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Let's start with the bs shooting. I thought of three ways of doing so.
1. Introducing 3 ranges instead of 2 and giving + 1 to hit at close range
- All weapons have maximum range which is divisible by 3. Therefore the first trisect of weapon range can be a short range, the second trisect a medium range and the third trisect a long range. I would round down. So the if the distance would be 24,7 inches then it would be rounded to 24. For the weapons don't fire exactly up to a range that is stated, but theirs a slight scatter, which might be affected by the wind.
2. Increasing the range of unit on an elevated position.
- Concerns a unit on a cliff, on castel wall, a tower or any other elevated position. The range is extended by one third. In case both points 1 and 2 apply, then long range will be the 3rd and 4th quarter of maximum range while on an elevated position. 2nd quarter medium range and 1st short range.
One of the problems is that it might make warmachines more effective, but the question is in what degree. Warmachines already have a range that allows them to shoot at almost anything they want to. Additionaly if they will be weakened then it should not be a problem.
3. Penalty to Leadership for a unit that suffered more than 25% of wounds from shooting.
-1 to leadership for 50% wounds and -2 to leadership for 75% wounds.
However, this has it's problems. You don't often inflict 50% or more wounds. Same problem with warmachines appears as in point 2. Incase both bs unit and warmachine shoot at one target the wounds, would need to be resolved separately.
Detorioration of warmachines.
- They don't need to be weakened a lot, just a bit. For one Warmachine worth 100 points is often able to do more damage then a unit of archers worth 200 points. Warmachines are supposed to be better at eliminating one kind of a unit then bs shooters while worse at others. For exammple better at obliterating a unit of armoured infantry, while worse at killing light cavalry. I would make warmachines reroll a scatter dice while shooting at light cavalry or a model with a fly rule unless it's a scatter or an artilery dice unless it's a misfire. Those actions should be repeated twice when shooting to flying cavalry.
If you have any other ideas then you can post them here. I'm open for criticism, but I appreciate if you would be constructive and if a problem occurs then try to solve it yourself or give me aid in solving it.
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