It is still real rough in its design but I could give you the basic idea. I wanted to create something that could track point value of troops to and from planets and to simulate space fleets occuping planets. If anyone has ever played a card game called warlord it is kinda based off of that with elements of a
40k game put in place. For those that haven't it is what I call a rank system, like the following.
a
aaa
aaaaa
bbbbb
bbb
b
Each one of those would be a ship with "a" being one player and "b" being the other.
-Each ship would have these stats
BS*I*
AV*
HP*
Sv.
AV would start out at 10 and some would be higher,
Sv would start out at 5+ and get better on some ships.
HP would start out at 1 and maybe go up to 5.
-Weapons would have a "R" rank stat as well as S* and rate of fire. The rank would be how far away you could shoot it. A ship with a R3 weapon could be in the last row and still fire on the front row of your opponent. Example is Weapon Battery R2*S6*RoF2. Some ships would have a special rule called combine fire which would allow you to combine shots of the same weapon by multiple ships which would keep the
RoF but would increase the S* and
BS* for each one.
-Some ships will have torpedoes, which are fired before anyone goes and target any ship in range. At the end of the turn the torpedoes hit their target if the target is still there or the torpedo is still around. They can be shot down by precision shots.
-Some ships would have a transport capacity starting at 2000 points, these are used to transport units to planets to use for games.
-Some ships would have special rules that could be used in a
40K game if you won the space battle, like an orbital bombardment or bonuses to your reserve rolls.
Rules
So each player would line up what ever ships they want to be at that planet. You have to have them in "rank" which means the bottom rank always has to have the same or more ships than the rank above it. The first rank would take hits before the ranks behind them like how the rules work for
40k games now, precision shots are in effect and any ship may use these. Precision shots can shoot down torpedoes before they detonate also.
Each player goes at the same time and it starts at initiative like close combat does in
40k. After each ship shoots then it is "tapped" and can't be used again for that turn. Each turn would be one campaign turn and each player would add up how many
HP they inflicted and the player with the higher number wins that turn. The winner would then be able to apply some of the special rules to a battle played at the planet they orbit.
This is all still under development and there are more rules which I will try and fill in the post after I get it all done.