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Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

7th ed is getting stale, and I'm growing tired of the randomness.
I've been playing one page 40k, and it has been fun, but lacks the crunch of 40k.
Has anybody made their own modified version of the rules? Or a hybridization of older rules to make the game play more dynamic?
Let me know

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in ie
Norn Queen






Dublin, Ireland

PM Azreal13, he has a modified set of rules.
I did not get to test them Im afraid but its a reworking of 6th with some 2nd ed modifiers thrown in and vehicle rules. I liked the initial idea

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

Sent Azreal a message.

Thanks!

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
Legendary Master of the Chapter






Id love to make one.

iv ideas floating around but its not easy

i can see why GW would struggle with it

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ie
Norn Queen






Dublin, Ireland

On a related note - have you tried 2nd ed rules?

They are fairly different even from 3rd ed on.

Minus modifiers, psychic card decks, every unit with a different M stat, various forms of armor, hand to hand much more lethal (fumbles and parries LOL) etc etc.

Well worth a look......

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Legendary Master of the Chapter






Id rather start new with kinda fresh ideas.

I have a interesting idea of using 40k AV system as the base for all damage instead of the chart system.

Having a two numbers both parties know and reaching that number or more instead of referring to charts i think is awesome.

It also allows for interesting ideas such as over kill and crits to add in spice.

(aka say a bolter is ST4. enemy is "av" 8. you need a 4+ on a dice to wound him. if you roll 5s and 6s it might do extra things or multiple wounds to a single model)



edit: I do not know if another system actually uses that system. its similiar to the DR system in spartan system but id rather use set strengths than number of dice needing +s

This message was edited 1 time. Last update was at 2015/10/02 22:43:26


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ie
Norn Queen






Dublin, Ireland

Having a two numbers both parties know and reaching that number or more instead of referring to charts i think is awesome.

It also allows for interesting ideas such as over kill and crits to add in spice.

(aka say a bolter is ST4. enemy is "av" 8. you need a 4+ on a dice to wound him. if you roll 5s and 6s it might do extra things or multiple wounds to a single model)


Bit define AV8 for us Desu - also how does str4 relate to it? Some sort of chart is applicable no?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Member of a Lodge? I Can't Say






 Ratius wrote:
On a related note - have you tried 2nd ed rules?

They are fairly different even from 3rd ed on.

Minus modifiers, psychic card decks, every unit with a different M stat, various forms of armor, hand to hand much more lethal (fumbles and parries LOL) etc etc.

Well worth a look......

*Pulls out Near Mint 2nd Ed Rulebook, Wargear Book, Dark Millenium and Ork Codex From Sock Drawer*
*Looks around in Bitz Bix to Find Ghazghull and Maraki the Grot (Gretchin back in the day)*
Oh yeah the 2nd Ed Rulebook has pictures if Squa- *BLAM*
   
Made in ie
Norn Queen






Dublin, Ireland

*Pulls out Near Mint 2nd Ed Rulebook, Wargear Book, Dark Millenium and Ork Codex From Sock Drawer*
*Looks around in Bitz Bix to Find Ghazghull and Maraki the Grot (Gretchin back in the day)*
Oh yeah the 2nd Ed Rulebook has pictures if Squa- *BLAM*





WOT, JUS' WOT DID YA SAY, OOMIE, YA WANNA WAAAGH WIT UZ???

This message was edited 1 time. Last update was at 2015/10/02 22:57:31


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

Me and my buddies have been playing round with an new AV system too.

Basically the same rules but you mostly use your AP to pen vehicles.

AP 1 = S9
AP 2 = S8
AP3 = S7
AP4 = S6
AP5 = S5
AP6 = S4

Anything
S10 and S9 gets +2
S7 & 8 gets + 1

On the penetration table
Ordnance gets a +3
Blast gets + 2
Anything S8-10 gets a +1 (but cannot be combined with ordnance or blast buffs).
Template weapons that pen autokill the vehicle.

Incredibly fluffy rules and a tad complicated to remember it all and not perfect. But for us few armour nerds we had bliss.

never tried spreading it though, was interesting but we realised it didn't really work.

This message was edited 1 time. Last update was at 2015/10/02 23:03:47


2000
1500

Astral Miliwhat? You're in the Guard son!  
   
Made in us
Legendary Master of the Chapter






 Ratius wrote:
Having a two numbers both parties know and reaching that number or more instead of referring to charts i think is awesome.

It also allows for interesting ideas such as over kill and crits to add in spice.

(aka say a bolter is ST4. enemy is "av" 8. you need a 4+ on a dice to wound him. if you roll 5s and 6s it might do extra things or multiple wounds to a single model)


Bit define AV8 for us Desu - also how does str4 relate to it? Some sort of chart is applicable no?


Well would have to write out the whole rule. but say figure out to hits in some ways.
but to wound you roll a d6. add your weapon ST to it

if you match the enemies av or toughness value or any other name you can think of. then you have done a wound. and such.

no charts needed.

just need to know your relevant stats.

edit: Oh and av8 wound be a marine technecly.

av7 for humans. since roll of a 3+ st4 wound = 7.

This message was edited 2 times. Last update was at 2015/10/02 23:05:16


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

I would like to help write a new rule set.
If anybody is interested.
I have played a ton of different sets of rules, and can provide some insight.
Let me know

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in gb
Member of a Lodge? I Can't Say






 Ratius wrote:
*Pulls out Near Mint 2nd Ed Rulebook, Wargear Book, Dark Millenium and Ork Codex From Sock Drawer*
*Looks around in Bitz Bix to Find Ghazghull and Maraki the Grot (Gretchin back in the day)*
Oh yeah the 2nd Ed Rulebook has pictures if Squa- *BLAM*





WOT, JUS' WOT DID YA SAY, OOMIE, YA WANNA WAAAGH WIT UZ???

OW' DO I KNOW YER NOT JUST ONE OV DEM SNEAKEE ALFA LEGION TYPES,YER ALSO CUD BE A ONE OF DEM TANKS DAT 'OOMIE CAN MAKE APPEAR OUT OV DA AIR?
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

I would give 2nd ed 40k a look, but it's lacking some factions that I really like.

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in dk
Dakka Veteran




@Redbad: You want a PM, when I'm done writing my rules? Which armies do you play?

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

Chaospling wrote:
@Redbad: You want a PM, when I'm done writing my rules? Which armies do you play?


Space wolves, tyranids, imperial guard.
Please shoot me a pm!

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
 
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