So a while ago we had this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/0/370761.page
With some Marbo-like champions for other
IG regiments.
It was a fun thread and hey, I've got more ideas so here's some more.
I should note I've yet to play 6th edition so if i throw down a rule that no longer applies or doesn't work right let me know.
Cadians – “Slippery” Sgt Seban 30 points
Sgt Seben is an upgrade to an Imperial Guard infantry squad, he replaces the sergeant.
There’s one like him in every platoon. The friendly guy, always there when there’s a card game or a bottle passed around, full of stories and jokes, telling tall tales about old battles and spreading good will where ever he goes.
And man his impression of the colonel, I thought I’d bust a gut laughing.
When you need a weekend pass, or a pack of smokes or some unauthorized reading materials he’s the guy to see. And this one time, I hear he set up C-company with a dozen flamers, then used their fuel to make a keg of moonshine.
Y’know though somehow he’s never around when the Commissar inspects the camp. And when the fighting starts… Well I can’t ever remember seeing him.
Still no matter how rough the action is he’ll show up afterwards looking fresh and unruffled and spouting new stories about what he was doing the fight.
WS3 BS3 S3 T3 W2 I3 A2 Ld8 Sv4+
Wargear – Master-Crafted Bolt Pistol,
CC weapon, frag and krak grenades
Special abilities –
Grifter, Lucky Seben, He was just here…
Grifter – Slippery Sgt Seben is a talented con man, negotiator and gambler. He tells a great story about how he won his master-crafted bolt pistol from a stuck-up Vostroyan a few years back. He makes sure his squad always has what it needs. Before deployment roll a
d6 to see what he has obtained this time.
1-2 Morale boosters – Sgt Seben has liberally supplied his squad with liquor, contraband stimulants and women’s undergarment catalogues. The squad is Leadership 10 for the entire game. (Note: If his squad is combined with other infantry squads all of them gain this benefit.)
3-4 Extra weapon – Sgt Seben ‘found’ an additional special weapon for his squad. Exchange one model with a lasgun from Seben’s squad with a model armed with a special weapon from any
IG unit in the army.
5-6 Additional ammo – After winning a bet with the quartermaster Seben has crates of ammo and supplies to share. The squad’s special and heavy weapon count as twin-linked for the entire battle.
Lucky Seben – Sgt Seben’s 4+ save is invulnerable.
He was just here… - Once the fighting starts Seben disappears, usually headed for a safe spot he picked out days ago. At the start of any Imperial Movement Phase he may leave the squad and form a new unit of one model (not an independent character). However he is not worth a kill point and his squad does not surrender a kill point until Seben is also killed.
Note: Seben is an attempt at creating the con-man sergeant beloved by Hollywood. In game play besides buffing his squad he also can deprive your opponent of a kill point by running and hiding early on.