Switch Theme:

Apocalypse 'Bring it Down!' rule.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ragin' Ork Dreadnought




Just a quick rule I think should be tacked onto Apocalypse games. It's always bothered me that firing the full force of a cannon designed to destroy entire fleets of tanks against a big target does no more damage than getting a little corner of the template.
So...
When firing a 7" or 10" blast weapon at a Gargantuan Creature or Super Heavy Vehicle, the targetting player may declare a 'Bring it Down!' Shot.OIf so, do not roll to scatter - Instead, roll to hit with a +2 modifier to BS (to represent the massive blast and even larger target.) If a hit is scored, roll a D3 for the 7" template or a d6 for the 10" template. That many hits are inflicted, as opposed to the normal 1. Roll to wound or penetrate as normal.
   
Made in us
Confessor Of Sins




WA, USA

That doesn't make any logical sense.

"Shoot the giant exploding rocket! But make sure it doesn't explode!"

Sorry, logic is getting in the way of this.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Ragin' Ork Dreadnought




The idea is, the target is so large and powerful that the full force of the shot is taken by it. You aren't 'making sure a giant exploding rock doesn't explode,' you're hitting a target with it so large that it doesn't hit anything else. If you're firing at a Warhound, for example, would you try and shoot low to the ground where it won't hit much important stuff or blast it in the face? Against even bigger targets, will you really be shooting at its feet? Maybe there should be the addendum that the target must be greater in at least one dimension than the blast, (height, width, or length,) but even so...

This message was edited 2 times. Last update was at 2013/05/30 16:36:01


 
   
Made in za
Fixture of Dakka




Temple Prime

And thus nobody used superheavies again.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nz
Disguised Speculo





The whole point of large blast weapons is that they decimate lots of little targets and comparatively suck against a single big target.

And to be honest, do those weapons even need a bonus? If anything they need a nerf.
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

 Dakkamite wrote:
The whole point of large blast weapons is that they decimate lots of little targets and comparatively suck against a single big target.

And to be honest, do those weapons even need a bonus? If anything they need a nerf.

And said proposed nerf would do what..? And, consider C:Necrons, they have like, 1 blast weapon, and they're one of the best codices (if not the best codex) in the game >_>

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in za
Fixture of Dakka




Temple Prime

He's talking about apoc blast weapons, some of which have templates so large that even with maximum scatter they will still hit the original target. And the big ones ignore cover at least, or can instant death anything without EW or is not a gargantuan creature regardless of toughness, autopens vehicles and usually gets at least a 3+ on the damage table.

This message was edited 1 time. Last update was at 2013/05/31 12:40:04


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Ragin' Ork Dreadnought




 Kain wrote:
And thus nobody used superheavies again.

As opposed to right now, where 'He who brings more super heavies wins the game.' It's not a massive nerf, I'm just trying to make Super Heavies slightly easier to take out because currently, Apocalypse games boil down to 'who has the biggest model.'
   
 
Forum Index » 40K Proposed Rules
Go to: