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![[Post New]](/s/i/i.gif) 2016/02/21 19:28:59
Subject: Necron Reanimation Protocol
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Hardened Veteran Guardsman
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Hi all
Is there anything that can remove a necrons reanimation save?
I have a friendly game coming up and the guy I'm playing likes abusing his reanimation saves.. I have Black Templars and Grey Knights as my two options to take really.. I could take AM but I doubt they would last a long time against a monolith
Any advice? Thank you in advance
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Accept any challenge, No matter the odds
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![[Post New]](/s/i/i.gif) 2016/02/21 19:39:57
Subject: Necron Reanimation Protocol
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Repentia Mistress
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Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
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This message was edited 1 time. Last update was at 2016/02/21 20:03:17
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![[Post New]](/s/i/i.gif) 2016/02/22 12:25:44
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/02/22 13:06:24
Subject: Necron Reanimation Protocol
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2016/02/22 13:11:14
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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niv-mizzet wrote: krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
Not entirely free, but that's neither here nor there, nor is this the place to argue.
All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/02/22 13:13:31
Subject: Necron Reanimation Protocol
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Humorless Arbite
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krodarklorr wrote: niv-mizzet wrote: krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
Not entirely free, but that's neither here nor there, nor is this the place to argue.
All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.
That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching
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![[Post New]](/s/i/i.gif) 2016/02/22 13:15:54
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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Otto Weston wrote: krodarklorr wrote: niv-mizzet wrote: krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
Not entirely free, but that's neither here nor there, nor is this the place to argue.
All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.
That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching 
Oh, I agree. But that would get rid of the main issue the OP is having, which is RP being ridiculous.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/02/22 13:21:47
Subject: Necron Reanimation Protocol
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Humorless Arbite
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krodarklorr wrote: Otto Weston wrote: krodarklorr wrote: niv-mizzet wrote: krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
Not entirely free, but that's neither here nor there, nor is this the place to argue.
All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.
That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching 
Oh, I agree. But that would get rid of the main issue the OP is having, which is RP being ridiculous.
The thing is, our OP hasn't said what makes his opponent's RP ridiculous -- it may be Decurion, Res Orb or Crypteks etc.... we need more information before we can accurately say how to deal with it. No offence to the OP but maybe he doesn't know the Necron Codex and might just be QQ'ing over the standard RP.
TLDR, need more information from OP Automatically Appended Next Post: P.S. OP mentioned a Monolith so maybe his opponent might be using the Resurgence Decurion too. Really we just need more information.
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This message was edited 1 time. Last update was at 2016/02/22 13:24:14
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![[Post New]](/s/i/i.gif) 2016/02/22 13:24:21
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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Otto Weston wrote:
The thing is, our OP hasn't said what makes his opponent's RP ridiculous -- it may be Decurion, Res Orb or Crypteks etc.... we need more information before we can accurately say how to deal with it. No offence to the OP but maybe he doesn't know the Necron Codex and might just be QQ'ing over the standard RP.
TLDR, need more information from OP
This is also true. Though, regular RP isn't that scurry, so if it is that which is giving him issues, well there's not much you can do about it.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/02/22 21:54:40
Subject: Necron Reanimation Protocol
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Hardened Veteran Guardsman
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Sorry about the late reply.. your correct in saying I don't know the necron dex as much as I'd like
The guy uses crypteks and some kind of necron court of HQ characters and he uses a monolith and some kind of ctan
Hope this helps
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Accept any challenge, No matter the odds
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![[Post New]](/s/i/i.gif) 2016/02/22 22:00:31
Subject: Necron Reanimation Protocol
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Otto Weston wrote: krodarklorr wrote: niv-mizzet wrote: krodarklorr wrote:Giantwalkingchair wrote:Only thing that by passes rp is strength D weapons. Or anything that "removes model from play". Otherwise ID will lower any rp by 1.
Thing with rp is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)
Your gk force weps and natural desire to be in cc will play to your advantage. Got those force charges off to get the ID and lower his rp.
