hey ya'll i've being developing some new rules for
40k with some ideas coming from myself and others coming from other people on forums i've read.
Atm i've not completed it, the of the revised goal is to make the rules more fluffier ,more asymmetric balanced and hopefully more realistic and fun to play.
The biggest change that ive made
atm is the change to the
ap system instead of
ap values equal to armour values ignoring it, the
ap value instead applies and armour reduction, like warhammer fb i think for example
ap value weapon of 2 shooting a armour value model 3 would reduce the armour of the model to 5 (ie -2)
however when said
ap is shot at armour value 2 the save would be reduced to 3 (ie -1 )
i hopes thats clear and easy to understand because of these changes high armour models are much more like to survive and nearly gives most models a chance to survive most weapons in the game however because armour is buff i've had to buff more
ap of all weapons in order to balance it so that elite armies aren't
op. However they are still more likely to survive than the older rules
so with that change the next thing i did was to redevelop the marines cause they are the base line to all other armies.
with marines i felt that state wise they were too close to human stats to be realistic however i didn't want to hero marines them with 2 wounds sort of thing so i decided to be more experimental in the
str and toughest values let me explain
human stats ws3 b3 s3 t3 w1 I3 a1
Ld? so i agree that space marines are better fighters and shooters and are faster than the normal human so so far marines have ws4 b4 s? t? w1 I4 a1 Ld8
in the fluff marines are enhanced greatly in
str and toughness so add one value to both of those, they also wear powerful exo armour that also enhances there strength so add another value. they also have really thick armour so another value to toughest.
think of it this way if ur confused armour save represents the quality of the armour sort of
and toughest and wounds represents its thickness, overall size, and support systems
so the new space marine base value is now ws4 b4 s5 t5 w1 i4 a1 Ld8 sv3
value of veteran marines have enhanced
ws and
bs and
Ld and a for terminator honour represent theirs skills
veteran marines ws5
b5 s5 t5 w1 i4 aa Ld9 sv3
terminators are veteran marines with much bigger and better armour than marine armour so they get
ws5
b5 s6 t6 w2 i4 a2 ld9 sv2
centurions are normal marines in much bigger armour than terminators so they get
ws4 b4 s7 t7 w3 i4 a1 ld8 sv2
the rest of the values are pretty self explanatory
marine Sgts ws4 b4 s5 t5 w1 i4 a2 ld8 sv3
veteran sgt and honour guard our one and the same
imo so they get 2wounds cause
imo like in
HH they are semi characters
ws5
b5 s5 t5 w2 i4 a2 ld9 sv2
captain ws6 b6 s5 t5 w3 i5 a3 ld10 sv2
chapter master ws6 b6 s5 t5 w4 i5 a4
ld
the weapons i haven't done yet but this is already a huge wall of text, so im looking for any kind of feedback opinions, advice,support for ideas if you like them, critics anything
PS everything is
WIP but read goals for general directions im trying to take
-regards neal wilson