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Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Since I have gotten a lot of positive response, and great constructive criticism, for my Arbites Codex, I thought I would bring some of my other work to this fine forum as well. This thread will be for discussion of my Harlequin codex. (links below)

Like my Exodite list, this codex has be worked on off and on for a few years, and altered based on comments and criticism received from various sources. This list is based primarily off of the Citadel Journal list that was created for 3rd Edition Warhammer 40,000 if memory serves, but has been influenced heavily by my reading of the old 1st & 2nd Edition rules and fluff, as well as various fan-made Harlequin lists that I have read at various times. There is nothing ground-breaking here, but I believe I have reached a point where the flavor of the Harlequin list is quite interesting - they are even more fragile yet deadly than their Craftworld cousins, with a few interesting quirks thrown in for good measure. This list has been playtested a bit, but I'd love to hear what the fine folks at DakkaDakka think about it.

There are two options for downloading the codex. You can get it from either Scribd.com or Box.com

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in gb
Frightening Flamer of Tzeentch





UK

Funny because today I have been reading into Harlequin's fluff and googled if there were any plans for a codex in the future.


Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
 
   
Made in fr
Opportunist



La Rochelle

I hope it's not considered as threadomancy, but i just saw it, and i'm really interested and hope to play it a few times (if my friends agree).

I have a question for you, does Illusion (CC/2 and -1Ld) works with Dance of the Comedienne (CC/2) and Dread Masks (Ld test on 3D6) ?

SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

I would say that Illusion would not stack with Dance of the Comedienne, but that it would indeed stack with the Dread Mask. (Note that both the Great Harlequin and the High Shadowseer would have to be in the same combat for this to happen, which might be a bit of a "too many eggs in one basket" kind of deal - so this may not really come up that often.)

Thanks for your interest. Let me know how your games go!

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in fr
Opportunist



La Rochelle

So, I played a 500pts games versus Chaos Marines.
I had a Great Harlequin with a Kiss of Death and a Dread Mask, and two units of 6 Harlis with 6 Kisses, 2 Fusion Pistols and a Shadowseer.

So. Fusion pistols are useless at 500 pts. If there is a tank, it's a rhino and goes down to massive Kisses. I should have drop'em. And i liked the Kiss of Death. I didn't have a TroupeMaster because of the points, but i think they're gonna be in all my lists, as with the dances they sort of take the role of Chance/Doom from Codex:Eldars. I played with all-Kisses, that's heavy on points, but when facing a Marine that's invaluable.

And, as expected, Harlequins die to one volley of bolter. So far, I'd say that it's not over-powered.

I'll try to play it again, and give you something on the Great Harlequin (if he kills someone) and the Dances.

SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Thank you very much for the feedback.

I agree - at 500 pts the fusion pistols should be dropped, which would net you some Troupe Master lovin' - so let 'em dance already!

At that low points cost, you might also consider scaling back the Great Harlequin's Kiss of Death to just a Power Weapon, especially since you are so heavy on Rending in your Troupes. The 20 points you save could net you one additional Harlequin (though he wouldn't be armed with a Kiss - still, another body is another body, and he be your primary Wound Allocation target until he dies...) It's primary purpose is taking down high-toughness things that you can't wound with normal S3 anyway. (It also allows more utility by allowing the GH to threaten vehicles, but like I said, you are kiss heavy already, so...)

This message was edited 1 time. Last update was at 2012/05/24 17:40:26


Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in gb
Hardened Veteran Guardsman






Hiding in a ruined Chimera

This could be a very good idea, as even though i dont play eldar or their evil cousins i know that harliequins are exist outside their cultures, and are almost like mercenaries.

Cadian 7th Regiment (Desert uniform) 550pts 2/0/0
WoC army 1000pts 1/0/0

 mattyrm wrote:
Yeah, I don't have PTSD after five combat tours, and frankly I'd rather get parachuted back into Helmand province armed with only a fething Nerf gun and my underpants than go into my local GW.
 
   
Made in us
Pete Haines



Springfield, MA

They don't really exist outside the cultures, they exist in all 3 of the eldar cultures. It's the only thing that really is united about the race. Harlequins recruit from all 3 types of eldar.

Nice looking codex, meaning layout and pictures and stuff. I just had to see if you included mimes, and find out what you did to make the army not all close combat. I don't know if the vehicles are supposed to normally exist or not, but I think they are what makes the codex playable. I didn't scrutinize everything, but it looks great.

Only thing I saw: solitaire, I don't know if he should be hq or elite, he's probably fine where he is. However his WS is too high. WS has gone down since 2nd edition, and you have him higher than he's ever had.

Might be a problem with other characters too. Keep in mind that the max WS for humans was 6, marines and eldar had 7's. Look at what all the 3 A 3 W characters have now.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Thanks for the comments. As far as "not all close combat" - did you notice the Aspirant Ensemble and the Wind Dancer Troupe? They also add a bit of ranged combat ability to the list.

As far as WS goes, just look at the new DE Codex - WS is definitely back on the rise. The Solitaire is meant to be roughly on par, close combat wise, with Lelith Hesparax. To me, they both represent about the pinnacle of what the Eldar physiology can achieve.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Pete Haines



Springfield, MA

Idk, I think she's superior. Don't Phoenix lords have 6-7?

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Phoenix Lords currently have 7, but I wouldn't be surprised to see that go up, seeing as there are several models in the DE army with 8, and the one with 9.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in ca
Shas'ui with Bonding Knife





To be fair, lelith has a mechanic that revolves around her WS, and has the heart of a warp-being...

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Pete Haines



Springfield, MA

She has my heart too.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Lelith has a rule that uses her WS - which I blatantly stole for the Solitaire as it fits better than the old Blitz Attack rule.

She isn't, however, the one with "the heart of a warp-being", that would be Lady Malys actually.

Lelith is simply a pure, unaltered Eldar pushed to the limits of physical ability. (She even eschews the Combat Drugs used by others of her kind.) A Solitaire, by all that I have read, should be the same.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in ca
Shas'ui with Bonding Knife





Whups yeah.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Suffice it to say, I have done my research.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
 
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