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Made in us
Dakka Veteran





Hey guys just figured id submit a list with the brand spankin new space marine 6th edition codex and see what you guys think.

Built for 1750/BAO type formats:

Chapter tactics: ravenguard

Iron hands is also another one i'm thinking of. Assuming the units stay in their pods then the only one who would use the scout (that dont already have it) are the bikes and single foot tactical squad (and the hyperios/TFC technically as well). Is that + first turn stealth better than the 6 + FNP and IWND?

HQ:
Space marine captain with artificer armour, bike, thunderhammer - 160

Elite:
Sternguard x 8 in a pod - 221
Siege Dread in a pod - 155

Troops:
5 Scouts with meltabombs and land speeder storm (with HF) - 105
10 tacticals with Meltabombs, MG and combi-MG in a pod - 195
10 tacticals with either plasma cannon or a plasma gun, not sure which is better - 155
8 bikes + MM attack bike, 2 grav guns and 1 combi grav on the seargent - 263

FA:
3 Hyperios - 105

HS:
TFC - 100
Whirlwind - 65
Las/CML contemptor - 220

Comes out to 1749
The concept is basically similar to the 2k TAC SW/SM list Reecius showed in a recent tourney, 3 pods for flexibility (the sternguard mainly for anti MC, the tacticals for anti tank, and the seige for anti-inf), bikes/scouts for fast troops that can scout-move forward to help the pods easily, a strong captain to hopefully be able to tank stuff reasonably well, decent AA from the contemptor/hyperios, and more barrage tech from the whirlwind/tfc.

My main concerns (and should these be?): helldrake spam, demon flying circuis, taudar, mechdar, mass riptides

This message was edited 1 time. Last update was at 2013/09/09 17:50:34


   
Made in us
Dakka Veteran





Another option for a list, mainly to get sternguard to 10 for combat squadding (necessary?) and just more shots

White Scars this time for army-wide hit and run goodness. Dont reaaallly need scout as badly now because i have a lot o fit naturally and white scars is better in general for my bike squad.

Iron Hands is still also viable here, though i do like the super mobility of hit and run.

HQ:
Space marine captain with artificer armour, bike, thunderhammer - 160

Elite:
Sternguard x 10 in a pod - 265
Siege Dread in a pod - 155

Troops:
10 Scouts with meltabombs and land speeder storm (with HF) - 160
10 tacticals with Meltabombs, MG and combi-MG in a pod - 195
5 tacticals - 70 (my backfield objective holders)
8 bikes with a MM attack bike, 2 grav guns - 253

FA:
3 Hyperios - 105

HS:
TFC - 100
Whirlwind - 65
Las/CML contemptor - 220

1748 this time i believe.

   
Made in us
Dakka Veteran





So it seems the contemptor might have gone down to bs 4 for the same cost, which would make him less effective as a garunteed lascannon hit that he used to be. Given that he's still 220 points.. another list is to go with the ever useful storm talon:

HQ:
Space marine captain with artificer armour, bike, thunderhammer - 160

Elite:
Sternguard x 10 in a pod - 265
Siege Dread in a pod - 155

Troops:
10 Scouts with meltabombs and land speeder storm (with HF) - 160
10 tacticals with Meltabombs, MG and combi-MG in a pod - 195
5 man bike squad with 2 grav guns - 135
8 bikes with a MM attack bike, 2 grav guns - 253

FA:
2 x skyhammer storm talon - 250

HS:
TFC - 100
Whirlwind - 65

Leaving me with 12 points for a combi somewhere or heavy weapon for someone.

Pros:
- i convert the 5 man tactical squad which could only ever hold backfield objectives into a 5 man bike that's faster and more threatening and makes more use of white scars.
- I gain much more manuverable firepower in the form of the talons, and which is also more accurate vs ground targets and can pin (strafing run)
(hyperios are twin linked str 8 ap 3 but only bs3)
- overall better at countering flyers over the long haul since i have a swivelling AC to do rear shots
Cons:
- no more interceptor, so no countering flyers immediatly
- i lose 2 LC shots and 5 ML shots in place of 8 AC shots, 6 skyhammer (autocannon) shots and 6 grav shots. so more volume, but more situational volume
- lose durability, the hyperios have never really died, and the av 13 5++ of the contemptor is pretty tough too.

