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Made in gb
Beast of Nurgle





How does this look? Trying to not suck without spamming wraiths and scythes.

HQ
Overlord - 145
MSS
Warscythe
Res orb

D-Lord – 160
MSS
Weave

Court:
4x Cryptek –140
4x Destuction

Troops

15x warriors – 310
Ghost Ark

5x warriors – 165
Night Scythe

5x Immortals – 85
Tesla

Elites

5x Praetorians – 200
Caster and void

Fast

3x Wraiths – 115
1x whip

Heavy

Annihilation Barge – 90

Annihilation Barge – 90

1500

Block of res orb warriors supported by ghost ark (destructeks embarked), wraiths/praetorians/dlord advance, barges and scythe do their thing.

This message was edited 2 times. Last update was at 2014/01/08 15:17:44


 
   
Made in gb
Thrall Wizard of Tzeentch




Netherlands

i have 3 games under my belt so i can't really respond to the setup if it is good or not. But i believe i read somewhere a ghost ark can carry 10 models. I might be mistaken, i am a total newbie

500-750
marines/deamons 1500 points
1000

Necron newbie paintblog  
   
Made in gb
Beast of Nurgle





Evariuda wrote:
i have 3 games under my belt so i can't really respond to the setup if it is good or not. But i believe i read somewhere a ghost ark can carry 10 models. I might be mistaken, i am a total newbie


Yes, the warriors don't go in the ark, they leave it empty and the crypteks enter first turn.
   
Made in gb
Thrall Wizard of Tzeentch




Netherlands

ok, then my comment was not usefull good luck with the list !

500-750
marines/deamons 1500 points
1000

Necron newbie paintblog  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the army is rather elite heavy with Praetorians and Crypteks. Two HQs are also a bit too much in 1500 pt games. I'd take either an Overlord (plus Court) or a DLord (plus Wraiths).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Raging Ravener





I would actually suggest dropping the Wraiths as 3 Wraiths won't really last that long against any meaningful small arms fire. I would then recommend putting the saved points into more Praetorians. It'll help their longevity a little bit more than just 5 of them. A good tip I was told as well, in order to increase the general life span of units with RP, keep a model or two (if possible) in LoS blocking cover so that way you always have a chance to do RP.
   
Made in us
Fresh-Faced New User






I have never been a huge fan of small groups of warriors. If you can find the points, it is definitely worth it to replace the 5 man warrior squad with immortals. If you are going to run warriors, I almost always do it in AT LEAST squads of 10 or more. 20 warriors with a Res-Orb is very hard to kill! That is just me though!

- 2500
- 1500? 2000?
Space Wolves - 650
- 550 
   
Made in gb
Fresh-Faced New User




Chaos chump wrote:
How does this look? Trying to not suck without spamming wraiths and scythes.

HQ
Overlord - 145
MSS
Warscythe
Res orb

D-Lord – 160
MSS
Weave

Court:
4x Cryptek –140
4x Destuction

Troops

15x warriors – 310
Ghost Ark

5x warriors – 165
Night Scythe

5x Immortals – 85
Tesla

Elites

5x Praetorians – 200
Caster and void

Fast

3x Wraiths – 115
1x whip

Heavy

Annihilation Barge – 90

Annihilation Barge – 90

1500

Block of res orb warriors supported by ghost ark (destructeks embarked), wraiths/praetorians/dlord advance, barges and scythe do their thing.



Drop the Immortals or increase their squad size to 10. The whole point of Tesla Carbines is to field them in numbers to increase your chances of rolling sixes and subsequently, more hits.

I would also leave the Praetorians with their Rods. With 1/2 attacks, you want the best chance of causing an unsaved wound. You won't be striking first in 90% of engagements anyway, so Unwieldy isn't a major issue. Plus, you've already got Wraiths in there for tank hunting.

I've been playing Necrons for a couple of months now - the biggest advantage you can give your non-Canoptek squads is to field them in numbers. It's not hard to kill 5 members of the unit in one round of shooting or combat, thereby denying them are animation Protocols.

Annihilation Barges will serve you well.

   
 
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