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I'm currently running a narrative campaign based on two things, Campaign Points, and Hero Character Achievements.
We started the campaign at 500pts skirmish, one of the characters in the skirmish had to be nominated as the Hero Character for narrative purposes. We keep track of key stats for that one character which allows him to upgrade as the campaign progresses. The next thing is Campaign Points. If you win you get 20pts, if you lose you get 10 points.
We have a list of things you can spend your Campaign Points on, the amount of points you spend goes towards your army point totals so it's not like it's free upgrades, just additional optional upgrades for the army.
our upgrade charts lets you spend points on things like extra CC attacks, additional movement on run or charge, Preferred Enemy, etc...
The Hero Character gains stats based on achievements like successfully Save or Resist a psyker power, or killing the enemy warlord in Close Combat or at range.
I didn't build out a Hex Grid Map. We just develop missions and scenarios that fit to the current state of affairs. We keep track of overall wins/loss/VP totals and at the end of our campaign (TBD) whoever has the most points wins
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