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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

HQ
Spiritseer (wraithforge stone) 100

Wraithseer ( D-scythe) 225

Troops
Wraithgaurd (wraithcannon)
-Wave Serpent (Scatterlaser & Holofields) 295

Wraithgaurd (wraithcannon)
-Wave Serpent (Scatterlaser & Holofields) 295

Wraithgaurd (D-scythe)
-Wave Serpent (Scatterlaser & Holofields) 345

Heavy
Wraithlord (2 Flamers, Brightlance, Scatterlaser, Ghost glaive) 165

Wraith Knight (Suncannon, 2 Scatterlasers, Warlord) 320

Total 1745

Hopefully By taking the wraithknight as my warlord i can distract them from the shooty goodness of my gaurd. The lord is really for the flamers and anti-armor with the brightlance. I know the wraithseer is a Forgeworld model but it fits the theme nicely. I will run him with my scythes and use his psyker power to keep giving theme feel no pain. or fleet if need be. I may also put my seer with the scythes just to keep him outta the way. And he can use the wraithforge stone to heal the Wraithseer if need be. As always thoughts and suggestions are much appreciated!






Automatically Appended Next Post:
 Guilldog wrote:
HQ
Spiritseer (wraithforge stone) 100

Wraithseer ( D-scythe) 225

Troops
Wraithgaurd (wraithcannon)
-Wave Serpent (Scatterlaser & Holofields) 295

Wraithgaurd (wraithcannon)
-Wave Serpent (Scatterlaser & Holofields) 295

Wraithgaurd (D-scythe)
-Wave Serpent (Scatterlaser & Holofields) 345

Heavy
Wraithlord (2 Flamers, Brightlance, Scatterlaser, Ghost glaive) 165

Wraith Knight (Suncannon, 2 Scatterlasers, Warlord) 320

Total 1745

Hopefully By taking the wraithknight as my warlord i can distract them from the shooty goodness of my gaurd. The lord is really for the flamers and anti-armor with the brightlance. I know the wraithseer is a Forgeworld model but it fits the theme nicely. I will run him with my scythes and use his psyker power to keep giving theme feel no pain. or fleet if need be. I may also put my seer with the scythes just to keep him outta the way. And he can use the wraithforge stone to heal the Wraithseer if need be. As always thoughts and suggestions are much appreciated!



Quick question to add on here, Do you think it better to run the knight and the lord, or another unit or gaurd with cannons and two fireprisms???? just wondering.

This message was edited 1 time. Last update was at 2014/03/19 17:47:02


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Executing Exarch





The Twilight Zone

Although very fluffy, your list is by no means weak and quite competitive.

Spiritseers are absolutely bosses in this book, and go good with all types of wraithguard. With the scythes, you have a potential battle focus before flaming, or a psychic shriek to add to the scythes. With the cannon guard, your spirit mark means they re roll 1's to hit, and can also benefit from psychic shriek or voice of twilight. Since you are taking the wraithforge stone, you can't take the spirit stone which would allow you to cast voice of twilight AND another power, but that is ok.

I would personally put the seer with a wraithcannon team, rolling once on runes of battle to see if you can get protect/jinx, defaulting to voice of twilight. Then roll on telepathy, where all the powers are good.

Remember, you can give your wraithseer or knight feel no pain if needed. Since your guard will be safe in the serpents t1-2 hand out FNP as needed to your bigger constructs.

The wraithlord should have either double bright lances, or double scatter lasers. Twin linking the lance has less potential than 2 lance shots, and mixes roles of the weapons. I would take 2 lances for early game armor cracking, using the flamers for horde control.

The wraithknight only needs 1 scatter laser to twin link the suncannon. Drop the other one for some extra points. I suggest the spear of tehulas on your spiritseer(replace his pistol, as it has a better profile and keeps the soul blaze weapon...both are 1 handed so you can swing away) and then a ghostwalk matrix on the scytheguard serpent.

As far as your question, another serpent full of guard and 2 prisms are good, as they are mech saturation. However, the knight and lord fit the theme, and T8 is effectively Av12, so your still saturating the board with giant monsters. The knight and lord can fight in CC, and tank wounds. Prisms have a gun for every job, but are capable of being dropped in a single shot, stunned, etc. No help in cc either

This message was edited 1 time. Last update was at 2014/03/19 17:51:13


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 Dr. Serling wrote:
Although very fluffy, your list is by no means weak and quite competitive.

