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![[Post New]](/s/i/i.gif) 2012/11/29 12:04:49
Subject: What a recent AND heretic SM chapter CAN'T have ?
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Fresh-Faced New User
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Hi,
I'm working on my fandex and i wondered what he CAN'T have (oh Emperor, it's so easy to add stuff but so hard to remove...).
Short desc :
- Have been declared heretics because their relations with "space skaven" xenos. game : Special lone units that can join squad and offer defensive capabilities, particularly against psy/warp powers.
- Don't really care for the codex anymore (if they even have).
- Operate in the halo. Homeworld unknown.
- no "official" relations with forgeworlds, but have factories of their own.
- Often come to help human worlds in remote areas, where they are sometimes even the only one to do it. Even with all odd against them ("supposedly" Salamander successor. Never proved of course). Mixed relations for that reason with imperial populations.
- young chapter. No more than a few centuries (and already heretics. Some are fast).
- Absolutely anti-chaotic. NEVA use chaos-tainted stuff.
- Always answered to DNA tests. Results always pretty good.
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This message was edited 2 times. Last update was at 2012/11/29 12:06:35
"An imperial Storm Trooper has ballistic Skill 4", they say. We didn't see the same movie...
Please, don't hesitate to point my english errors. I need to make progress. |
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![[Post New]](/s/i/i.gif) 2012/11/29 12:33:02
Subject: Re:What a recent AND heretic SM chapter CAN'T have ?
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Morphing Obliterator
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anti-chaos makes Word Bearer sad
but never mind what your chapter shouldn't have imho would be the following:
- combat tactics. No codex, no tactics, easy.
- Venerable dreads. As you said your chapter is very young so there shouldn't be much dreads at all. You could even limit the standard dreads.
- Chaplains. You are heretic after all. The first ones, who will rage about it are these and they probably get their mouth shut
- Too much tanks. You do not have a forgeworld and 'factories of their own' may be enough to make bolters for the chapter, but imho you should stay away from new designed tanks and probably even limit the existing ones.
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2012/11/29 12:51:33
Subject: What a recent AND heretic SM chapter CAN'T have ?
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Dispassionate Imperial Judge
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I agree with above, apart from Chaplains - many chapters have 'Chaplains' that preach something different to the Imperial Cult - and this is more believable if they're based on Salamanders geneseed.
I'd add...
- Dreadnoughts, Land Raiders and Terminator Armour are rare, the secrets of their construction only held by a few Forge Worlds. I doubt any SM Forge would be able to make them from scratch. So, while the chapter may have some, it's doubtful that they would be able to maintain them for long.
- Lack of ultra-rare weaponry like Conversion Beamers, Relic Blades. In a chapter that young, I doubt they will have many relics - maybe just the one handed down when the chapter was formed.
- Less Veterans! A couple of hundred years is nothing to a Space Marine. Their 'Veterans' probably aren't as badass as the veteran of other chapters...
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![[Post New]](/s/i/i.gif) 2012/11/29 22:45:35
Subject: Re:What a recent AND heretic SM chapter CAN'T have ?
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Fresh-Faced New User
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Thank your for your answers.
Then :
No access to Codex :
- No battle tactics.
Young chapter :
- Only one dreadnought. No venerable or non-standard (i mean, only "normal" dread).
- Characters not insanely powerful.
- No more than one unit with "veteran" trait.
- Only one Relic.
Limited access to the might of the Imperium :
- No more than one Terminator squad.
- No more than one Heavy support choice ("selected" transport vehicles don't count).
=> I don't think i'll limit the "choice" of heavy support, because Ratzens are particularly good at repairing. And i mean good.
Heretics :
- Well, i don't know very well the chaplain stuff. But my fan-marines are not really "xenophobiacs". They see humans like brothers they have to protect, and some start to think the same thing for xenos. Well, they see themselves like "crusaders" against "all evil", like Chaos, Tyranids, Dark Eldars, Orks, or even Eldars (they have a protracted war against a world-ship because an exodite world).
