

16pts for a tact marine, flamer and your choice of MM or ML. Now that's 16 points well spent.

What other great deals are out there?

This message was edited 2 times. Last update was at 2012/05/10 21:17:35


7 Armies 30,000+

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Grey Hunters are insanely efficient for how cheap they are. 15 points a man for Marine statline, bolter, bp/ccw, counter-attack, acute senses, power armor, ATSKNF is frighteningly good. On top of that, you can game the system and take a flamer (free) and at 10 men they get a second special weapon free automatically. This includes melta and plasma guns. So you could, for instance, have a 10 man squad with all those lovely rules, a flamer, and a melta gun for 150 points.

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Big Fat Gospel of Menoth





The other side of the internet

The problem with your hypothesis is that the 64 points you spent on 4 tac marines before you got to 10 meant nothing.

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Focused Fire Warrior





Denmark

I think the OP means ''best extra points you can spend'', i.e. what are the best extra buy to a unit to make that unit usefull. Like in his example where 16 points pushes a 9 man 144 point unit into the realm of usefull.


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Trustworthy Shas'vre




Tau disruptor pod, 5 points, 4+ cover save on a vehicle.

Tau and Space Wolves since 5th Edition. 
   
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Depraved Slaanesh Chaos Lord





Jefffar wrote:Tau disruptor pod, 5 points, 4+ cover save on a vehicle.

There's your winner.
   
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The Veiled Region

Jefffar wrote:Tau disruptor pod, 5 points, 4+ cover save on a vehicle.


This is indeed the winner. I would rank Runes of Warding as second.
   
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10 points to put Calgar into his Terminator Armor.

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Decrepit Dakkanaut






Omadon's Realm

KFF...

The only reason you buy a Mek.



 
   
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Lawrence Ks

Chowderhead wrote:10 points to put Calgar into his Terminator Armor.


Its actually 15 points, and you lose being able to do a bunch of things with him, hes good either way...


The best one i can think of is the wraith sword for a wraith lord, 100 points for a T8 beat stick with 3 wounds. Toxin sacs and glands on hormagaunts, nothing beats re-roll ones to hit and anything with T4 or lower to wound. all for 10-12 points a model with I5 on the charge. Or 5 points for a chaos familiar, nothing like spending 5 points to be able to take another crap power from chaos.

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Decrepit Dakkanaut






UK

1) Disruption Pods
2) Multi-Tracker on a Hammerhead
3) Runes of Warding

Honourable Mention: Singing Spear; 3pts for a S9 shot against vehicles.

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2 points to make purifiers I 6...
   
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6 points for an Ork Boy, with 3 attacks (4 on the charge) at WS-4, T-4. Good deal that is.

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6 points for an extra wound on a nob with a powerclaw - wait that is an ork boy.
   
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Anyone who doesn't say boys squad nob power-klaw upgrade is a fool

Or disruption pods

This message was edited 1 time. Last update was at 2012/05/11 13:24:03


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5 points Charmed Shield. Ignore the first hit suffered on a 2+.... Take that cannons!

 
   
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WA, USA

Dark Elf War Hydra, 175 points

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Warp lightning cannons 90 pts

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Daemonic Possession is scary for it's points.

 
   
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Camas, WA

St. Celestine, 115 points. May just be the most undercosted, best value HQ in the game.

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Tzeentch Herald with Master of Sorcery. 140 points.

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Yeah, to echo the post made about the Grey Hunters...15 points for Mark of the Wulfen is pretty amazing...D6+1 attacks w/rending vs. his normal 2 is a crazy deal.

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Oregon, USA

5 pts- Changeling

10 Pts - Flickerfields

15 Pts - Attack Squig (anything that adds attacks to a PK... )

And Killa Kanz.. There's just something awesome about being able to field that many walkers that cheaply, looking that good

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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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London

Daemonhunters Codex: Targeters, allow your unit to premeasure before firing. One point per unit.
   
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Philadelphia, PA

MeanGreenStompa wrote:KFF...

The only reason you buy a Mek.


This. When you factor its total point cost is what maybe 95 points for optional gear.
But then you factor you basically minially gave every Vehicle in your army a 4+ cover and every infantry a 5+ cover.

As an example, models affected by field:
1 Big Mek.
30 Sluggas
20 Shootas
1 Battlewagon: in the wagon, 12 Burna, 1 Warboss.
6 Killa Kans.

7 Vehicles. 64 Models on foot / in vehicles.
Its a bargain

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Camas, WA

Valkyrie wrote:Daemonhunters Codex: Targeters, allow your unit to premeasure before firing. One point per unit.

If we're counting out of date codexes, I'll go with redemptionists. 20 guys with 4 chainfists that are basically fearless and can use faith to WBB, ignore armor or get +2 Init and attacks? And they are dirt cheap? Sure! (Codex: Chapter Approved)

This message was edited 1 time. Last update was at 2012/05/11 18:02:29


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Memphis, TN

Liquidice281 wrote:2 points to make purifiers I 6...

This

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15 points to potentially watch Mephiston beat himself to death



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I enjoy putting Havoc Launchers on my Chaos Rhinos for 15 points. S5 twin-linked blast is a nice upgrade.

Kinda hot in these Rhinooos... 
   
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Oregon, USA

njpc wrote:
MeanGreenStompa wrote:KFF...

The only reason you buy a Mek.


This. When you factor its total point cost is what maybe 95 points for optional gear.
But then you factor you basically minially gave every Vehicle in your army a 4+ cover and every infantry a 5+ cover.

As an example, models affected by field:
1 Big Mek.
30 Sluggas
20 Shootas
1 Battlewagon: in the wagon, 12 Burna, 1 Warboss.
6 Killa Kans.

7 Vehicles. 64 Models on foot / in vehicles.
Its a bargain



They'd have to be packed in pretty closely. The KFF only goes out 6''. It can limit your play a bit.

That said, it's entirely possible Take 2 for more flexibility

KFF's are great, most of the time

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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