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Made in us
Regular Dakkanaut






Chaos Spawn of Khorne 32pts



Ws Bs S T W I A Ld Sv

3 0 5 5 3 3 D6 10 6+


UNIT TYPE:

Beast

UNIT COMPOSITION:

1 Chaos Spawn

SPECIAL RULES:

• •Blood for the Blood God!
• •Fear
• •Fearless
• •Mark of Khorne
• •Daemon of Khorne
• •Rage
• •Very Bulky

Random Attacks: At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.

Mutated By Rage: At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the turn.

D3 / Mutation

1 Blades of Hell: The Chaos Spawn units attacks are resolved at ap 3

2 Extra Limbs: The Chaos Spawn unit rolls two D6 and picks the highest for their Random Attacks.

3 Strangth of Fury: The Chaos Spawns unit gains +1 to their strength characteristics.

OPTIONS:

• •May add up to four additional Chaos Spawn…32 pts/model

This message was edited 2 times. Last update was at 2015/05/03 15:26:38


 
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

You do realize that normal Chaos Spawn aren't Daemons?
This is a pretty big upgrade and you made them cheaper. Do you really think Chaos Spawn isn't strong enough?

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in us
Regular Dakkanaut





That's what they cost including mark of khorne, don't know what your talking about there. And hey we didn't get anything free, not even the marks of khorne army wide were free lol. Being in a army lacking any long range or inexpensive firing lines of any importance in a game flooded with it, would be nice to have something extra in close combat.
   
 
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