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Made in au
Sinister Chaos Marine




Australia

With GW moving to having more and more monstrous creatures did the Chaos Dex come out just a bit too early? Before they realised how 6th Ed was going to play. Has anyone looked at making house rules for the Maulerfiend/Forgefiend to make it a creature rather than a walker? Do you think it would work?
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

Then why stop there?

Let's remove all walkers and make them MC's. Might make Dreadnoughts more interesting.

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Penitent Engines as monsterous creatures? I'm down for that!
   
Made in au
Sinister Chaos Marine




Australia

Why not remove walkers? I don't see anyone taking them anymore.

If the riptide could be killed by one melta shot would you take one?
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

First step on the road to making all unit stats identical, i.e. removing the separate Vehicle stats?
   
Made in gb
Morphing Obliterator






I think Forgefiends and Maulerfiends (possibly even Defilers and Soul Grinders) as Monstrous Creatures actually makes lots of sense.

Armour 12/13 roughly translates as Toughness 8, so with that, 3 wounds (4 for the Defiler and Soul Grinder), 5+ invuln and IWND that would be them pretty much sorted.

That would also give them the benefit of Hammer of Wrath.

All these changes would probably necessitate a price increase though.

It makes sense to me for these kinds of creatures as they are as much organic as mechanical because of the daemonic influence.

Dreadnoughts are still mostly mechanical (as are penitent engines) so should be walkers imo.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Fixture of Dakka





Steelcity

Walkers are pretty much the worst unit type in the game.. MIght as well remove them as Dreadnoughts are totally unscary because they are walkers.

This message was edited 1 time. Last update was at 2013/12/19 13:21:23


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in gb
Drakhun





Being a MC would make them tougher, seeing as it would be impossible for them to be taken down in one shot.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in ca
Nurgle Predator Driver with an Infestation




Brantford, Ontario

The Helbrute???

Iron Warriors  
   
Made in au
Sinister Chaos Marine




Australia

In my local meta we have an Eldar player with a Wrathknight and 2 Tau players with Riptides (I try not to judge). I would like Chaos to have some MC options other than the Prince, same with Daemons. To me the best options to make this happen would be the Maulerfiend/Forgefiend. I'll be interested to see what happens with the next few Dexs with MCs, Nids will pull a few out but will Orks get a big brute or a big walker.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

MSRC27 wrote:
Why not remove walkers? I don't see anyone taking them anymore.

I often find myself facing gunnery dreadnoughts, and sometimes I put up a helbrute in small games.
That and fluff.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

To answer the OP question: Because my two cents predicts that it was going to be a 5th ed. codex but was delayed until 6th then released half-arsed with only a few tweaks to make more sense for the current edition and FAQ'ed heavily for certain units to become really good to overlook the rest of the codex.

Just my opinion..

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Wow...thats a great idea...

Exchange the fact that with high enough armours Walkers can't be hurt by Cc attacks or ranged weapons that don't have at least S6

that are Immune to Instant death, poisson, Fleshbane and other stuffs that can affect models with a T and W stats..., for exactly this?

yeah best idea of the decade...

   
Made in au
Sinister Chaos Marine




Australia

Armour 12 isn't high mate. I would take T and W over armour any day.

Instant death is only against a few weapons in the game any high str weapon can roll on the pen chart.

I'll give you poison but only if you spell it right.

Fleshbane.... Armourbane
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Fleshbane; been wounded on 2+.
Armorbane; an extra dice that can give an extra 1.

ANd with each new codex they is more and more ID weapons.

Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.

   
Made in us
Fireknife Shas'el





United States

 Slayer le boucher wrote:
Fleshbane; been wounded on 2+.
Armorbane; an extra dice that can give an extra 1.

ANd with each new codex they is more and more ID weapons.

Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.
Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

I propose for the Helbrute:

Helbrute

Bs: 4
Ws: 4
Str: 6
Av: 13/12/10
Hp: 3
I: 4
A: 2

Special Rules: Daemon, Crazed
Wargear: Multi-Melta, DCCW

Options:
May replace either arm with one of the following:
-DCCW
-Twin-Linked Lascannon
-Twin-Linked Autocannon
-Twin-Linked HB
-Plasma Cannon
-Power Scourge

May become:
-Brute of Nurgle (Gains IWND, Shrouded, Become I1, SnP)
-Brute of Khorne (Gains +2A, Hammer of Wrath, Hatred)
-Brute of Slaanesh (Gains +2I, Fleet)
-Brute of Tzeentch (Gains 4++, DtW on 4+ for allied targets within 6")

Don't know about the points though.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






 McNinja wrote:
 Slayer le boucher wrote:
Fleshbane; been wounded on 2+.
Armorbane; an extra dice that can give an extra 1.

ANd with each new codex they is more and more ID weapons.

Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.
Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades.


Which is why you usually have IT assault THEM instead...And why you use cover. By the "it dies easy" logic, everything does against ther ight weapons.

4500
 
   
Made in fi
Andy Hoare




Turku, Finland

Anti-tank weapons should just have D3/D6 wound rules.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 troa wrote:
 McNinja wrote:
 Slayer le boucher wrote:
Fleshbane; been wounded on 2+.
Armorbane; an extra dice that can give an extra 1.

ANd with each new codex they is more and more ID weapons.

Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.
Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades.


Which is why you usually have IT assault THEM instead...And why you use cover. By the "it dies easy" logic, everything does against ther ight weapons.

*Riptides.
   
 
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