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Which Is Better Carnifex or Trygon
Carnifex
Trygon

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Made in us
Regular Dakkanaut






Carnifex or Trygons which 1 is better which one do you prefer, What are you little tricks and How Would you use either most effiectly Alot of questions hoping for some answers Thanks!

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Made in ie
Devestating Grey Knight Dreadknight





Limerick

Mawlocs.

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Nasty Nob on Warbike with Klaw




Stephens City, VA

Tervigon. Option C

   
Made in us
Regular Dakkanaut






sigh lol In my list atm i run 2 Tervigons 2 flyrants etc etc im trying to decide to fill it up with a Carnifex in a spore with TL devours BL or Some Trygons.

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Made in nz
Longtime Dakkanaut





United Kingdom

Trygon Prime, 18 strength 5 shots the turn you arrive!

   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Mrstealthrttt wrote:
sigh lol In my list atm i run 2 Tervigons 2 flyrants etc etc im trying to decide to fill it up with a Carnifex in a spore with TL devours BL or Some Trygons.


Messin with ya bud Seriously though I'd go Trygon/mawloc, a single fex is kinda bad.

If you want a shooting platform, look at the Flyrant with dual dev.

   
Made in us
Regular Dakkanaut






Ok so A solo DakkaFex droping isnt very good your saying. Seems he would certainly die fast, and since he isnt a synapse creature doesnt seem he get to fire much either

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Mrstealthrttt wrote:
Ok so A solo DakkaFex droping isnt very good your saying. Seems he would certainly die fast, and since he isnt a synapse creature doesnt seem he get to fire much either


Correct a single one is pretty bad, however a brood of 2 with a Prime is pretty solid. Well as solid as they can be for what they are.

   
Made in us
Elite Tyranid Warrior






A trygon prime costs as much as a carnifex with 2x devourers in a pod. They both have 12 shots, the Trygon shots are only S5 and aren't twin-linked, but it will provide synapse and shadows of the warp, have 2 more wounds, ws5, 2 more attacks, rerolling all failed hits in CC, and I4. For a cheaper way, the base trygon has all that but fewer shots and no synapse/SoTW.

Trygons are just better. Carnifex are fun to use but just to expensive. Also, since Carnifex are IB-feed, if you are not in synapse and you fail your IB test, you cannot shoot. Only move and assault. If you are in range to assault, a Trygon would still do better in combat.

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Made in us
Regular Dakkanaut






Very Good info Now To determine Where to Run 1 trygon prime and 3 tervigons or 2 and 2.

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Made in us
Regular Dakkanaut




My heavy support currently looks like this:
1- Trygon Prime (shadow sometimes helps and i'm a little synapse light)
2- Trygon with toxin sacs (for cheap wounds and scary killy monster)
3- Carnifex with devourers in pod (best shooting, and can hide behind the pod some)

They all arrive together in a deepstriking cluster of crazed monsterous creatures. Seriously though, the trick is to overwhelm the opponent with threats/wounds. One of anything is probably going to be bad, but if you can get lots of stuff there are the same time there is only so much they can kill. I think probably a basic Trygon is the best buy, but the other models give some utility that I enjoy. For example, the carnifex can pretty reliably take out a tank going after rear armor (and can even scare some flyers too) but he's not too scary of a close combat threat and he's easiest to kill.

To me, it's a balancing act... what does your army look like, and how will your heavy support work in conjunction with the rest of the army?

-Myst

   
Made in us
Regular Dakkanaut






Well Atm it Looks As Follows
2 Flying HT 2Tl devours BL
Terivgon
-ts
-2powers
x3
10 termagnats
x3
2 Hive gaurd
x3
15 Gargoyles
1 Trygon Prime


Automatically Appended Next Post:
ill probaly swap out 1 tervigon for a Regualr Trygon

This message was edited 1 time. Last update was at 2012/12/18 05:45:39


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Made in nz
Longtime Dakkanaut





United Kingdom

Two squads of 3 Biovores if you can fit them in, would fit that list very well!

   
Made in us
Regular Dakkanaut






I tried Biovores and im just not impressed with them. they are so Hit or miss And they Are super good against infantry but the problem is getting the Transports open to shoot them.

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Made in nz
Longtime Dakkanaut





United Kingdom

Thats what the Trygon, Flyrant and Hive Guard do, if you really want to see Bio's used to their fullyest effect check out Jy2's Nid batreps.

This message was edited 1 time. Last update was at 2012/12/18 06:03:26


   
Made in us
Regular Dakkanaut






Droping 270 pts for biovores is not and easy task

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Made in nz
Longtime Dakkanaut





United Kingdom

 Mrstealthrttt wrote:
Droping 270 pts for biovores is not and easy task


Only if you run two squads, one squad of three can do enough damage, and that's only 135. I didn't see what, points are you aiming for?

