|
My interpretations of the list:
- Standard balanced cadre, designed to be flexible, covered in the codex.
- As above but more emphasis on rapid movement, so more devilfish and piranhas and fewer broadsides and hammerheads.
- Designed to defend positions while still maintaining mobility, id assume lots of mechanised firewarriors and shooty suits, but few "recon" units.
- Id assume a deep striking unit but with emphasis on overwhelming firepower at close range, so lots of fusion/plasma suits.
- As above but a higher focus on mobility/hit and run, more missiles and pulse weapons.
- Lots of pathfinders and stealth suits.
- Like the insertion cadres but almost entirely made up of suits with very little in the way of infantry/vehicle support.
- Almost entirely made up of Tau ally races (humans, kroot, vespids, niccasar ect).
- Lots of heavy tanks.
- Total focus on longrange firepower, very few stealth/auxiliary elements.
- Very similar to a normal hunter cadre but more emphasis on heavy units.
- Lots of skyrays and markerlights.
- A hit and run cadre, lots of light infantry and fast vehicles, less heavy support.
- Kroot
|