Spiritseers are absolutely bosses in this book, and go good with all types of wraithguard. With the scythes, you have a potential battle focus before flaming, or a psychic shriek to add to the scythes. With the cannon guard, your spirit mark means they re roll 1's to hit, and can also benefit from psychic shriek or voice of twilight. Since you are taking the wraithforge stone, you can't take the spirit stone which would allow you to cast voice of twilight AND another power, but that is ok.

I would personally put the seer with a wraithcannon team, rolling once on runes of battle to see if you can get protect/jinx, defaulting to voice of twilight. Then roll on telepathy, where all the powers are good.

Remember, you can give your wraithseer or knight feel no pain if needed. Since your guard will be safe in the serpents t1-2 hand out FNP as needed to your bigger constructs.

The wraithlord should have either double bright lances, or double scatter lasers. Twin linking the lance has less potential than 2 lance shots, and mixes roles of the weapons. I would take 2 lances for early game armor cracking, using the flamers for horde control.

The wraithknight only needs 1 scatter laser to twin link the suncannon. Drop the other one for some extra points. I suggest the spear of tehulas on your spiritseer(replace his pistol, as it has a better profile and keeps the soul blaze weapon...both are 1 handed so you can swing away) and then a ghostwalk matrix on the scytheguard serpent.

As far as your question, another serpent full of guard and 2 prisms are good, as they are mech saturation. However, the knight and lord fit the theme, and T8 is effectively Av12, so your still saturating the board with giant monsters. The knight and lord can fight in CC, and tank wounds. Prisms have a gun for every job, but are capable of being dropped in a single shot, stunned, etc. No help in cc either

Thanks for the advice, I honestly wasn't thinking about the psyker powers of the spiritseer. You're right i should use my wraithseer to make my Knight even more scary with FNP and use my seer to buff my other units. I will defiantly swap out the weapons on the lord for the two lances. And how doesn it make the suncannon twinlinked if i only take 1 scatter laser. Like iv'e mentioned before im still pretty new to the Eldar so i may be missing something.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Executing Exarch





The Twilight Zone

The scatter laser fires, and so long as you hit once, all other weapons are twin linked. It is debated, but generally accepted that scatter lasers can't twin link themselves. Since a monsteous creature can only shoot 2 weapons, you shoot the scatter laser and suncannon, hoping you twin link the suncannon in case you scatter off. Now, there is the possibility you will miss all 4 scatter laser shots, but usually you will get at least 1 hit.

Remember the spirit mark of the spiritseer is a passive ability, and it boosts all your wraiths in shooting and combat. Throw out FNP where it is needed, the wraithlord is a bit weak with only 3 wounds and no invul save like the other big nasties, so he could be an early game target...really just stay flexible on your powers and targets.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

so is that just scatter lasers from the same unit? or could i have my Serpents scatterlaser a target and then use that to twin link my other shots such as from the scythes or wraithcannons or the knights and lords shots?

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Its actually on a model by model basis, so no. Even if you have a Squadron of War Walkers with 5 bright lances and 1 scatter laser, only the actual model with the scatter laser is going to recieve any benefit from it.

"Backfield? I have no backfield." 
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 astro_nomicon wrote:
Its actually on a model by model basis, so no. Even if you have a Squadron of War Walkers with 5 bright lances and 1 scatter laser, only the actual model with the scatter laser is going to recieve any benefit from it.
Ah ok thank you, wasnt sure if that was the case or if they were like markerlights from tau pathfinders. I used to run a pretty good tau army thats what got me thinking that way.


Automatically Appended Next Post:
 Dr. Serling wrote:
The scatter laser fires, and so long as you hit once, all other weapons are twin linked. It is debated, but generally accepted that scatter lasers can't twin link themselves. Since a monsteous creature can only shoot 2 weapons, you shoot the scatter laser and suncannon, hoping you twin link the suncannon in case you scatter off. Now, there is the possibility you will miss all 4 scatter laser shots, but usually you will get at least 1 hit.

Remember the spirit mark of the spiritseer is a passive ability, and it boosts all your wraiths in shooting and combat. Throw out FNP where it is needed, the wraithlord is a bit weak with only 3 wounds and no invul save like the other big nasties, so he could be an early game target...really just stay flexible on your powers and targets.


If you could look at my post here

http://www.dakkadakka.com/dakkaforum/posts/list/585524.page


I'd like your thoughts on the wraithseer again, I didn't know about its limitations before and was wondering if you still believe it to be a viable option, outside of fluff.

This message was edited 1 time. Last update was at 2014/03/19 22:34:30


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
 
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