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![[Post New]](/s/i/i.gif) 2013/07/04 06:29:11
Subject: Chapter Tactics - What do you think?
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Hellish Haemonculus
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Designing a little fun piece, do you guys think that the following is a reasonable Chapter Tactics, in line with other examples of the same (including those found on Vulkan, Shrike, or Kantor?)
Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics. Instead, any model in your army chosen from Codex: Space Marines may re-roll failed Dangerous Terrain tests.
Too powerful? Or reasonable?
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![[Post New]](/s/i/i.gif) 2013/07/04 07:42:36
Subject: Chapter Tactics - What do you think?
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Boosting Space Marine Biker
The Eye of Terror
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Perfectly resonble compared with vulkans ability, however it brings to mind havin dozerblades mounted on the front of every marine, flyer, and scout.
its also dependent on the points cost of the character. it would be fair enough to give every marine rage, counterattack and furious charge if the charater providing it cost 380 pts.
one id love to see is
Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics. Instead, any infantry model in your army chosen from Codex: Space Marines may +1 to its cover save when in cover.
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/07/04 14:31:12
Subject: Chapter Tactics - What do you think?
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Dakka Veteran
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Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?
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![[Post New]](/s/i/i.gif) 2013/07/04 14:36:38
Subject: Chapter Tactics - What do you think?
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The Marine Standing Behind Marneus Calgar
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Seems a little underpowered, actually. Difficult terrain tests don't happen that often in my experience. Maybe a few each game, and there is only a 1-6 chance of getting stuck. Sure, there is that game where the land raider gets hung up on a shrub, but those are the exceptions, not the rule.
As Blackskull points out, a lot depends on the balance of the character that's giving the rule. But I think for a basic swap you could get away with a little bit more. Move through cover for foot guys, and/or skilled rider for bikes. Depends a lot on fluff/chapter/points and the rest of the package.
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![[Post New]](/s/i/i.gif) 2013/07/04 17:07:15
Subject: Chapter Tactics - What do you think?
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Hellish Haemonculus
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amanita wrote:Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?
A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through. They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.
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![[Post New]](/s/i/i.gif) 2013/07/05 08:32:53
Subject: Chapter Tactics - What do you think?
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Dakka Veteran
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Jimsolo wrote: amanita wrote:Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?
A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through. They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.
Nice. I'd say roll with it.
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![[Post New]](/s/i/i.gif) 2013/07/09 23:44:06
Subject: Re:Chapter Tactics - What do you think?
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Three Color Minimum
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the "combat tactics" rule I'd like to see is- give up combat tactics for stealth, simple, sets up for some interesting builds!
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Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies |
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