So, with all the recent discussion in the Tactics sub-forum about melee in 6th, I got to thinking about how to use
CSM assaulting forces properly.
Without focusing on any particular god, what I'd like to do is figure out an assault-heavy
CSM list that may be capable of breaking a gunline army.
In the thread "Close Combat", we came to the conclusion that successful assault units have speed and resilience to get them across the field.
Units that look promising are:
-Chaos Lords with either a jump pack or a bike
-Choppy nurgle bikers (they're fast, tough and can take some good anti-armour)
-Raptors with some melta (possibly get two of them working with a well-chosen
DP to assault at the same time, hopefully just after jumping out of
LOS blocking cover)
-Typhus and Zombies to hold objectives
-Obliterator spam in
HS - deepstrike in, shoot some shiz al-la termicide, then close in with short-range weaponry and assault)
-Heldrakes (Because baleflamer)
I feel that this list may be a step in the right direction, but it needs refining, and I need some opinions: