SO, first a couple of "house rules" by the host. No fliers, well, every army is allowed "one" flier but they count as fast skimmers. (reasons are he hates the fliers rules, and that in a battle this large the fliers would be dog-fighting in the air attempting to gain air superiority and would not have time to mozy around near the ground) must take at least 2 Special characters if at all possible. Double
FOC rules, and, the one he stressed the most, your army must be THEMED. As in, for chaos, they are khorne, nurgle or undivided. marines are either companies, or strike forces or what have you. an example he gave was that a
tac squad would have at least, 1 special weapon, a vet sgt with a power sword more often than not in the fluff, so they would need those.
Its mostly a good fun game but I would like opinions and any fluff issues with this list (barring an extra Chapter master) and ways to round it out better, this is the first time I will actually be playing 5k points at one time alone

. ( we don't do
apoc very often... and I missed the other 2 due to work/family T.T) so I kinda want this to be a fun one, but a winnable one

. its in a month so I have time to get 2-3 units I don't have. I have enough models for this list with a bit of light proxying.
HQs and specials- 1325
Calgar- 275
5 man Honor guard w/ chapter banner w/ 2 Relic blades, 2 power axes,
TH champion- 195
Chapter master w/ artificer armor, Shield Eternal,
TH, digital weapons, bike, Primarchs wrath-280-
WS allies
Tiggy- 165
Captain Sicarius-185
Command squad w/ bikes, grav guns, apothecary, champion- 225- allies
Troops- 1225
10 man
tac squad w/ plasma gun, Heavy Bolter, combi plasma, vet Sgt w/ power sword- 200 Rhino-35
10 man
tac squad w/ plasma gun, Heavy Bolter, combi plasma, vet Sgt w/ power sword- 200 Rhino-35
10 man
tac squad w/plasma gun, Missile Launcher, combi plasma, vet Sgt w/ power Maul- 205 Rhino- 35
10 man
tac squad w plasma gun, Missile Launcher, combi plasma, vet Sgt w/ power Maul- 205 Rhino- 35
10 man
tac squad w/ flamer, combi flamer, vet Sgt w/ Power axe- 180 Rhino- 35
5 man scouts w/ snipers -60
Fast Attack- 635- allies (
WS)
3x Typhoon Land speeders- 225
6 man bike squad w/ 2 grav guns, vet Sgt, Power axe- 181
6 man bike squad w/ 2 grav guns, vet Sgt, Power sword- 181
Heavy Supports- 870
5 man
dev squad w/ Missile Launchers- 130
5 man
dev squad w/ Missile Launchers- 130
5 man
Dev squad w/ Lascannons- 150
TFC- 100
TFC- 100
Storm Raven gunship w/
TL AC, TML, Hurricane Bolters, extra armor, searchlight- 260
Elites- 865
Terminators w/
CML- 225
Terminators w/
CML- 225
Hammernators- 225
10 Sternguard w/ heavy flamer and
LC Sgt – 255 Rhino- 35
10 sternguard w/
LC Sgt, in rhino- 280