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Who to put the shoulder guns on? 3 WraithKnights  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Phoenix Lord





Dallas area, TX

If I am fielding 3 WKs (TFG I know, but ruthless tourney in which someone is bringing a Supremacy Suit), 2 WKs have wraithcannons and 1 WK has glaive & shield and I only have the points left over for 2 shoulder guns, which WK(s) should they go on?

Option A)
WK w/ cannons & 1 shoulder gun
WK w/ cannons & 1 shoulder gun
WK w/ glaive & shield no guns

Option B)
WK w/ cannons (vanilla)
WK w/ cannons (vanilla)
WK w/ glaive & shield w/ 2 shoulder guns

I am leaning towards Option A since it allows the CC WK to run to get there faster, and the Pew-Pew WKs to shoot the cannons and charge another unit that they shoot at with the shoulder cannons.

   
Made in no
Stealthy Grot Snipa





Option A.

Then you can shoot D-shots where ever you want, and use the shoulder guns to charge something else.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Fixture of Dakka





San Jose, CA

I'd go with B. I like to put 2 scars on my cc-knight to clear off screening units so that I can charge my primary target.



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Made in eu
Shrieking Guardian Jetbiker





Yep, I'd put the shoulder mounted guns on the D cannons so they can charge another target and throw the D elsewhere, I know you can clear out any buble wrapping with option B but I'd try to get a units of scatter bikes to do that for me or use jump to get round them. Personal preference as always I guess.

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Lethal Lhamean




Birmingham

Another vote for option A here.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Thanks for the advise guys. I ended up going with option A, which made a good bit of difference in the tourney. I needed to shoot multiple units and charge with the cannon Knights.

I was lucky that I didn't have to face the Supremacy suit player. he was knocked out of the running in the first round...by a Tyranid player who managed to charge 2 units of 3 Fexes into the suit.

A side note, the CC knight did practically nothing in the tourney, or rather he would have done the exact same if I had just given him cannons. Stomps did more than the D-glaive.

   
 
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