Hi Lords and Ladies. I will continually update this post with new ideas for rules, and will listen to all useful feedback in order to refine the rules. Please note this may seem sparse at first but will be heavily updated.
I will create some kind of changelog to make people aware of which rules are updated and when.
PLEASE DO NOT POST STUPID CRAP ABOUT RULES WHICH WILL DELIBERATELY RUIN THE ARMY - there is no place for your bitterness here. Anyone doing so will be quoted, but instead of quoting what negative nancy crap they posted, their words will be changed so that they declare themselves to be fish in the service of the God of Fish, and their genitals grow from their forehead.
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Chaos Space Marines and Chaos Daemons Special Rules
Your Worst Nightmare
Hunters beyond compare, driven by the need to inflict horror and slaughter, these brutal killers charge into battle without mercy, without thought, following only their warp-driven desires.
Warp Talons gain the "Your Worst Nightmare" special rule: Models with this special rule may assault in the same turn they arrive from deep strike. In addition, on the first turn of any assault in which they charged (Counter-Attack and Piling In do not count as the unit charging), all their close combat attacks have the Blind special rule, in addition to any other special rules which may apply.
We Overturned The Galaxy
The Traitor Legions were conquering the galaxy millennia before their opponents were even born. Thousands of hours of combat across ten thousand battlefields has honed the survivors into the most hardened and cynical of veterans. Those Chapters who forswear their oaths to the Emperor exist in a state of constant war, pursued by their former brothers and hated by those already in thrall to the Dark Gods.
* All Chaos Space Marine and Chaos Daemon vehicles with a Transport Capacity of 1 or more have the Assault Transport
USR.
* All Chaos Space Marine and Chaos Daemon vehicles with the Walker, Tank, Heavy, Super Heavy and Lord of War unit types may move up to 6" and fire all of their weapons at their full Ballistic Skill. Ordnance weapons still follow the usual rules for each unit type.
* All Chaos Space Marine and Chaos Daemon vehicles with the Walker, Tank, Heavy, Super Heavy and Lord of War unit types ignore Crew Stunned and Crew Shaken results. They still lose Hull Points as normal.
* All Chaos Space Marine models with the Infantry and Character unit types, but without the Daemon
USR, may purchase a Mark of Chaos.
CSM models with the Daemon special rule may instead purchase a Daemon of Chaos special rule. (Note: Daemon Princes, Possessed, Warp Talons, Obliterators, Mutilators and vehicles with Daemonic Possession have the Daemon special rule.)
Unrelenting Fury
Some warriors carry bitterness and hatred like poisonous shards within their psyche. Over time, these emotions become an increasingly desperate obsession, and not even destruction of their physical form will stop them from killing.
Khorne Bloodcrushers and
CSM Mutilators gain the Unrelenting Fury special rule: Models with Unrelenting Fury have the Rampage special rule. In addition, they may always make their attacks in the Fight phase, even if they have been killed by Overwatch fire or enemy attacks made at higher Initiative steps.
Mark of Khorne
Rage, Counter-Attack. Count as having Assault Grenades when charging into assault.
Mark of Tzeentch
Psyker, Mastery Level 1 or +1 to existing Mastery Level.
HQs,
DP and
LOC may upgrade to max
ML 4. Re-roll saving throws of 1.
Mark of Nurgle
Fear, +1 T. Defensive Grenades.
Mark of Slaanesh
+1 I. Must always make and accept challenges. In challenges, gains Preferred Enemy against their opponent. Models which already have Preferred Enemy against their opponent gain the Shred special rule as well.
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WARGEAR
All Chaos Space Marine Lords, Chaos Space Marine Troops, Aspiring Champions, Chosen and Chosen Champions wearing power armour are equipped with a close combat weapon and a bolt pistol in addition to whatever else they are carrying (yes, even Havocs with lascannons). The
CCW can be replaced with a power weapon etc and pistols can be replaced with plasma pistols (plasma pistols cost 8 points). Models allowed to take plasma pistols can take two and benefit from Gunslinger. Models not mentioned in this list carry their wargear as listed in Codex:
CSM.
