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obviously they dont work currently for fair gaming. I propose these changes:
For the first 2 powers, if successfully cast, instead of resolving immediately place a small warp rift token anywhere within 12" of the casting psyker. On the players following move phase, at the same time reserves would be rolled for, the summoned units deep strike out of their respective warp rift token.
For possession, a psyker may only cast possession if it has lost half its wounds, or has won or lost an assault.
These changes should make the spells much more fair, without hurting any other psychic abilities.
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