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Hello everyone! it's the first tournament for me, but I don't want go with the omnipresent serpent spam!
so I wrote an unusual list with units that imho should work good together! any advice and criticism really appreciated!
qg
1-farseer
2-spiritseer
troops
1-dire avengers 5 on wave serpent: scatter laser, shuriken cannon
2-wraithguards 5 on wave serpent: scatter laser
3-wraithguards 5 on wave serpent: scatter laser
4-jetbikes 3
fast attack
1-swooping hawks 6
heavy
1-dark reapers 5: starshot missile x4, exarch: fast shot, shuriken cannon
tau
qg
1-commander: puretide, multi-spectrum sensor suite, command control node, xvb-02 crisis iridium battlesuit, vectored retro-thrusters, neuroweb system jammer
troops
1-fire warriors 6
elite
1-riptide: ion accelerator, velocity tracker, early warning override
aegis line with icarus
how does it work? (or how should it work?)
tau commander is there to buff the reapers (twin link, ignore cover, tank/monster hunter, hit and run), the farseer buffs riptide and reapers, maybe roll for an offensive power (it depends on what I'm facing). jetbikes and hawks to contest/take objectives. why hawks? no scatter deep strike, large blast ignores cover bomb, shoot and run after landing. they're fragile, haven't the same output damage as spiders, but they can be where they wish, when they wish and still kill some low are infantry.
wraithguards could work as stoppers or go hunt big bad boyz, like riptides, wraithknights and so on... reapers can deal with everything (heavy 2 s5 ap3/heavy 1 s8 ap3), they're behind the line, and the exarch uses icarus (shuriken cannon is there just to avoid 8-point starshot missiles, and yeah, more shots for low armor targets, not bad imho)
with the 60 pts remaining, I have different ideas:
-flamer upgrade for one wraithguards squad -> great stopper unit, can deal with everything gets close to reapers
-vaul's wrath support battery x2 -> guided by farseer, it can deal great damage to infantry and vehicles
so, what are you guys thinking? any advice? :-)
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