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I think this will take a lot more work. For instance, the thousand sons one introduces a wild host of changes being applied to ALL non-vehicles. For starters, The equivalent to a rubric marine goes from 23 points to 16 pts? This is probably a bit much. Also all havocs get slow purposeful, meaning they can move and shoot. This is way too huge to get for free. In addition it only really hurts or is wasted on infantry that already have an invuln such possessed, warptalons, termis, etc.
I don't like the Night Lords trait being so heavily invested in fear. As is it seems pretty powerful vs half the armies out there and forgettable vs the other half. Widespread ATSKNF really kinda ruins fear as a mechanic.
I didn't go through the rest in detail but at a glance many have the same problem to where they affect some units in huge ways without adding any cost and make the equivalent to current cult marines much much cheaper.
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