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Commander: missile pod; missile pod; stimulant injector; cyclic ion blaster. 145
3 XV8 Crisis Team: Crisis Shas'ui (burst cannon; burst cannon; stimulant injector; gun drone; gun drone) 1 model w/ drone controller . 236
3 XV8 Crisis Team: Crisis Shas'ui (burst cannon; burst cannon; stimulant injector; gun drone; gun drone) 1 model w/ drone controller .236
2 XV8 Crisis Team: Crisis Shas'ui (missile pod; missile pod; early warning override). + 2 shield drones 138
3 XV8 Crisis Team: Crisis Shas'ui (missile pod; missile pod; early warning override). + 2 shield drones 195
3 XV8 Crisis Team: Crisis Shas'ui (plasma rifle; plasma rifle; stimulant injector). + 2 shield drones 225
3 XV8 Crisis Team: Crisis Shas'ui (plasma rifle; plasma rifle; stimulant injector). + 2 shield drones 225
XV104 Riptide: Riptide stimulant injector; ion accelerator. 220
2 Piranhas: 2× fusion blaster. 100
Hammerhead Gunship: disruption pod; ion cannon; twin-linked smart missile system. 140
Hammerhead Gunship: disruption pod; ion cannon; twin-linked smart missile system. 140
2,000 points
I wanted to make a very mobile high dakka army. The commander joins the two man crisis squads or joins the piranhas gun drones.The two burst cannon/ gun drone squads take car of infantry. The two plasma squads are anti TEQ. The two dual missile pod squads serve double duty for anti transport and anti-air. The tanks and riptide provide long range fire support or additional anti-air as needed. I added shield drones and stimulant injectors to increase survivablity of my short range troops. I'm just looking for feed back on how I can squeeze a little more firepower out of this list.
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