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Made in se
Longtime Dakkanaut





So I was thinking of getting some allies for Tau but I dont know who to pick.. There is Grey Knights (Giving me a reason to make a Grey Knight force..) I do like the Grey Knight models but never made a army with them as everyone said they where realy over powerd and boring to play with and against... And then we have the armies I already own other then Tau, Space Wolves and Necrons.. Is there any other army that offers the Tau more? I hear Orks are realy popular.
   
Made in eu
Executing Exarch






Eldar work quite nicely. Makes a nice combined xeno force. It also gives the tau some pyschic defence.
ps.You may be grumbled at, as taking a farseer with runes of warding is seen as cheese in some quarters. However, with tau you have no psykers anyway...

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Lesser Daemon of Chaos






Orks are good meatshields. As Firewarriors can be mutilated by a newborn infant, a wall of boyz out front can be a much needed buffer to anyone that would get close enough to pose a threat.
I've also found that Chaos can be a good ally. CSM are hardy enough to survive nearly anything that will be thrown at you, the Heldrake gives a much needed air superiority that the tau lack, and a Forgefiend is an awesome tool of destruction.
   
Made in us
Fireknife Shas'el






Just about any army with a strong troop base can really help Tau out. Orks have good troops, IG, GK, Necrons... You get the idea.

Personally I started CSM recently thanks to DV having a good price on a tiny cheap rule book. And really, I think this works well for me. What I get out of CSM is a sorceror in terminator armor with deepstriking combi-plasma terminators, cultist or CSM blob to hold objectives, Heldrake, and a Maulerfiend.

Maulerfiend has to be my personal favorite right now. Rushes down field, creates a large target that can't be ignored, takes a lot of firepower, and then can be a giant obstruction if it does go down.

I'd say it depends on your list, but Tau really only have one. So I guess it depends on what you want for your army. I already have lots of mobility and firepower with Tau. What I really needed was a way to clear backfield objectives (Heldrake), an interferance unit (Maulerfiend), A few good troops (Cultists and CheapSpaceMarines), and a strong deepstriking unit to draw a lot of attention to an advancing army or take out a unit I can't reach (Sorc. and Termies).

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Dakka Veteran





PredaKhaine wrote:
Eldar work quite nicely. Makes a nice combined xeno force. It also gives the tau some pyschic defence.
ps.You may be grumbled at, as taking a farseer with runes of warding is seen as cheese in some quarters. However, with tau you have no psykers anyway...


I'll have to remember that for my Tau.

As for other ally advice... As a Dark Angels player I actually suggest getting some of the new Ravenwing Black Knights. take the grenade launcher with Rad Charges to make those toughness six multi-wound models Toughness 5 so you can instant death them with Railguns.

Orks are a popular choice, simply because they do the same thing Kroot do, but are much better at it.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Storm Guard





Iowa

Orks make great tarpits, or so everyone says, also for non tourney, people use their kroot models, i like bringing in my vanilla marines because they have good assault and survivability, and a flyer. IG, you can bring in three (amazing) flyers, and three leman russes as a allied force (for about 1000 with the HQ and Troops). They are also fluffyi-ish as they could be "gue'la" and they make good tarpits as well. i have heard that eldar aren't great for much more than their pyskers, because their other style, menuverablily, we already do ourselves. not to mention that their codex is almost as old as ours.
   
Made in ie
Hallowed Canoness




Ireland

Imperial Guard as Gue'vela. I approve. From a fluff PoV, Eldar would probably be the next best thing.
   
Made in se
Longtime Dakkanaut





Hmm.. Chaos Space Marines might be intresting for allies.. What do they have to offer Tau? I'm thinking a Sorcerer for HQ, Maybe a 20 group of Marines for troops (Unless they are too expensive) And maybe a Heldrake.. Do they have any other units that would be good for Tau?
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

I would also say orks which are great meatshields and do well in cc. Check the Jy2 battle reports. He has one of Tau with ork allies

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller






My one buddy has had some success with his BA allies for his Tau force
   
Made in se
Longtime Dakkanaut





Hmm... So hard to pick.. I'm thinking Grey Knights or Chaos Space Marines.. Not overly fond of Orks..
   
Made in us
Virulent Space Marine dedicated to Nurgle





Florence SC

Journey to chaos, become a dark brother, he of the Xenos race who call themselves Tau.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Space marines or Orks aren't bad or any other group who is good at assault as Tau are really lacking in that area.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Water-Caste Negotiator




orem, Utah

I use DE, the flier gives me some AA. and they are pretty good at CC. and they are also speedy/mobile so that's helpful to.

are you going to keep talking about it, or do something already? 
   
Made in au
Drone without a Controller





I find that eldar allies synergise really well with Tau. If I take marines, they are too slow and their transports are paper thin. Pretty much all of the other armies out there can add a powerful force to your army, but they do not help or work well with your primary detachment.

For my allies, I start with a jetbike farseer to go with my battlesuits for the HQ choice and 1-2 guardian jetbike squads for some excellent last minute objective. Then you can garnish with scatterlaser war walkers, warp spiders, a warp hunter, a wraithlord for some lovely T8 or a nightwing for some air support.

railgun to the face!  
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

Eldar.
I saw once how Eldrad gave re-rolls to both FW and Railguns.
Pretty nasty.

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

I would take vanilla Marines for some libby in TH/SS terminator action. or if bashing heavy armor is already taken care of, i'd give them LCs. Assault Terminators are very tough with SS and even though they hit a I1, they will splat a bunch of things

Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Incubus





Vanilla marines because they can pretty much offer all that Grey knights and Chaos can offer, but they are battle brothers. Also, they can be the same plot wise as Imperial Guard

Another good option is Eldar, Fluff wise good, Table Top synergy good.

Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

 Brother Captain Alexander wrote:
Eldar.
I saw once how Eldrad gave re-rolls to both FW and Railguns.
Pretty nasty.



That doesn't work, the farseer/Eldrad abilities only work on Eldar(not even Dark Eldar allies count).

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Dakka Veteran





Saw a guy using a suit heavy list at a tournament. He had a vanilla marine captain on bike with marine biker troops.

The bikers did a good job keeping the 12 inch area infront of the suits clear.
   
Made in us
Water-Caste Negotiator




orem, Utah

 TheAvengingKnee wrote:
 Brother Captain Alexander wrote:
Eldar.
I saw once how Eldrad gave re-rolls to both FW and Railguns.
Pretty nasty.



That doesn't work, the farseer/Eldrad abilities only work on Eldar(not even Dark Eldar allies count).


primarch divination power just says friendly within 12"

are you going to keep talking about it, or do something already? 
   
Made in eu
Executing Exarch






 TheAvengingKnee wrote:


That doesn't work, the farseer/Eldrad abilities only work on Eldar(not even Dark Eldar allies count).


In the eldar codex doom works for everyone. Every army will get re-rolls to wound from doom - in's on the squad not the firer.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in se
Longtime Dakkanaut





Well, I want melee capability for my allies and Eldar are kind of squishy too, thats why i'm leaning towards Grey Knights or Chaos Space Marines. Maybe Space Wolves.. Cus then I got survivability, Melee and psychic powers.

This message was edited 1 time. Last update was at 2013/02/04 14:35:50


 
   
Made in eu
Executing Exarch






melee is over rated...

The pie is greater than the sword.

Just ask guard

This message was edited 1 time. Last update was at 2013/02/04 15:14:13


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
 
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