   
Made in us
Regular Dakkanaut






1850 is our meta



Automatically Appended Next Post:
Well Depends what ius scarier a MC that can shoot 12 s5shoots or 3 biovores droping pie plates

This message was edited 1 time. Last update was at 2012/12/18 06:19:50


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Made in au
Raging Ravener





I had the same problem, trying to use a Dakkafex in Pod, compared to Trygon... I primarily wanted to make a unit to come down with Doom and Pod, also to take out ass ends of flyers, but mainly cause even when out of synapse they are Fearless already and get Rage which in 6th ed. doesn't force them to charge anymore, they get +2 attacks on the charge instead, booyeah!!!... The Trygon is also great, and comes with the ability to stick around and have reserves DS with it, basically making a Teleport homer, however it does lack the TL, and only has 6 shots at STR5 instead of 12 at 6, also its base Str isn't 9 like the Carnifex, which when charging at Dreadnaughts or characters with its HOW you got a good chance of popping it/insta killing before it hits back... After many battles, and finding both units lacking the boom I needed I decided to use a Tyrannofex with Rupture Cannon, as it does an awesome job, more than the others did for me...

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Made in us
Apprehensive Inquisitorial Apprentice




Washington

I just had a Trygon Prime stand his ground against Abbadon and 4 Chaos Terminators. Suffered 2 wounds and regenerated 1 the next turn.

Being able to attack first is crucial and with either squad getting feel no pain against most attacks now with a little Zoanthrope assistance makes them both great. But I do love running three carnifexes with a prime attached to accept and destroy people in challenges with his lash whip and bone sword. It really all depends on who you are playing, but if I can only bring one it will be a Trygon Prime.

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Made in au
Raging Ravener





If you do like Dropping your Dakkafex, do it into cover, then give him Frag Spines... Dakkafex in cover = pain... Stick 'em in there like an Alabama tick!!!... Wow the Pod took a wound from terrain on a 1, oh well, now it gets a cover save, same with my T6 badass, come charge if you dare or I will next turn... BTW I don't like Trygons as much, despite the extra stats, the good old carnifex scares people even with 2 less wounds, their rep still stands, and I'm old fashioned...


Automatically Appended Next Post:
2 wounds?... Wow... I guess you killed them all first?, either that or your opponent rolls bad... I Like Trygon Primes, I have seen one take 1200 pts of IG firepower in a turn, it died, but saved an entire army from the shots... I have also seen them die from single wounds from GK's and DS Mishaps (unlike Dakkafex/Pod which lands safely, most of the time)... They both work well, I suppose the Fex is better for its armament diversity, I suppose it depends on what your enemy has in his arsenal as well...

This message was edited 1 time. Last update was at 2012/12/18 07:11:31


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5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

major_payne wrote:
If you do like Dropping your Dakkafex, do it into cover, then give him Frag Spines... Dakkafex in cover = pain... Stick 'em in there like an Alabama tick!!!... Wow the Pod took a wound from terrain on a 1, oh well, now it gets a cover save, same with my T6 badass, come charge if you dare or I will next turn... BTW I don't like Trygons as much, despite the extra stats, the good old carnifex scares people even with 2 less wounds, their rep still stands, and I'm old fashioned...


Just so you know, a Pod is a Monsterous creature, it has Move Through Cover, it ignores Dangerous Terrain Even better idea now isn't it.

   
Made in us
Regular Dakkanaut




Major_Payne,

How did you see a Trygon mishap? The "Subteranean Assault" special rule works almost exactly the same as the "Transport Spore" special rule. It prevents mishap from anything that isn't the board edge. In fact, it is actually easier to lose models from a mycetic spore because you still need room to place the model disembarking.

-Myst
   
Made in us
Regular Dakkanaut






This is all very good info i think im going to go the trygon and trygon prime route deepstriking in my opponents area. Do you Think 2 Trygons is necessary or would 1 Be enough of a distraction slash threat.

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Made in gb
Dakka Veteran




Reading - UK

This isnt an easy question to answer because it largely depends on list although 6th leans more towards shooting so I would go for dual devourer carnifex over a trygon hands down.

More shots and potentially more survivable.
Don't pod them, use in units of 2 or 3, If you have a HQ spare wack a prime in there for synapse,regen,bone/lash.

If you go for Trygons you want multiples. 1 won't cut it. I would go for 3.

This message was edited 1 time. Last update was at 2012/12/18 16:46:14


 
   
Made in us
Longtime Dakkanaut




I have good use with a single Dakkafex. It tends to live long, eats flyers and makes a nice deterrent to anything that wants to assault my Zoanthropes.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Use three fexes, give FNP from tervi, laugh all the way to the enemies deployment. Don't forget to give them frag spines.

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Made in us
Regular Dakkanaut






Im gonna Give the Dual Deep Strining Trygons a Go first see if i like that style of play or not.


Automatically Appended Next Post:
I played the Dual trygon deep striked them they did fairly well It is just Such a Tuff Decision lol.

This message was edited 1 time. Last update was at 2012/12/19 04:49:55


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Made in ca
Warp-Screaming Noise Marine




Canada!

People usually make shooty carnifexes and put an escort with them to Los.
Trygons tend to be big dumb distractions.
Tervigons tend to be your wisest investment of points until you've got about 4 of them.

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Made in us
Regular Dakkanaut






The Tervigons are Good But They Are more of a support unit A Good Oppenet will just kite them all day more or less

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