   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Add a shield eternal to your captain and upgrade him to a chapter master.
   
Made in sg
Wondering Why the Emperor Left





Terra

Pretty versatile list you have here.

My advise would be to keep the HQ loadout, make the sternies 10men so they can combat squad, keep the ironclad loadout, keep the scouts at 10men and w/ no LSS and camp them on home objectives with snipers. Keep the tacs w/DP , take the 5men bike squad and the 8men bike squad loadouts. Take out the whirlwind and try to fit in 2?3 stormtalons with a diversity of both typhoon and skyhammers to maintain versatility. Or maybe just get a hunter/stalker(I rly do not know how effective either one is) to counter those necron or elder armies(and fliers). Keep the TFC and keep it with the scouts so they can benefit from the bonus cover saves

Hope you found the above somewhat useful!

This message was edited 1 time. Last update was at 2013/09/11 11:26:19


I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
Made in us
Longtime Dakkanaut



Orlando

Actually the Contemptor is still BS 5(almost 100% positive), but it takes up an elite slot, not heavy. The Mortis Contemptor(the AA version) is the one that got dropped to BS4.

I would keep the scouts at 10 man with the speeder, but give 5 sniper rifles and the sgt a combi-something. Or go total snipers and drop the speeder and split them up in your own deployment zone.

I dont know how survivable the Hyperios launchers are, but since you have a spare heavy slot due to the Contemptor moving over to an Elite slot, drop those and add a Hyperios Whirlwind since you are using FW anyway. However if the launchers can be spread out as individual guns, then that might be a better route.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Dakka Veteran





Yeah the mortis contemptor is the model i had and one I was using.

The scouts will, normally, be split so that 5 are in the backfield objective holding (ideally I would have the points for rifles, but i think i might only be able to give them 2 sniper rifles)

The hyperios are a stationary unit that are immobile artillary (t6 tho instead of t7) with 3 krak skyfire/interceptor shots with bs 3 and twin linked.
They are pretty solid and durable, though not as mobile as the talon and ultimetly less fire (since on average you only get like 2 hits with them), so I dunno

Yeah if you guys look at the latest iteration of the list the sternguard are a full 10 for combat squadding goodness, the LSS now is pretty solid because it has a HF and a large blast blind

we'll see, i'll be testing this all out against a quad riptide list (the one from nova at 1750 instead) so i'll post back with the results!

   
Made in us
Longtime Dakkanaut



Orlando

Eww, as someone who plays against a fair amount of Riptides and is just recently building lists around that eventuality(and the other MCs on the field or soon to be with nids coming out) I look forward to seeing theresults.

This message was edited 1 time. Last update was at 2013/09/11 17:43:44


If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Dakka Veteran





Yeah, it'll bea n interesting battle.

Ive tweaked my mind a bit and am now thinking that a hunter instead of the whilrwind might be a bit more TAC because the hunter is also good against wave serpents, let alone helldrakes. The final list before the game is now:

Also i added an auspex beacuse it's pretty awesome (pick a unit in 12 and lwoer cover save by 1, all for the cost of meltabombs!)


Q:
Space marine captain with artificer armour, bike, thunderhammer, auspex - 165

Elite:
Sternguard x 10 in a pod - 265
Siege Dread in a pod - 155

Troops:
10 Scouts with meltabombs, 2 sniper rifles, and land speeder storm (with HF) - 160
10 tacticals with Meltabombs, MG and combi-MG in a pod - 195
5 man bike squad with 2 grav guns - 135
8 bikes with a MM attack bike, 2 grav guns - 253

FA:
2 x skyhammer storm talon - 250

HS:
TFC - 100
Hunter - 70

1750 exactly.

   
 
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