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Getting a program like 3DSmax, Maya, or Blender, and just playing around is a good way to start. Do some tutorials, get comfortable with the environment.
For modelling, it's incredibly important that you learn how to properly manipulate geometry to be efficient and aesthetically pleasing.
I would also recommend learning how to draw, or at least the basics of drawing. Things like perspective, geometry, and anatomy are incredibly important.
To give a little context, at my university, I major in New Media. A major aspect of that is videogame design/production. Of the lot of them, I was one of the very few who also took a lot of traditional art classes and did any actual life drawing.
Now, 3D modelling is not something I came to particularly enjoy, so I stopped doing it shortly after I tried it, but even then, I managed to be a far better modeller than the people who simply took the technical modelling classes and aimed to turn it into a full-on career (for what it's worth, most of the modellers I studied with were not any good), simply because I knew how the forms I was modelling actually looked.
If you want to be good at modelling anything, you'll have to look at your subject in the way that any traditional artist would. A strong theoretical understanding will get you a hell of a lot further than knowing all your hotkeys.
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