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![[Post New]](/s/i/i.gif) 2012/08/03 19:52:35
Subject: Codex Harlequins for 6th Edition - updated 08/03/2013
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Unbalanced Fanatic
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I am working to update all of my home-brew rules to 6th Edition. Today I am presenting my updated Harlequin Codex. It should be fully compliant with 6th Edition, but of course it is always possible that I missed something along the way as I updated it. If you spot any errors, please let me know. If you have any other comments, I am happy to hear them as well!
There are two options for downloading the Codex. You can get it from either Scribd.com or box.com.
If you are interested in seeing the discussion thread for the 5th edition version, you can check it out by clicking here.
* * * UPDATE * * *
New version uploaded 08/03/2013
| Filename |
Codex Harlequins v3.1.pdf |
Download
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| Description |
Codex Harlequins v3.1 |
| File size |
2453 Kbytes
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This message was edited 3 times. Last update was at 2013/08/03 23:11:11
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![[Post New]](/s/i/i.gif) 2012/08/03 20:05:58
Subject: Codex Harlequins for 6th Edition
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Water-Caste Negotiator
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Perhaps the Webway Rift should be a fortification unique to the Harlequins? That would discourage any large immobile bastions or defence lines from being taken
Also I can't help but think the Nightweaver should have Blind... something to represent the entangling effects. Up to SCs now, seems good
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This message was edited 1 time. Last update was at 2012/08/03 20:11:24
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![[Post New]](/s/i/i.gif) 2012/08/03 22:41:19
Subject: Re:Codex Harlequins for 6th Edition
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Unbalanced Fanatic
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I like the thought of using the Webway Rift in the Fortification slot - I will seriously consider making this change. Thank you!
As for the Blind for the Nightweaver, it is based on the similar monofilament weaponry in the Eldar Codex (like the Death Spinner and Shadow Weaver), and I try to keep my weapons in line with the official rules wherever possible. For now, at least, it will stay as-is.
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![[Post New]](/s/i/i.gif) 2012/08/04 10:28:26
Subject: Codex Harlequins for 6th Edition
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Water-Caste Negotiator
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I'm not familiar with the Death spinner's rules, I assumed there was something else it did. What I had heard about it suggested it should have some kind of special rule, though XD
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![[Post New]](/s/i/i.gif) 2013/08/03 23:06:51
Subject: Codex Harlequins for 6th Edition
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Unbalanced Fanatic
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New version uploaded. See first post.
Update Notes:
- Added an effect to Tanglefoot Grenades allowing a model armed with them to skip his unit's chance to fire Overwatch and instead force an Assaulting enemy unit to move through Difficult Terrain as they charge. Raised the cost to 5 points.
- Removed all 0-1 or 1+ restrictions, adding in a few rules here and there to ensure the Troupe is built as it should be. (Travelling Troupe, Scion of Cegorach, etc), but allowing slightly more freedom in the army composition. (It is now possible to have multiple Aspirant Ensembles, Marioinettes & Mockingbirds for example.)
- Added a new Troupes unit, Harlequin Chorus, which are less capable fighters, but much more resilient due to their Choral Hymn rule, which grants them the Shrouded special rule and treats them as having Defensive Grenades when assaulted. The Chorus is intended as an objective holding and/or area denial unit - just plop them in some cover and hold the line. They are restricted to having no more Chorus units than you have Harlequin Troupes to keep them from being the focus of the army - got to keep the Harlequins as glass cannons after all!
- Moved Mimes from Troupes to Elites. The addition of the Harlequin Chorus gives us another valid Troupes choice, and I never really liked having them in Troupes anyway. They now compete with Aspirants, making it impossible to spam both unit types, keeping them from becoming the focus of the army.
- Added an option for Master Mimes to take Calling Cards, which allow them to mark an enemy unit before the battle, lowering their Leadership by -1.
- Added a new, unique Elite unit, the Court of the Heavens, representing a special Harlequin Troupe where each player takes on the role of a member of the Eldar Pantheon. These are a highly specialised and very deadly Death-Star unit, basically an entire unit of Special Characters, but they are also fairly expensive and still fairly fragile. Many of their special abilities are tied to specific models in the unit, and so are lost when that model is removed as a casualty. Most of these models are not characters, so keeping the specific models you need alive will be an exercise in placement.
- Added an option for Aerobatics Troupe models to trade their close combat weapons for Laser Lances (10 pts each).
- Added the Fear special rule to the Solitaire, allowing him just a bit more possible survivability in close combat as less hits will be coming his way when the enemy is affected.
- Added the "Dance on the Wind" special rule to Wind Dancer Troupes, basically giving them the Battle Focus rule from Codex: Eldar.
- Updated the Marionette to be S7, carry a Ghostglaive and increased cost to 130 points to reflect changes to the Eldar Wraithlord.
- Incrased Laché-sis Angaufaresh to Mastery 3, removed her Shuriken Pistol and gave her the "Hand of Fate" special rule, which grants her the Fear special rule and denies units in contact with her during the Assault phase the benefits of the Stubborn special rule. Her cost was raised to 200 points.
- Completely re-worked Shadowseers and High Shadowseers, putting Veil of Tears in line with the new Codex: Eldar version and giving High Shadowseers access to their own Psychic Discipline: Illusion. Also updated Shadowseers to Mastery 1 and High Shadowseers to Mastery 3.
- Updated many weapons and wargear items to bring them in-line with the new Eldar Codex. Revamped the wargear section to reflect this.
- Changed Dancing Blades to grant +D3 additional attacks rather than +2.
- Removed the Instant Death rule from the Solitaire's Kiss and replaced it with Fleshbane. He will be a bit more effective now against single-wound models, and a bit less effective against multi-wound models.
- Added a rule for Harlequin Jetbikes allowing them to grant a +1 bonus to the rider's invulnerable saves whenever the jetbike moves. Increased the cost of Aerobats by +5 points, and increased the cost for characters to buy Jetbikes by +10 points to account for the increased survivability.
- Updated the rules for the Webway Rift, allowing it to be used as both a table-edge extender for Reserves, as well as a quick method of traversing the battlefield (potentially for both sides, as befits its status as a fortification - though non-Harlequins will find it a bit more capricious.) It can also now be destroyed, and has an option to be given a random attack that may cause enemies to think twice about approaching. Players must be careful when selecting a Webway Rift, however, as it counts as part of the Harlequin Player's table edge - even for models which are forced to Fall Back!
- Added in a list of Warlord Traits for Great Harlequins and High Shadowseers, replacing their option to roll on the standard charts. When rolling on Harlequin Warlord Traits, you are allowed to roll 2D6 and choose which result to apply. Added a signature Warlorrd Trait for Kiramsuith (he can choose between two.)
- Expanded and updated the Summary Section with all profiles, special rules, etc.
- Updated the "Harlequins in Competetive Play" to reflect the new units and the changes due to the new Codex: Eldar.
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![[Post New]](/s/i/i.gif) 2013/08/04 10:47:42
Subject: Codex Harlequins for 6th Edition - updated 08/03/2013
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Powerful Phoenix Lord
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Regarding Star Engines - how exactly do they work in relation to Flat Out as both are done in the Shooting phase in lieu of shooting?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/08/05 02:03:47
Subject: Codex Harlequins for 6th Edition - updated 08/03/2013
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Unbalanced Fanatic
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Oops. I thought I updated all of the changes from the new Eldar Codex. I must have missed that one. I will get it fixed shortly and upload a new version.
Thank you for pointing out my error!
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