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I think what he's looking for is blowing up the vehicle to use it as a bomb, something like this:
Critical Overload: Under dire circumstances, this vehicles weapons/power system can be purposefully overloaded by the crew, causing it to detonate in the midst of the enemy lines. During your turn instead of shooting with a vehicle you may choose to attempt to active the critical overload. Roll a D6. On a roll of a 1, nothing happens, the overload either failed, or the crew were unable to bring themselves to detonate the vehicle. On a 2+, the vehicle immediately suffers a vehicle explodes result according to the vehicle damage table. On a roll of a 6, the explosion instead affects all units within 2D6 of the tank, and is now S6 AP4.
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