Switch Theme:

appropriate number of scoring units at differing point levels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Brain-Dead Zombie of Nurgle





Durham, Durham

The title sums it up quite nicely. I'm by no means a competitive player but I have a bad habit when list building of squeezing in the most basic two scoring troops units then all spare points go on giant tanks and monsters and other fun stuff. So at what level should you really start thinking about adding a third scoring unit? Also I assume unit survivability comes into this somewhere. For example if I'm using a chaos lord so my plague marines are troops, two can get the job done. But if I'm using cultists should I add a third unit at a lower level than normal to counter their tendency to take it in the spleen?

This message was edited 1 time. Last update was at 2013/02/07 16:28:50


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

500 2
750 2
1000 2-3
1250 3
1500 3
1750 3-4
1850 4
2000 4+
In my opinion, i play Necrons and Marines, so my troops tend to last pretty well.

This message was edited 2 times. Last update was at 2013/02/07 18:02:44


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut





I tend to think of it more on a point basis, I would always recommend about half your army being troops.

At 1750 4 choices
1850 4-5
2000 5+

Many top tourney lists feature 6+ at 1850 and 2k. Allies makes it easy to gain access to a ton of troops.

Bee beep boo baap 
   
Made in us
Swift Swooping Hawk





Massachusetts

I think a lot of it has to do with your army book as well as what you are trying to accomplish with your build. For example the SW have debatably the best troops in the game. So, I could see 4 - 6 troop choices from 1000+ points, but for elite type lists I have seen as few as 2 at 1500 points.

I think that iGuy91 has a good basic barometer. If you base your generic decision on that metric and then adjust it to your build and playing style you should be able to build some balanced lists.

I have been running overload lists lately that throw a lot of difficult to kill targets right into my enemies face. This allows me to plop down cheap and weak scoring units because they're such a low targeting priority that they survive. This only works in certain builds and against certain opponents, so be cognoscente of this when writing a list, since there is no perfect metric to use here.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

it really depends how durrable they are. More durrability means you can have less.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

A good rule of thumb is one unit per 500 points.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Nevelon wrote:
A good rule of thumb is one unit per 500 points.

Yeah, that's it. If you can combat squad Marines, then you could take less non-combat squadded units. But it will depend on the rest of your army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Annoyed Blood Angel Devastator




It's variable, depends on how good your troops are, if you can combat squad and how mobile they are
   
Made in ie
Norn Queen






Dublin, Ireland

Also dont forget a unit that can contest/deny an opponent an obj is almost as good as a scoring unit itself.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Locked in the Tower of Amareo




It's only half as good.
   
Made in us
Trigger-Happy Baal Predator Pilot






Meh...out of the 6 book missions, only 3 are objective based where only the troops can score. At 1850, with my necrons, I rarely field more than 2 troop choices and don't have a problem staying competative. Then again, necron troops are garbage, so it's an easy decision...

Edited because I can't subtract 3 from 6 and get the correct answer...

This message was edited 1 time. Last update was at 2013/02/07 19:01:55


 
   
Made in us
Locked in the Tower of Amareo




I thought it was 3 of them. I can every easily be wrong.

There's the heavy support one, the kill point one, the fast attack one. I don't think there's one for elites. What am I missing?
   
Made in us
Trigger-Happy Baal Predator Pilot






Martel732 wrote:
I thought it was 3 of them. I can every easily be wrong.

There's the heavy support one, the kill point one, the fast attack one. I don't think there's one for elites. What am I missing?


Bah...you're right. Apparently basic math is eluding me today. Thanks for the heads up.
   
Made in us
Locked in the Tower of Amareo




This is why I frequently run BA lists with no elites other than sanguinary priests. Any little trick; I know, it sad. Plus, I'm not as ga ga for BA elites as most BA players.
   
Made in gb
Secretive Dark Angels Veteran







Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in ca
Member of the Malleus






For MEQ I support the whole 1 scoring troop per 500. However this differs for different armies and the point allotment for units.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

You generally need 1 troop per 500 points. Can't hurt to have one more than that, or the ability to split troops up on the fly.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Devious Space Marine dedicated to Tzeentch






Del Rio, Texas

I play fairly competitive Nurgle-marked marines (T-Sons models but nobody is perfect) with 3 scoring units (10-man Nurge-marked with TLLC sergeant and 2 meltas) and I do very well. I feel like 1 scoring unit per 500-750 points if your troops are MEQ is sufficient. For not MEQ, my pretty competative IG buddy beside me says max them out.
   
Made in us
Judgemental Grey Knight Justicar




USA

 Gangrel767 wrote:
I think a lot of it has to do with your army book as well as what you are trying to accomplish with your build. For example the SW have debatably the best troops in the game. So, I could see 4 - 6 troop choices from 1000+ points, but for elite type lists I have seen as few as 2 at 1500 points.

I think that iGuy91 has a good basic barometer. If you base your generic decision on that metric and then adjust it to your build and playing style you should be able to build some balanced lists.

I have been running overload lists lately that throw a lot of difficult to kill targets right into my enemies face. This allows me to plop down cheap and weak scoring units because they're such a low targeting priority that they survive. This only works in certain builds and against certain opponents, so be cognoscente of this when writing a list, since there is no perfect metric to use here.

This is what I do with my Daemons. I run two decent units of Pink Horrors until I hit 1500 or so, then I might add another, or some Plaguebearers. People are generally too busy trying to kill Fateweaver, my Daemon Princes or Flamers to worry about wasting fire on a brick of Plaguebearers hiding in my backfield.

Also to add onto the comment that only three out of six missions only allow troops to score (unless your codex makes other scoring of course), only one of them has more than two objectives. The Relic only has one, and Emperor's Will has two, making large amounts of troops somewhat of a liability, at least for Daemons. Especially considering that Daemon troops really aren't that great and are somewhat overcosted.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

I do 1 + 1 per 500 points, but different armies with different quality and priced troops will vary... Marines for example can have a little less due to combat squads.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Brain-Dead Zombie of Nurgle





Durham, Durham

Wow, thanks for all the replies folks. So going off the scoring per 500 and durability argument on board how's this for a plan?

at 500-1000 or less two units of cultists with plague marines in the elites slot.
At 1500 add in a nurgle marked terminator lord which will qualify the plague marines as a scoring troop unit.
At 2000 add a second plague marine squad

 
   
Made in us
Ambitious Space Wolves Initiate




Simi Valley, CA

 iGuy91 wrote:
500 2
750 2
1000 2-3
1250 3
1500 3
1750 3-4
1850 4
2000 4+
In my opinion, i play Necrons and Marines, so my troops tend to last pretty well.


This times a billion. I have gone by 1 per 500 points, but with the intermediary point levels, I usually took the amount of troops shown on this chart. I have done it without every writing it down, so I'm stealing this chart for my own use Much Thanks, iGuy91!

40k
Ragnar Blackmane's Great Company - 7,000 points | The Red Foxes - 1,000 points

Fantasy
The Brave Men of Talabheim - 8,000 points | Lizardmen - 7,000 points | Skaven - 4,000 points | O &G - 1,500 points

 
   
 
Forum Index » 40K General Discussion
Go to: