Quanar wrote:Be careful scouting the bikes if you're going second. They won't have Jink saves and will be in short range of many enemy units (without too many units of your own as distractions).
The only suggestion I would make is for a pair of special weapons in the
RW unit, Meltaguns if you're having problems with armour, not sure where to get the points from though.
Guessing Azzy is hanging out with the Knights?
That's a very valid point on the scout. In my last game I only had three bikes and that bit me on the arse. I decided to get 3 more just for damage soak. I do have two of them kitted with plasma guns, but I would need to rearrange some other weapons.
Since the knights have a 3++ due to
SS, I thought about sticking Azzy with a terminator squad as he gives his unit a 4++. Outside of the vehicles, the whole army will have an invulnerable save.
Knights 3++
Terminators with Azzy 4++, others with 5++
Devastator with Libby 4++
Bikes jink save