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Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Khan - moondfang
5 bikers - 2 grav, combi grav
5 bikers - 2 grav, combi grav
5 bikers - 2 grav, combi grav
3 bikers - 2 x melta, attack bike w/ mm
3 bikers - 2 x melta, attack bike w/ mm
Stormtalon - skyhammer
Stormtalon - skyhammer
Tfc
Tfc

Librarian - force sword, jump pack
10 assault marines - 2 x flamer
10 assault marines - 2 x flamer

1841 points and it feels pretty decent. Advice from the marine experts?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





if your taking blood angels Assault marines, get a priest to give them FnP, won't work on your WS units, but the priest is more than worth his weight imo.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Yea, I am struggling to get the points!
   
Made in us
Regular Dakkanaut





You could cut one of the MM bike squads for a priest and tack on some more ablative wounds to the remaining MM bike squad. Could also put some MGs on one of the assault squads if you were worried about the lack of low AP firepower. Your TFCs will do much more work on average than flamer assault marines imo.

A question for you. Why are you allying BA? What do they bring to your army? Could a rune priest on a bike be better?

   
Made in us
Stubborn Dark Angels Veteran Sergeant





BA can use divination (very few SM armies can do that) though imo Dark angel allies would make for a more "competitive" ally.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Not sure I agree with DA being a better ally - have you aver played against bikes and jumpers (blood rodeo 5th) that honestly understood how to run the army. The synnergy is undeniable and they are just stupid good together.
While this is not that, it works in much the same fashion. You have less forward models on the board, but your support is an order of magnitude better.
The flamers are not the best choice, but two games in a row I faced nids and the tervigons spawning gaunts was more than the tfcs could handle. He ended up tying me up with gaunts and beating me badly the first game. I won the second, but he should have. Just too many gaunts to handle.

I was thinking fear and another ability for the libby - maybe I should go divination and stick him on a bike...

This message was edited 1 time. Last update was at 2013/11/27 03:36:02


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





have you considered using seth vs the nids? he is the perfect anti horde HQ :3

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Road-Raging Blood Angel Biker





I used to run a similar list. However, I actually ran Dante + Sang Guard. Normally I don't think they're that impressive of a unit, however, it's dead simple to drop them in a place they're protected between the mobile bike squads and their no scatter ability. Further, they last much longer than normal, since the bikes and Sang Guard attract similar weapon fire, providing great target saturation. Between Deepstrike, Outflank, and army-wide 12"+ movement you can put on a lot of pressure.

I'd cut combi-gravs, and change out the two Storm Talons for a Storm Raven (It's better AA, and with two TFC you don't need AH). Also, I ran a Chaplain over a Librarian, since it seemed difficult to get the Librarian in range of a unit that wants Prescience consistently (since the assault squad doesn't really benefit from Prescience) while keeping him in an assault squad. YMMV, of course.

And definitely go with the priests. They make a big difference. Cut a melta bike squad if you have to. To be honest, most vehicles that you need melta for don't really scare you. Land raiders, in particular, kill about a bike per turn. That's almost nothing for a ~250 pt investment.

   
Made in us
Stubborn Dark Angels Veteran Sergeant





actually assault squad loves prescience as it allows them to re-roll all to hits, both shooting and CC.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Prescience is very good on 10 assault marines. 31 rerollable attacks on the charge plus HoW? Yes, please. A squad of prescienced assault marines will kill ~ 4 space marines and ~ 2 centurions on the charge - 5 marines and 3 centurions if you count the librarian. That is not shabby at all.

I am looking at trying to squeeze the priests in. I may drop the combi gravs, a melta squad, and get 2 priests.

The meltas aren't so much for vehicles as just general high strength ap1. It is my experience that guys will sometimes pull out a unit that you never expected - say sanguinary guard (haha) - that just die outright to the melta, but get a 2+ against everything else in my army.

The real answer to my problem might be 2 runic armor rune priests on bikes and 2 drop pods of grey hunters...

This message was edited 5 times. Last update was at 2013/11/27 12:33:33


 
   
Made in gb
Shas'la with Pulse Carbine





Well if that's what you are worried about then take plasma. Atleast with that it's still high strength, ap2 and rapid fire....
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Well, it was an oversimplification - they are true utility - there are still a couple of tri land raider DA lists running around here and at least two two land raider builds. The melta kills Centurions, Land raiders, and everything else it hits. Plasma is great - better than melta overall in 6th imo - but the fast, mobile melta gives me the ability to deal with heavy armor when needed and heavy infantry as well.

My problem is that if I drop 1 squad of melta bikes, the other is half as effective on its own. I guess I could drop one of the grav squads - man, this is difficult. I am not sure I can pull this off and be competitive in my area. Without melta, I just can't cope with 3 land raiders.

The tri land raider guy builds a pocket between his land raiders to hide the shield in. Maybe I can hope to snipe him with the tfcs - I just don't know. I do know that while in playtesting, grav is pretty good against vehicles (not great but acceptable in volume) it was horrible against venerable landraiders with 4++.

The meltas allowed me to remove roughly a lr a turn starting on 2. I am struggling here...

This message was edited 2 times. Last update was at 2013/11/27 14:18:27


 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Any more thoughts on getting this build optimized?
   
Made in us
Road-Raging Blood Angel Biker





If you're running the talons for purely aa, a Storm Raven is statistically better.

   
Made in us
Stubborn Dark Angels Veteran Sergeant





It also brings better all around fire power he he.


Automatically Appended Next Post:
(Always give it hurricane bolters I cannot tell you how nice these are.)

This message was edited 1 time. Last update was at 2013/11/30 18:06:22


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Yea, It is a solid performer, but at the cost of a land raider. How do you add that without crippling the already low model count army?
   
Made in us
Road-Raging Blood Angel Biker





You'd trade the two Storm Talons in and get a Stormraven. The only reason to take two Talons over a Stormraven is either:
A) You aren't taking Storm Talons for AA, but rather AI.
B) You don't have any Heavy Support slots.

Use the extra points for more bodies, bumping up your footprint on the board.

   
 
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