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Be aware that CSM is in terrible shape, and even for a friendly fluffy list, it's a real possibility that you're just going to get your face stomped in by even the most casual Tau/Eldar and Necron lists.
Very dependent on meta. If you regularly face marines with very few vehicles, then I guess it's noth the worst thing ever. If that doesn't describe who you face in a vast majority of your games, then you might have to make some changes, primary of which I must ask being why you aren't running KDK (Khrne DaemonKin) instead, since the only thing you can't get there is the predators and dakka preds are pretty bad.
Also, get a juggernaught for the lord, drop a biker or vets to find the points.
Quick guide to what can go to make it more competative would be VotLW everywhere, the flamers on the bikes, MoK everywhere except the lord, all three predators, ditch one of the bikes for a spawn unit so you have options on who the lord rolls with.
The Havok launchers can probably also go, but if you're using the rhinos to camp objectives, it does let them contribute from range and they're actually decent value for 12 points.
Rough guide on things to add would be anti tank as a priority (again, dependent on meta, if you never play against anyone with armour, then don't worry about it), but Obliterators would give you at least the semblance of some ranged power.
A pair of maulerfiends could do some work, but 2 is one and one are none, so I'd suggest deciging between 3 maulerfiends (they would keep the fast assault theme going) or none and get the Oblits instead if you decide none.
A heldrake is always a winner, but you've already maxed out your FA slots.
A second Lord on jugger with fist/claw/sigil wouldn't be the worst thing ever (I would suggest a sorceror, but I'm fairly sure you don't want to break fluff that badly).
Sorry to say, I think khorne is bottom of the heap (though Tzeentch isn't far off) when it comes to CSM.
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