If he's really that into abusing rp in a friendly game, might I suggest you and your friend agree to field old school 40k CAD. This takes care of the 4+ rp shenanigans and makes for a more enjoyable game for everyone. It is only a friendly game after all.
*shrugs* Unless he, you know, brings Crypteks. Just because you mention CAD doesn't mean he can't have the 4+ anymore.
This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.
Not entirely free, but that's neither here nor there, nor is this the place to argue.
All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.
That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching 
theyre not really slow even ina decurion. Theyve got jet bikes, amazing transports, and can include supplemental formations thst include things like Wraiths. Last Decurion I faced had almost evey model in the army inside my deployment zone by turn 2, and with Relentless and MTC on all the infantry to boot.
Theres absolutely nothing slow about Necrons
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2016/02/22 22:24:48
Subject: Necron Reanimation Protocol
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Longtime Dakkanaut
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Forget about removing the saves, that isn't going to allow you to win against the crons.
You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.
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![[Post New]](/s/i/i.gif) 2016/02/22 23:36:51
Subject: Necron Reanimation Protocol
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Hallowed Canoness
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Akiasura wrote:Forget about removing the saves, that isn't going to allow you to win against the crons.
You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.
Removing the save means that they have to rely on RP, which means they're only as durable as a normal T4 model.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2016/02/23 00:36:48
Subject: Necron Reanimation Protocol
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Longtime Dakkanaut
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Furyou Miko wrote:Akiasura wrote:Forget about removing the saves, that isn't going to allow you to win against the crons.
You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.
Removing the save means that they have to rely on RP, which means they're only as durable as a normal T4 model.
Sorry, I meant removing the RP save, since that seems to be what the OP focused on.
I find wraiths are the most dangerous model anyway, so removing the saves is a non-starter.
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![[Post New]](/s/i/i.gif) 0054/02/23 00:50:51
Subject: Necron Reanimation Protocol
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Regular Dakkanaut
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Remember that unless he's running Destroyers, Necrons don't have access to many ways to neturalize your own armor saves. AP5 generally means he's going to be relying on sheer weight of fire to bring you down, so try and keep out of 18" of his squads. Remember Ghost Ark gun boats hurt like woah if they can get within rapid fire range, and try to keep him from dying you up.
Necrons you just cannot focus on killing them - you need to work towards the mission instead, because generally they can just tank out whatever you want to throw at them. Not perfectly, but for long enough to tear your own units up. If he's running the Nightbringer, you definately want to keep tough units away from that thing - Gaze of Death will melt anything, and if he's running the Conclave of the Burning One formation then it will probably be a T8 monster backed by a pair of T8 Crypteks. Which can put out a surprising amount of shooting threat for a 3 model unit.
Remember that even normal bolters can do work against basic warriors - its less about high quality special weapons and more about mass quantity of wounds inflicted.
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![[Post New]](/s/i/i.gif) 2016/02/23 15:57:20
Subject: Necron Reanimation Protocol
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Troubled By Non-Compliant Worlds
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Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.
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Ultra-Ultramarines are a great idea. |
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![[Post New]](/s/i/i.gif) 2016/02/04 15:57:02
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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Cptn_Cronssant wrote:Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.
That doesn't help when most people don't take their big guns...
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/02/23 17:06:20
Subject: Necron Reanimation Protocol
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Troubled By Non-Compliant Worlds
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krodarklorr wrote:Cptn_Cronssant wrote:Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.
That doesn't help when most people don't take their big guns...
Focus the infantry down one by one and remove wraiths/scarabs then.
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Ultra-Ultramarines are a great idea. |
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![[Post New]](/s/i/i.gif) 2016/02/23 17:35:48
Subject: Necron Reanimation Protocol
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Loyal Necron Lychguard
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Cptn_Cronssant wrote: krodarklorr wrote:Cptn_Cronssant wrote:Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.
That doesn't help when most people don't take their big guns...
Focus the infantry down one by one and remove wraiths/scarabs then.
Or just out play them in objectives. That typically works. Unless it's kill points. God help you if it's kill points.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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