- Allied IG armies can't have Commissar.
- Can't allies with Tyranids or SoB. (or Chaos, of course).
Wow, nobody can say i make Marie-Sue chapters
Does that qualify me as "goth" ?
Funnily enough, all that suit well the fluff of my chapter (aaaannnnd i forgot the cool new name i found for them today. Damn).
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This message was edited 1 time. Last update was at 2012/11/29 22:53:48
"An imperial Storm Trooper has ballistic Skill 4", they say. We didn't see the same movie...
Please, don't hesitate to point my english errors. I need to make progress. |
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![[Post New]](/s/i/i.gif) 2012/12/06 19:12:44
Subject: Re:What a recent AND heretic SM chapter CAN'T have ?
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Stone Bonkers Fabricator General
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LittleOrk wrote:Thank your for your answers.
Then :
No access to Codex :
- No battle tactics.
Young chapter :
- Only one dreadnought. No venerable or non-standard (i mean, only "normal" dread).
- Characters not insanely powerful.
- No more than one unit with "veteran" trait.
- Only one Relic.
Limited access to the might of the Imperium :
- No more than one Terminator squad.
- No more than one Heavy support choice ("selected" transport vehicles don't count).
=> I don't think i'll limit the "choice" of heavy support, because Ratzens are particularly good at repairing. And i mean good.
Heretics :
- Well, i don't know very well the chaplain stuff. But my fan-marines are not really "xenophobiacs". They see humans like brothers they have to protect, and some start to think the same thing for xenos. Well, they see themselves like "crusaders" against "all evil", like Chaos, Tyranids, Dark Eldars, Orks, or even Eldars (they have a protracted war against a world-ship because an exodite world).
- Allied IG armies can't have Commissar.
- Can't allies with Tyranids or SoB. (or Chaos, of course).
Wow, nobody can say i make Marie-Sue chapters
Does that qualify me as "goth" ?
Funnily enough, all that suit well the fluff of my chapter (aaaannnnd i forgot the cool new name i found for them today. Damn).
limiting something to 0-1 isnt really limiting it. Few people really take 3.
I would say
No dreadnaughts (building an maintaining them is too tough)
No Land raiders (maintaining them too tough)
No terminator squads (can take terminator armor on character though)
No artificer armor (too rare)
No Chaplins (they all got killed)
No sternguard or Vanguard vets(veterans)
No Techmainines, thunderfirecannons or masters of the forge (rare, and linked to forgeworlds)
That said you can have rhinos, razorbacks, preditors, devistors, librarians(call them sorcerers), scouts(tons), tactical and assault squads, land speeders, and the new stormtalon. The basic core of a space marine army.
Looking at what I have cut, the elite section is kind bare, something should be added there.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/06 20:13:26
Subject: Re:What a recent AND heretic SM chapter CAN'T have ?
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Long-Range Land Speeder Pilot
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that seems a bit harsh, 0-1 sounds better as you are excluding a large portion of the more powerful units in the SM codex
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![[Post New]](/s/i/i.gif) 2012/12/11 17:41:10
Subject: Re:What a recent AND heretic SM chapter CAN'T have ?
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Stone Bonkers Fabricator General
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matapata98 wrote:that seems a bit harsh, 0-1 sounds better as you are excluding a large portion of the more powerful units in the SM codex
how many times do you actually take more than 1 dreadnaught?
how many times do you take more than 1 squad of terminators?
so if everything was 0-1 then you could still have your 1 squad of termitors and 1 dreadnaught and look virtually identical to any other SM army out there.
without real limitations you arent trading anything fluffwise or gamewise for the other things you want elsewhere.
verterans, yeah, I can see them being 0-1 or even fully accessable. even being young, veterans can be made by extensive combat exprience in a short time while some SM lives hundreds of years without ever seeing combat.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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