Plasma pistols now cost 8 points each and plasma guns cost 12 points each.
Exalted Icon of Chaos
An Exalted Icon represents such a horrific defilement of the enemy's holy relics that it is certain to encourage the mirth and favour of the Ruinous Powers. Those warriors marching beneath such an Icon can feel the eye of their god upon them, exhorting them to feats of wanton slaughter beyond their darkest imaginings.
* Available only to Chosen.
* Follow the usual rules for Icons of their relevant Gods.
* Grants the Zealot special rule to all models in the unit.
Kai Gun
Legend has it that an entire shoal of Screamers of Tzeentch were bound during the creation of this insane weapon, much to the amused satisfaction of its current owner. No trigger or firing mechanism is attached to the weapon. Instead, its blinding, shrieking power is unleashed with a single word: "Now."
* S4, 24" range, Assault 1, the
AP value is equal to the roll of a
D6 (so this is the rare instance you're praying for a 1).
* Precision Shot.
* Instant Death.
* May be used by models with any Mark or no Mark; the bound daemons are slaves to whoever owns the gun.
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UNITS
N'Kari, Doom of the Eldar
A Keeper of Secrets, profile and wargear to be confirmed.
Doom of the Eldar
The first Keeper of Secrets to be born, N'Kari woke full of frustrated lust and fear, feelings which were only assuaged by the glut of Eldar souls.
N'Kari has the Preferred Enemy (Eldar, Dark Eldar and Harlequins) special rule. In addition, all Eldar, Dark Eldar and Harlequin models with a
Ld characteristic are at -1 to all Fear tests she causes against them, even if they are normally immune to Fear or would automatically pass Leadership tests.
Chosen
Chosen are the strongest and most brutal of all Chaos Space Marines. These warriors are champions among champions, many of whom stormed the Emperor's Palace during the Seige of Terra. Their hatred and contempt for all other beings, combined with superlative skill in the art of war, marks them out as the favoured of the Dark Gods.
* Chosen Champion has +1 Attack. All Chosen and Chosen Champions gain the Crusader
USR. Remember plasma pistols are now 8 points each and plasma guns are 12 points each.
* Chosen may take an Exalted Icon of Chaos.
Unsanctioned Psyker
This wretch has fled the persecution of the Imperium and run straight into the arms of his corrupted masters; or perhaps he was born on a Chaos-held world and has barely escaped the tormenting embrace of daemons. Whatever his story, this doomed creature is "protected" in the service of his Chaos Space Marine masters, although this is no guarantee that his life will be long or his soul will be saved from hell...
* Each unit of Chaos Cultists may purchase an additional Champion with a
ML of 1. This model is armed only with an autopistol and improvised armour.
* His mastery level costs 10 additional points.
* The first time he fails a Psychic test he suffers a S10 hit with an
AP of 1, as an explosive device wired into his brain takes him out before the daemon which always hunted him can arrive to kill him and everyone around him. This attack is resolved before the Perils test is made (in the unlikely event he survives such a traumatic injury).
* The psyker, and every model in his Unit, must take a Mark of Chaos. Every model must have the same Mark. The unsanctioned psyker can only use the discipline of that God and may not use any other disciplines at all.
* He DOES gain Psychic Focus.
* Units with the Mark of Khorne cannot take an unsanctioned psyker.
--- The rationale behind this unit is that some Chaos Cultists are so good at what they do they draw some favour from their Gods (if they didn't, why would anyone worship them?). The other is fluff-based, to make the 41st millennium seem a nightmarish place, to give things a bit of depth and backstory, and to make psykers seem like they're permanently in trouble (otherwise why would they be persecuted and require sanction?). It's also a cheap way of getting a (somewhat unreliable) psyker onto the board and is another way to prevent Summoning spam.
TL;dr - this is a fluff unit, and not designed to be a power gaming unit.
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Changelog
17 April 2016
* Created this thread
* Chaos Chosen: Swapped it so the unit always has Crusader and the Exalted Icon gives them Zealot, as it makes more sense this way around.